I am making a place in space-time for time lost B/X cosmonauts to come to earth. It's getting pretty involved. Keywords: heavy metal, halloween, ice-age, apocalypse.
That said, there is nothing terribly ground breaking or original here. Each of the classes below is more or less a reskin of a B/X class with minor adjustments. As for the art, it is is all mine, but some of it needs to be redone- the leech art is particularly weak, for example.
(http://i1139.photobucket.com/albums/n552/Junkyinthethrunky/4763d4d06f0da7aa286a4c7086131c77_zpszttv7fg4.jpg)
(http://i1139.photobucket.com/albums/n552/Junkyinthethrunky/18f60c7f5a2c526f170286ef060c2673_zpshxvzwmlh.jpg)
(http://i1139.photobucket.com/albums/n552/Junkyinthethrunky/5eb71198636d838e36af143e5f1075ec_zpsrtgp0gnk.jpg)
(http://i1139.photobucket.com/albums/n552/Junkyinthethrunky/7da936127a107867ed850199ef59b12c_zpsjawmio1p.jpg)
(http://i1139.photobucket.com/albums/n552/Junkyinthethrunky/3af98461d81ac9ef5324656cf76009ec_zpsktdnz6vq.jpg)
(http://i1139.photobucket.com/albums/n552/Junkyinthethrunky/30a9114050a9ef6770147f850aeef81d_zps7ayf8usf.jpg)
Edit: it says majus once where it should say Rat (for awhile I had a different name for these guys) and the Rat progresses and saves as a B/X magic-user.
Last one.
(http://i1139.photobucket.com/albums/n552/Junkyinthethrunky/c2c818acba89465e2989872f486cde97_zps1h2phcs8.jpg)
Neat.
Maybe it's just me, but contrary to what S&W does, I think if you are going to use ascending AC (AAC) where 9 is no armor, it should still be subtracted from 20, not 19, and thus the armor class of 4 should be 16, not 15.
Why?
Because otherwise 0-Level characters would have a negative attack bonus.
a 0 level character needs an 11 to hit Descending AC 9 in B/X D&D. If DAC9 = AAC10, then his attack bonus would be -1.
On the other hand, if it's 11, then his attack bonus would be zero. And then PCs would start off with a +1 bonus at 1st level, instead of 0.
Similarly, if you start from 20, you can simply use the HD of the monster as the attack bonus.
In BX 1 HD monster hits an unarmored (DAC9) on a roll of a 10. So if you set the AAC to 11 for unarmored, then it's identical. OTOH, if you start it at 10, then a 1 HD monster would have a 0 attack bonus.
Quote from: JeremyR;840415Neat.
Maybe it's just me, but contrary to what S&W does, I think if you are going to use ascending AC (AAC) where 9 is no armor, it should still be subtracted from 20, not 19, and thus the armor class of 4 should be 16, not 15.
Why?
Because otherwise 0-Level characters would have a negative attack bonus.
a 0 level character needs an 11 to hit Descending AC 9 in B/X D&D. If DAC9 = AAC10, then his attack bonus would be -1.
On the other hand, if it's 11, then his attack bonus would be zero. And then PCs would start off with a +1 bonus at 1st level, instead of 0.
Similarly, if you start from 20, you can simply use the HD of the monster as the attack bonus.
In BX 1 HD monster hits an unarmored (DAC9) on a roll of a 10. So if you set the AAC to 11 for unarmored, then it's identical. OTOH, if you start it at 10, then a 1 HD monster would have a 0 attack bonus.
Looks good to me, but I actually use descending and the chart in Expert.
Sweet. Dibs on the party Rat.
Cool!