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Godbound: Compliments and Concerns

Started by Shrieking Banshee, November 20, 2019, 01:08:17 PM

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nope

#45
Quote from: Shrieking Banshee;1115189Are you my Robot Clone or something? I side the same way.

Tell me more about Mythras

I prefer the term "bioroid," and as far as the clone thing, my programming doesn't allow me to divulge such information! ;)

Sure! Mythras is, mechanically, Runequest tuned a bit more and vastly cleaned up, with the serials filed off. It is presented as a generic-ish (not quite to a GURPS or HERO level) system primarily tuned for realistic-ish but heroic medieval fantasy by default. It is the standard BRP percentile roll-under system, but tuned better than default BRP IMO (the Big Brown Book is a fucking mess and I've never seen it as a truly generic system, more useful for translating between BRP-derived games than usable as an actual generic system or toolkit to itself).

I remember there being 5 different magic systems by default. Mythras also includes Passions which, if you haven't read about them, you should. They're really cool and I've done a couple different hacks to bring them into GURPS actually.

One of the cool things about Mythras' combat is the fact that depending on the effectiveness of your opposed rolls, you get Special Effects which are chosen AFTER the margin of success is decided. Things like disarming, vital strikes, knockdown, maiming, etc. are all chosen after the fact (severity of the special effect considered for the level of success). It really helps eliminate decision paralysis versus a game like GURPS (which I love) where decisions about tactics need to be made before a given skill roll; it's sort of like picking out of a box of chocolates when your skill roll comes out nicely. There are hit locations and it's a fairly granular system, though not so far as GURPS.

It has several excellent supplements, setting things like Mythic Britain, Mythic Rome, Mythic Constantinople. and After the Vampire Wars. Then you also have supplements expanding into entirely different genres; M-Space is exactly what it sounds like, Mythras but sci-fi, with firearms-based special effects like suppression and a really cool way of conducting conflicts that aren't combat; social, mental, etc. Or more gonzo stuff like Luther Arkwright. There's even a small supplement for superpowers, with a new book surrounding the topic I believe!

Monsters and enemies are built/presented in stats the same way PC's are which I vastly prefer. Combat skills are by "style" rather than specific weapon skills (although a style will generally dictate which weapons can be used with it) which is a neat way of looking at things.

So, in summary it's a sort of generic system, D%, but generally tuned towards heroic realism. Not as toolkit-y as GURPS or HERO but beginning to approach that territory. There is plenty to steal from other BRP derivatives which makes the tinkerer side more convenient as well.

It's still not quite as flexible as a truly generic toolbox, but it is extremely solid and ready to be tweaked and fucked around with nonetheless. :) It has not quite swayed me from my go-to, GURPS, but I have been romancing with it on the side...

Edit: Oh, and there's Mythras Imperative if you would like a free introductory version to check out!

Shrieking Banshee

Quote from: Antiquation!;1115220I prefer the term "bioroid," and as far as the clone thing, my programming doesn't allow me to divulge such information! ;)

Sure! Mythras is, mechanically, Runequest tuned a bit more and vastly cleaned up, with the serials filed off. It is presented as a generic-ish (not quite to a GURPS or HERO level) system primarily tuned for realistic-ish but heroic medieval fantasy by default. It is the standard BRP percentile roll-under system, but tuned better than default BRP IMO (the Big Brown Book is a fucking mess and I've never seen it as a truly generic system, more useful for translating between BRP-derived games than usable as an actual generic system or toolkit to itself).

I remember there being 5 different magic systems by default. Mythras also includes Passions which, if you haven't read about them, you should. They're really cool and I've done a couple different hacks to bring them into GURPS actually.

One of the cool things about Mythras' combat is the fact that depending on the effectiveness of your opposed rolls, you get Special Effects which are chosen AFTER the margin of success is decided. Things like disarming, vital strikes, knockdown, maiming, etc. are all chosen after the fact (severity of the special effect considered for the level of success). It really helps eliminate decision paralysis versus a game like GURPS (which I love) where decisions about tactics need to be made before a given skill roll; it's sort of like picking out of a box of chocolates when your skill roll comes out nicely. There are hit locations and it's a fairly granular system, though not so far as GURPS.

