This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Whatever happened to the D20 Spectaculars?

Started by RPGPundit, November 02, 2006, 09:44:47 AM

Previous topic - Next topic

Nicephorus

Quote from: SilverlionNed:
You might like Truth and Justice--its "combat" mechanic allows damage ('fallout/setbacks actually') too trigger emotional soap opera stuff.

T&J uses the Prose Descriptive Qualities rules.  You can download the basic rules for free:
http://www.atomicsockmonkey.com/freebies.asp#pdq

They're kinda neat but they're not quite my thing.

T&J adds quite a bit to the basic rules.  It has quite a bit of stuff on supers in general.  It's probably best for zany style supers but it's flexible.  The pdf is a bit pricey ($13 for 134 pages) but it's high quality work.

mattormeg

Quote from: SpikeTo all the people who think that RPG's can't do Supers well, due to the 'necessity' of handling the soap opera dramatics...


WTF age did you start reading comics?  Did you NEVER read them and wish that you had the cool power.... I mean Kewl Powerz of Iron Man??? Or Superman? Nobody ever read a comic book and jumped off the bed wearing a bathtowel as a cape going 'I can fly'???

You want soap operas? Watch daytime Television. I hear Days of Our Lives is still going strong.  

Now... if you'll excuse me my roof is calling to me. Bathtowelman to the rescue!!!

Kewl powers are only one part of the equation. Nobody would read a comic that is *just* people getting smacked issue after issue.

Aos

Quote from: mattormegKewl powers are only one part of the equation. Nobody would read a comic that is *just* people getting smacked issue after issue.

yeah but there are definitely more options than this and soap opera. And really cool powers is the only thing i require rules for anyway.
You are posting in a troll thread.

Metal Earth

Cosmic Tales- Webcomic

blakkie

Quote from: Aosyeah but there are definitely more options than this and soap opera. And really cool powers is the only thing i require rules for anyway.
So why do you require rules for kewl powers? Are you too stupid to know how to just wing them? Are you that crappy a roleplayer???

:mischief:
"Because honestly? I have no idea what you do. None." - Pierce Inverarity

beejazz

Powers are still the defining bit for me. A supers game may hardly play with the drama of a supers comic, but then DnD hardly plays with the drama of a book by Tolkein. I don't know about Vance, myself.

I don't really care about a mechanic for making me "determined" or what have you. I just want to play as a freaking rubberman! And yes, I will play out all the rest voluntarily if that's what I feel like doing. And not complain when there's no special reward for it beyond xp.

beejazz

Quote from: blakkieSo why do you require rules for kewl powers? Are you too stupid to know how to just wing them? Are you that crappy a roleplayer???

:mischief:
You see, there is a difference. A mechanic for a kewl power represents a conflict between a hero and a villain.


A mechanic for determination or morality or what have you represents a conflict between a player and a genre.

blakkie

Quote from: beejazzYou see, there is a difference. A mechanic for a kewl power represents a conflict between a hero and a villain.
So? Fucking wing it! Cops and robber it. Just describe what your character is doing in the fight and let the GM make a totally subjective judgement call as to who wins the fight. What kind of crappy roleplayers do you play with?
QuoteA mechanic for determination or morality or what have you represents a conflict between a player and a genre.
That sentence doesn't make any sense to me. Could your rephrase and give it another shot? To start with "mechanic for determination" of what? And exactly what are you talking about with conflict between player and a genre? Gonna need some more explaination of that, because that doesn't fit with what I was talking about from what I see.
"Because honestly? I have no idea what you do. None." - Pierce Inverarity

beejazz

Quote from: blakkieSo? Fucking wing it! Cops and robber it. Just describe what your character is doing in the fight and let the GM make a totally subjective judgement call as to who wins the fight. What kind of crappy roleplayers do you play with?
First, I don't because I'd rather not. Second, don't even start to make this about what is objectively good or bad. I was just tossing in my two cents... a preference, really. Last, I play with people who kick ass. In dungeons. In capes. With big eyes and small mouths. It's what we do.
QuoteThat sentence doesn't make any sense to me. Could your rephrase and give it another shot? To start with "mechanic for determination" of what? And exactly what are you talking about with conflict between player and a genre? Gonna need some more explaination of that, because that doesn't fit with what I was talking about from what I see.
"determined" as in the general quality. As in "determination" as opposed to "determining the outcome." In any case, if I want to play as someone who doesn't kill, I don't particularly need that in my rules. Not that I'm into that... I'd rather play an ultraviolent character along the lines of Hellboy or The Punisher or what have you.

My point being that I'll decide for myself what I want to do and don't need a game designer or genre holding my hand every step of the way. Whereas whether I succeed once I've tried I'm happy to leave up to the system.

As in, "I personally care more about 'super' than 'hero.'"

Spike

Quote from: mattormegKewl powers are only one part of the equation. Nobody would read a comic that is *just* people getting smacked issue after issue.


That is a non-argument.  I play... let's say D&D... every week. Now, A large part of playing D&D is killing the shit out of hordes of monsters, yet there I am. If we DON"T kill something every week, most players are good with that, and a few will bitch.

Likewise, if I get an issue of... let's say X-men... and wolverine doesn't pop his claws and gut some poor bastard, some readers will be cool with that, and others will bitch about being let down.  So. Superman doesn't need cool powers if the damn comic book is all about him putting the moves on Lois Lane, does he?
For you the day you found a minor error in a Post by Spike and forced him to admit it, it was the greatest day of your internet life.  For me it was... Tuesday.

For the curious: Apparently, in person, I sound exactly like the Youtube Character The Nostalgia Critic.   I have no words.

[URL=https:

Aos

Quote from: blakkieSo why do you require rules for kewl powers? Are you too stupid to know how to just wing them? Are you that crappy a roleplayer???

:mischief:

lol@fatbeard.
You are posting in a troll thread.

Metal Earth

Cosmic Tales- Webcomic