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High Concept D&D

Started by jdrakeh, June 28, 2007, 11:52:24 PM

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Sigmund

Quote from: David RYou're a bad mofo Sigmund...I dig that .

Regards,
David R

:evillaugh:
- Chris Sigmund

Old Loser

"I\'d rather be a killer than a victim."

Quote from: John Morrow;418271I role-play for the ride, not the destination.

James McMurray

Quote from: SettembriniI´m doing it backwards:
The characters will have to travel back to eons long ago, to right wrongs and save the world.

Every eon has a different incarnation of D&D as the rulesset.

I did something similar in my epic game. The party was travelling the cosmos looking for various pool of distilled reality, one of which was the Pool of Time. To gain the powers of the pools (very minor, but fun) you had to bathe in it. The Pool of Time was a random portal to different time periods. They rolled RC D&D, but it could have been AD&D, Shadowrun, Star Wars, Rolemaster, Spacemaster, and a couple others I can't remember. The characters were converted to the new system and I ran Sabre River, slightly modified.

For some reason they didn't ever want to bathe in that pool again. :)

Quote from: SigmundI think it sounds frickin' cool, wish I could play in it. Maybe to reinforce the "generational" feel an item or two could be passed down from one PC to the next within their families.... or were they not going to be making it out alive....

I second this excellent idea, although you'll have to figure out how they got the items if the original party all dies in the tomb. Maybe if they end up discarding their +1 sword for a +2 one later, the descendant could score a +1. After this happens in the first transition you'll probably see all sorts of items being bequeathed to future generations during the second adventure.

jdrakeh

Hey, Pundit, could you please quit ascribing conspiratorial motives to my post and cut back on the thread crapping? Thanks, buddy! :)
 

Rezendevous

Quote from: jdrakehWhat say you?

A bit of work, but very cool idea.  I would totally play this.

Imperator

Quote from: jdrakehWhat say you?
Most cool. I don't think it has to be so much work, though.
My name is Ramón Nogueras. Running now Vampire: the Masquerade (Giovanni Chronicles IV for just 3 players), and itching to resume my Call of Cthulhu campaign (The Sense of the Sleight-of-Hand Man).

droog

It's a nifty idea, and it's given me an idea for another thread.
The past lives on in your front room
The poor still weak the rich still rule
History lives in the books at home
The books at home

Gang of Four
[/size]

Seanchai

Quote from: jdrakehWhat say you?

Go for it. I think D&D gets tired it you play it too much without mixing it up a bit first...

Seanchai
"Thus tens of children were left holding the bag. And it was a bag bereft of both Hellscream and allowance money."

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Pierce Inverarity

On a side note, inspeiration-wise, you may want to have a look at Hero's Banner. It's Teh Swine blah blah, but it's the one game I know that makes generational gaming a central focus of play. (OK, apart from Pendragon, but that's different.)
Ich habe mir schon sehr lange keine Gedanken mehr über Bleistifte gemacht.--Settembrini

jdrakeh

Okay, some updates. . .

I plan on making the Scarred Lands my default setting for this campaign due to the rediculously good deal that Noble Knight was (is?) running on Scarred Lands books.

The payment for Return to the Tomb of Horrors went out late Friday night and that should ship Monday (thanks Cal!).

Now. . .

In the meantime, I need too know from  people who have actually run the module how central the Libris Mortis is to the ToH 3.5 conversion. Can I do without it? It doesn't appear integral to most of the module, though it does seem to play an important role in the battle with the false lich. If it's too intertwined, I may just go with Justin Bacon's 3.5 conversion instead, as I have no desire to buy a $35.00 hardcover just to run one adventure.

Next -- I have never read/played the Return to the Tomb of Horrors. Tell me of the cool that I will find therein (spoilers and all, please). I only know that it and Night Below stand alone as the two widely praised adventure modules of TSR's AD&D 2e era. So, obviously, they bring the cool to the table. I just need some idea of what that cool is.

Thanks for your help/insight! :)