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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: Bloody Stupid Johnson on September 08, 2012, 08:22:54 AM

Title: AD&D larger-than-man-sized damage?
Post by: Bloody Stupid Johnson on September 08, 2012, 08:22:54 AM
OK, stupid question...I never got what the purpose of this rule was, where a longsword is say d8, but does d12 against ogres, whereas a scimitar is just d8/d8.
Is it meant to be a realism thing - making blady things do more damage since large monsters have vital areas that are bigger - or a way of making fighters more effective than wizards against large monsters, or what?
Title: AD&D larger-than-man-sized damage?
Post by: Premier on September 08, 2012, 09:39:23 AM
Well, keeping in mind that "realism" in the ordinary sense of the word doesn't really have much to do with D&D's combat system...

Looking at 1st ed. AD&D's weapon list, a general pattern emerges. Weapons with higher damage against large creatures than normal ones are typically:

- Polearms that can be used to stab (even though an image search does raise some questions over the actual stabbing capacity of some of these)
- Lances (pre-eminently a stabbing weapon)
- Straight-bladed swords (again, suitable for stabbing, though I have some doubts about the two-hander).

Weapons that have a noticable lower damage against large enemies are:

- Blunt weapons.


My guess is that this is supposed to reflect the notion that A, large creatures have their vital organs deeper inside their bodies, so long stabbing weapons are more likely to reach them, and B, the same slash or blunt trauma is going to affect a proportionately relatively smaller part of the target, so it will be proportionately less harmful.
Title: AD&D larger-than-man-sized damage?
Post by: Bill on September 08, 2012, 10:36:19 AM
I believe the 'damage vs large' was intended as realistic.

The main effect of it in practice may be that some weapons are far more desireable than others.

Perhaps it promotes using a variety of weapons?
Title: AD&D larger-than-man-sized damage?
Post by: GameDaddy on September 08, 2012, 11:10:06 AM
This is just old-school rules that reflect Cleave and Power Attack techniques & feats.

Certain weapons indeed do more damage to larger creatures.

A set spear or pike, in the face of a cavalry charge.

A full impact two-handed sword swing (power attack).

A mounted rider with a lance charging then impaling a larger than man-sized foe.

Larger than man-sized means easier target, therefore they would be hit more often. Since they don't get "more" chances to hit a larger-than-human foe, the damages tables are adjusted to reflect the increased damage these weapons would deliver.

Bladed and Piercing weapons generally do more damage and the Blunt weapons do less (reflecting the increased protection automatically engendered by being large).
Title: AD&D larger-than-man-sized damage?
Post by: Bloody Stupid Johnson on September 08, 2012, 07:39:16 PM
Thanks for replies guys. OK.
 
That sort of makes sense, though I also wonder if there's any official info on it by Gary - Dragon magazine perhaps?
Title: AD&D larger-than-man-sized damage?
Post by: Elfdart on September 08, 2012, 11:55:42 PM
It's just a way to make fighter-types (and to lesser extent, thieves) more effective in combat against bigger and badder monsters. You'll notice that most of the higher-damage weapons are ones restricted to these classes.
Title: AD&D larger-than-man-sized damage?
Post by: Doom on September 09, 2012, 01:09:39 AM
I look at it as one more little quirk to the system.

In terms of game play, it doesn't make all that much difference, basically +2 expected damage (for longsword) or less for most weapons, with the few where it's bigger than that just not coming up all that much.
Title: AD&D larger-than-man-sized damage?
Post by: Spinachcat on September 09, 2012, 04:50:25 AM
Once we cast Enlarge on an enemy just so we could do more damage.

The vs. Large damage was yet one more reason years ago that I went to all weapons do Base D6 damage and haven't looked back in my OD&D games.
Title: AD&D larger-than-man-sized damage?
Post by: RPGPundit on September 10, 2012, 05:42:47 PM
There's one rule I never cared for at all.

RPGPundit
Title: AD&D larger-than-man-sized damage?
Post by: Elfdart on September 10, 2012, 08:06:06 PM
Quote from: RPGPundit;581552There's one rule I never cared for at all.

RPGPundit

The way weapons are handled in AD&D is a textbook example of compounding errors instead of stripping things back and doing it the right way: the simple way. The weapon charts in AD&D add almost nothing useful to the game for all their needless complexity. A single die for each weapon (d2, d4, d6, d8 , d10) and range/reach are really all you need. The rest (weapon vs AC, variable damage, etc) is a waste of text.

If you want to make fighters better in combat, give them damage bonuses for being fighters. This would also render obsolete the silliness of 18/XX Strength.
Title: AD&D larger-than-man-sized damage?
Post by: Bill on September 11, 2012, 08:31:12 AM
18/XX Strength.


