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Actions in Numenera

Started by Benoist, September 03, 2012, 09:15:10 PM

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Melan

I tend to print my more interesting PDFs (don't like reading them on the screen much).
Now with a Zine!
ⓘ This post is disputed by official sources

languagegeek

Quote from: Benoist;580410I've come to value PDFs less and less over the last few years, because I end up hoarding them without reading them.

Definitely. Modules I like in PDF because I can print them out and annotate to my heart's content. Anything over 30-40 pages and I gotta have hard copy. There is a lot of PDF corebooks and settings on my hard drive that have just piled up there.

With print stretch goals, Cook's game might have got a looksie, but nah.

Benoist

Quote from: Melan;580416I tend to print my more interesting PDFs (don't like reading them on the screen much).
I used to do that. Now I'd kill series of cartridges in the attempt. ;)

Tahmoh

My funds arent gonna stretch to allow me to throw some cash in on this one, i think i'll wait till leisure games gets copies of the book in next fall and give it a nosey then(im gonna do the same for tenra basho since the kickstarter ends way to soon for my tastes and funds).

RPGPundit

Quote from: LordVreeg;579994well, the DM rolling dice symbolizes the affects of chance in the game world; and also subconsiously symbolizes the 'GM as referee', who is only playing the rest of the world, not playing against the pcs.  When the GM assigns a DC for everything for the players, and then just chooses when or if other things should happen, it destroys that aura of impartiality that is so important in a good GM.

That's quite an insightful point, actually.

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Benoist

Quote from: RPGPundit;580775That's quite an insightful point, actually.

RPGPundit

I agree it is. And personally it actually destroys my sense of verisimilitude of the world by changing the dynamic of the game where you have PCs potentially making the same tests and rolling the same dice to complete similar actions in the world as any other NPC or creatures there is, to make the PCs the clear "protagonists" of the "story" where the players are in fact rolling everything that might affect their vehicle (character) in the narrative being built collaboratively.

That's something that might be enjoyable to some people, judging by the reactions online, but that's not what I am looking for in a role playing game. It seems to me Monte Cook, with his time spent writing fiction during the past few years, has fallen hook and sinker to the notion that RPGs are story-building emulators.

LordVreeg

Quote from: Benoist;580777I agree it is. And personally it actually destroys my sense of verisimilitude of the world by changing the dynamic of the game where you have PCs potentially making the same tests and rolling the same dice to complete similar actions in the world as any other NPC or creatures there is, to make the PCs the clear "protagonists" of the "story" where the players are in fact rolling everything that might affect their vehicle (character) in the narrative being built collaboratively.

That's something that might be enjoyable to some people, judging by the reactions online, but that's not what I am looking for in a role playing game. It seems to me Monte Cook, with his time spent writing fiction during the past few years, has fallen hook and sinker to the notion that RPGs are story-building emulators.

Sometimes, in trying to stretch and make something different, people try too hard and break the part of the game that is working.
Currently running 1 live groups and two online group in my 30+ year old campaign setting.  
http://celtricia.pbworks.com/
Setting of the Year, 08 Campaign Builders Guild awards.
\'Orbis non sufficit\'

My current Collegium Arcana online game, a test for any ruleset.

Benoist

Alright. With about 30 odd hours remaining to chip in at the Numenera kickstarter, I finally took my decision and will not be supporting it.

If there's someone I just know will deliver the goods, it's Monte Cook.

The ideas for the Ninth World seem really cool, the art is stunning, etc.

But.

I just don't see myself liking the system, nor do I want to house rule the game right out the gate, nor do I really need the game when I am running my own stuff at the present and for the years to come. I don't see myself checking out multiple PDFs, amd could do with the Numenera money I'd participate to instead invest in other gaming stuff I will be sure to actually use at my game table.

I kind of agonized (as far as you reasonably can "agonize" over game choices of course) on this choice because I supported pretty much everything Monte came up with since the Book of Eldritch Might. If you like the premise of the game and its rules you shouldn't be afraid to chip in: Monte will deliver, and in spades, I expect.

But at the end of the day, I don't like the direction he's taking blending story telling and fiction writing logic with role-playing game design as though they were the same thing. They are not. I'll pass.

LordVreeg

I agree.

I have many believes and written maxims about design, and while Monte does a pretty decent job in not breaking the big ones, this game is not for me.    I have no doubt that he'll have fun and that the game will be decent for certain fans, but while I applaud games that depend on a good and judicious GM, I don't like some of the positions this ruleset seems to want to put the GM into.
Currently running 1 live groups and two online group in my 30+ year old campaign setting.  
http://celtricia.pbworks.com/
Setting of the Year, 08 Campaign Builders Guild awards.
\'Orbis non sufficit\'

My current Collegium Arcana online game, a test for any ruleset.

Grymbok

Quote from: Benoist;582969Alright. With about 30 odd hours remaining to chip in at the Numenera kickstarter, I finally took my decision and will not be supporting it.

If there's someone I just know will deliver the goods, it's Monte Cook.

The ideas for the Ninth World seem really cool, the art is stunning, etc.

But.

I just don't see myself liking the system, nor do I want to house rule the game right out the gate, nor do I really need the game when I am running my own stuff at the present and for the years to come. I don't see myself checking out multiple PDFs, amd could do with the Numenera money I'd participate to instead invest in other gaming stuff I will be sure to actually use at my game table.

I kind of agonized (as far as you reasonably can "agonize" over game choices of course) on this choice because I supported pretty much everything Monte came up with since the Book of Eldritch Might. If you like the premise of the game and its rules you shouldn't be afraid to chip in: Monte will deliver, and in spades, I expect.

But at the end of the day, I don't like the direction he's taking blending story telling and fiction writing logic with role-playing game design as though they were the same thing. They are not. I'll pass.

I'm on the other side of the fence right now, but I do keep wondering about cancelling so may swap yet. As the previews have gone on, the Numenera system has settled firmly in to the "do not want" camp for me - but I was always more interested in the setting, anyway. However, he's even managed to put me off that a bit with the whole "cyphers" thing (http://www.montecookgames.com/cyphers-oddities-artifacts-and-discoveries/).

I'm not a user of big PDFs myself either (I've noticed in the past with RPG PDFs that I tend to forget I even own them in a way I don't with books), but I figure the "Real Deal" at least gives me a way to preview all the other print books.

I do wonder too if Monte's going to burn out on this. What's he in for now - 1,200 pages over eight books? That's a lot for a one man company to fulfil.

deleted user

I've gone from interested to wary the more the setting-bloat has expanded. I'm not a fan of large PDFs, and I don't need that much fluff.

languagegeek

Quote from: Benoist;582969Alright. With about 30 odd hours remaining to chip in at the Numenera kickstarter, I finally took my decision and will not be supporting it.

If there's someone I just know will deliver the goods, it's Monte Cook.

The ideas for the Ninth World seem really cool, the art is stunning, etc.

But.

But I know I'd never play it. And that's the clincher really.