It has several excellent supplements, setting things like Mythic Britain, Mythic Rome, Mythic Constantinople. and After the Vampire Wars. Then you also have supplements expanding into entirely different genres; M-Space is exactly what it sounds like, Mythras but sci-fi, with firearms-based special effects like suppression and a really cool way of conducting conflicts that aren't combat; social, mental, etc. Or more gonzo stuff like Luther Arkwright. There's even a small supplement for superpowers, with a new book surrounding the topic I believe!

Monsters and enemies are built/presented in stats the same way PC's are which I vastly prefer. Combat skills are by "style" rather than specific weapon skills (although a style will generally dictate which weapons can be used with it) which is a neat way of looking at things.

So, in summary it's a sort of generic system, D%, but generally tuned towards heroic realism. Not as toolkit-y as GURPS or HERO but beginning to approach that territory. There is plenty to steal from other BRP derivatives which makes the tinkerer side more convenient as well.

It's still not quite as flexible as a truly generic toolbox, but it is extremely solid and ready to be tweaked and fucked around with nonetheless. :) It has not quite swayed me from my go-to, GURPS, but I have been romancing with it on the side...

Edit: Oh, and there's Mythras Imperative if you would like a free introductory version to check out!

Sounds Fantastic, Il check it out as well!

SavageSchemer

The only thing I'd disagree with Antiquation! over is that I'd say Mythras evokes a bronze age fantasy feel by default, not medieval. Other than that though, spot on.
The more clichéd my group plays their characters, the better. I don't want Deep Drama™ and Real Acting™ in the precious few hours away from my family and job. I want cheap thrills, constant action, involved-but-not-super-complex plots, and cheesy but lovable characters.
From "Play worlds, not rules"

VisionStorm

You guys are making me wanna check out Mythras. :p

He-Ra

Quote from: VisionStorm;1115243You guys are making me wanna check out Mythras. :p

It's definitely worth it, especially the free (iirc) Mythras Imperative which gives a good overview of the system. There's a lot of crunch in the full core, but it's pretty modular and easily digestible, like an Ikea kitchen.

SavageSchemer

Quote from: VisionStorm;1115243You guys are making me wanna check out Mythras. :p

Mythras Imperative is free to download, and is actually a really solid basis to try the game out with.

Edit: Ninja'd by He-Ra...
The more clichéd my group plays their characters, the better. I don't want Deep Drama™ and Real Acting™ in the precious few hours away from my family and job. I want cheap thrills, constant action, involved-but-not-super-complex plots, and cheesy but lovable characters.
From "Play worlds, not rules"

VisionStorm

Quote from: He-Ra;1115244It's definitely worth it, especially the free (iirc) Mythras Imperative which gives a good overview of the system. There's a lot of crunch in the full core, but it's pretty modular and easily digestible, like an Ikea kitchen.

Quote from: SavageSchemer;1115245Mythras Imperative is free to download, and is actually a really solid basis to try the game out with.

Edit: Ninja'd by He-Ra...

Thanks! Will check it out.

PS: There's Ninjas in every forum. ;)

nope

Quote from: Shrieking Banshee;1115229Sounds Fantastic, Il check it out as well!
Please do! It is an excellent system.

Quote from: SavageSchemer;1115240The only thing I'd disagree with Antiquation! over is that I'd say Mythras evokes a bronze age fantasy feel by default, not medieval. Other than that though, spot on.
That is actually very true and an excellent point, thank you for the correction SavageSchemer!

Quote from: VisionStorm;1115243You guys are making me wanna check out Mythras. :p
You should, my friend! It is well worth a look.

Quote from: He-Ra;1115244It's definitely worth it, especially the free (iirc) Mythras Imperative which gives a good overview of the system. There's a lot of crunch in the full core, but it's pretty modular and easily digestible, like an Ikea kitchen.

For sure. It's chock full of content. I would highly recommend looking into the full product but Imperative is also excellent, and much more complete than GURPS Lite for instance even as much as I love GURPS. And yes, it is probably the most modular and digestible version of any BRP derived game I have ever encountered. Design Mechanism is truly a dedicated and amazing group of people and game designers.