Possibly this rule spawned the birth of the Powergamer.



"Yea....I rolled 18/00 Strength!"






....and Psionics....really....four 100's on four percentile rolls...honest
Title: AD&D larger-than-man-sized damage?
Post by: Elfdart on September 11, 2012, 06:48:04 PM
Quote from: Bill;58166418/XX Strength.


Possibly this rule spawned the birth of the Powergamer.



"Yea....I rolled 18/00 Strength!"






....and Psionics....really....four 100's on four percentile rolls...honest

Actually, a character's chances for having psionics are considerably better than the odds of getting 18/00 STR.
Title: AD&D larger-than-man-sized damage?
Post by: Sacrosanct on September 11, 2012, 06:54:10 PM
Quote from: Bill;58166418/XX Strength.


Possibly this rule spawned the birth of the Powergamer.



"Yea....I rolled 18/00 Strength!"






....and Psionics....really....four 100's on four percentile rolls...honest


In 1995 I legitimately rolled those for a fighter I was making.  I was stoked.  And we never ended up playing.

What a wasted character...

And technically, it's only 2 100s.  One for strength and one for psionics.
Title: AD&D larger-than-man-sized damage?
Post by: RPGPundit on September 12, 2012, 05:31:30 PM
Quote from: Elfdart;581579The way weapons are handled in AD&D is a textbook example of compounding errors instead of stripping things back and doing it the right way: the simple way. The weapon charts in AD&D add almost nothing useful to the game for all their needless complexity. A single die for each weapon (d2, d4, d6, d8 , d10) and range/reach are really all you need. The rest (weapon vs AC, variable damage, etc) is a waste of text.

Actually, in Arrows of Indra I use "weapon vs. ac" modifiers; just a much much simpler system than you find it AD&D.

RPGPundit
Title: AD&D larger-than-man-sized damage?
Post by: Elfdart on September 12, 2012, 11:13:43 PM
For a while I used a scaled-back scheme where some weapons got +1, others got -1 and the rest got no adjustment. I did the same with reach and speed. Anything much more complex than that is not for me.
Title: AD&D larger-than-man-sized damage?
Post by: RPGPundit on September 13, 2012, 06:26:17 PM
Quote from: Elfdart;582072For a while I used a scaled-back scheme where some weapons got +1, others got -1 and the rest got no adjustment. I did the same with reach and speed. Anything much more complex than that is not for me.

The way Arrows of Indra does it is just slightly more complex than that; but just like with AD&D, you can entirely omit that part of the rules without any other consequences.

RPGPundit
Title: AD&D larger-than-man-sized damage?
Post by: Roger the GS on September 13, 2012, 06:45:08 PM
As I recall, a longsword's d12 against large opponents made it the only one-handed weapon a fighter would ever consider. If that does reflect using it to stab (makes sense - a larger being is harder to hack apart but easier to stab in a vulnerable spot) then a sort-of balance factor might have been to have it get stuck in the wound on a roll of 11-12.
Title: AD&D larger-than-man-sized damage?
Post by: Teazia on September 14, 2012, 05:30:41 AM
When you add the knockdown die as in the 2e Combat and Tactics book, it makes the stabby/slammy equation balance out a bit more.  Bludgeon weapons use a higher knockdown dice (which is pretty nasty).  I can't recall if large creatures were harder to knockdown though.
Title: AD&D larger-than-man-sized damage?
Post by: Bill on September 14, 2012, 07:57:50 AM
Quote from: Elfdart;581761Actually, a character's chances for having psionics are considerably better than the odds of getting 18/00 STR.

Yes, but I was refering to a character getting two 100's for psionics in order to have Godlike (literally) Psionics, not just 'I have weak psionics'
Title: AD&D larger-than-man-sized damage?
Post by: Bloody Stupid Johnson on September 14, 2012, 09:01:02 AM
Quote from: Teazia;582366When you add the knockdown die as in the 2e Combat and Tactics book, it makes the stabby/slammy equation balance out a bit more. Bludgeon weapons use a higher knockdown dice (which is pretty nasty). I can't recall if large creatures were harder to knockdown though.

Interesting. I went and checked this out, although I've never used them in a game (I did play the Player's Option Gates of Firestorm Peak adventure once...but I converted it to 3E).
Yeah longsword gets d8 which isn't bad for knockdown, but for other one-handed weapons you can get to a d10 for a mace or a battleaxe, or d12 for a flail.
 
The Target number does vary by size:
Tiny- 3
Small-5
Man-size 7
Large 9
Huge 11.
(The defender also gets a save vs. paralyzation to negate the knockdown).
 
Looks like using these rules, the longsword still does more damage vs. the ogre but has no chance of pushing it over (barring a critical to the knee or something like that), while some of the other weapons do.