SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Aces & Eights: Reloaded coming to Kickstarter April 13 2017

Started by Ulairi, April 12, 2017, 09:59:26 PM

Previous topic - Next topic

Ulairi


Black Vulmea

Quote from: Ulairi;956994I'm super excited . . .
What is it specifically that excites you about this?
"Of course five generic Kobolds in a plain room is going to be dull. Making it potentially not dull is kinda the GM\'s job." - #Ladybird, theRPGsite

Really Bad Eggs - swashbuckling roleplaying games blog  | Promise City - Boot Hill campaign blog

ACS


Ulairi

Quote from: Black Vulmea;957026What is it specifically that excites you about this?

My favorite genre is the Western so just having a high quality western RPG excites me. I also am a big fan of the first edition of Aces & Eights and picking up product for it is difficult because it's been out of print for a while. So another thing that excites me is the game being in print again. What specifically about Aces & Eights I like is the combat system with the shot clock and the deck of cards, having the combination and extra bit of randomness was really fun at the table.  I like the advancement system being skill based and the system having professions that players can engage in and within the game having mini games based around specific activates.

Brand55

I'm in at the Campaign Ready level as I love me some alt-history western goodness, and even if I have to tweak some things I have no doubt the book will be gorgeous, full of useful information, and give me a more serious alternative to Deadlands whenever I feel like such a thing.

Quote from: Ulairi;957085What specifically about Aces & Eights I like is the combat system with the shot clock and the deck of cards, having the combination and extra bit of randomness was really fun at the table.
If anything, the shot clock is my one hesitation regarding A&8 (along with possibly encountering another massive, unwieldy skill system like in Hackmaster). Just how fast did it actually work in play, and is it so essential to the game you couldn't remove it if it did cause problems? My regular group typically runs about six players, and while the shot clock looks really intriguing I worry it could bog down combat and drag things out more than needed.

Ulairi

Quote from: Brand55;957118I'm in at the Campaign Ready level as I love me some alt-history western goodness, and even if I have to tweak some things I have no doubt the book will be gorgeous, full of useful information, and give me a more serious alternative to Deadlands whenever I feel like such a thing.


If anything, the shot clock is my one hesitation regarding A&8 (along with possibly encountering another massive, unwieldy skill system like in Hackmaster). Just how fast did it actually work in play, and is it so essential to the game you couldn't remove it if it did cause problems? My regular group typically runs about six players, and while the shot clock looks really intriguing I worry it could bog down combat and drag things out more than needed.

you can remove it and not have any problems. For my group, the way we run A&8 it worked really fast but combat tended not to be as frequent because it's so easy to end up dead. They use the same combat rules for their Showdown skirmish game and combat moves pretty quickly. IT's just site your shot, roll a die, and a card. Very fast.

Ulairi

Merle Rasmussen is writing for the game. So that's cool

Brand55

Quote from: Ulairi;957124you can remove it and not have any problems. For my group, the way we run A&8 it worked really fast but combat tended not to be as frequent because it's so easy to end up dead. They use the same combat rules for their Showdown skirmish game and combat moves pretty quickly. IT's just site your shot, roll a die, and a card. Very fast.
That's good to hear. I've heard about the deadliness of combat, which is a plus for me. Deadlands gives me plenty of options for less gritty western hijinx, but it has to be tweaked quite a bit to pull off more realistic action. Having a game set for that style of play right out of the gate will be useful.

RPGPundit

Quote from: Brand55;957118If anything, the shot clock is my one hesitation regarding A&8 (along with possibly encountering another massive, unwieldy skill system like in Hackmaster). Just how fast did it actually work in play, and is it so essential to the game you couldn't remove it if it did cause problems? My regular group typically runs about six players, and while the shot clock looks really intriguing I worry it could bog down combat and drag things out more than needed.

The Shot Clock is awesome, it doesn't bog down play. However, players used to D&D-style combat will sometimes have some adjustment time, because in A&8 the initiative count is much much slower (each count is 1/10th of a second), and a player has to think ahead in terms of what they're doing, because while in D&D you can do like three things in each round sometimes, in A&8 you have to understand that each time your initiative comes along you are basically choosing to make a micro-action. We had one situation in my current Wild West campaign (the 2nd time I've run A&8) where a PC very used to D&D was in a shootout inside a house; he heard shots from the other room and on his action said "I run over there!".  By the time he got there, the shooting was already done in that room and now there was shooting back in the room he was in, so he said "I run over there!" again, and by the time he got there the battle was done.

A&8 combats are usually super-fast, like most shootouts really were.  A gunfight that lasts 6 seconds is of considerable length. I think the longest we ever had lasted about a minute, not counting siege-style shootouts where the fighting was intermittent.
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.