TheRPGSite

Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: OtterGames on August 28, 2022, 08:32:47 AM

Title: About getting feedback on a system in the works
Post by: OtterGames on August 28, 2022, 08:32:47 AM
Grettings!

I've been lurking the forum for a bit and decided to give it a try. I posted already in the Game Development section with the system I'm working on, but I'm not sure if it was the right spot to post there. Didn't get any feedback on that front if I did post it in the wrong section.
Title: Re: About getting feedback on a system in the works
Post by: Eric Diaz on August 28, 2022, 09:14:36 AM
Feedback is one of the hardest things to get, TBH. I send every new book to half a dozen alpha readers every time, and only get one or two good responses.

Maybe you can post a link here so people can easily access the doc and give their impressions. A small summary of what the system is about and how it differs from D&D (or runequest etc) would be useful too.

EDIT: Just noticed you posted a summary here. I don't have much to add, as I only play old school D&D nowadays. I like the idea of classes, I'm using 4-metaclasses myself, in the style of D&D 2e. The system looks good but too unfamiliar for me to try, TBH.

https://www.therpgsite.com/design-development-and-gameplay/path-of-heroes-a-wip-dicepool-game-with-a-sliding-class-system/
Title: Re: About getting feedback on a system in the works
Post by: OtterGames on August 28, 2022, 09:25:40 AM
Thanks for the quick reply!

I see. Good to know. It is a long way from being finished, but I got the rough outline of it settled. I posted on this forum here: https://www.therpgsite.com/design-development-and-gameplay/path-of-heroes-a-wip-dicepool-game-with-a-sliding-class-system (https://www.therpgsite.com/design-development-and-gameplay/path-of-heroes-a-wip-dicepool-game-with-a-sliding-class-system)

Didn't get much traction and I though that maybe I posted at the wrong spot or some such. Didn't go overboard with the details to not make it a lsog to read through.
Title: Re: About getting feedback on a system in the works
Post by: Fheredin on August 29, 2022, 10:45:23 AM
As near as I can tell, this forum doesn't really explore the homebrew RPG space beyond OSR. It's not that there's zero interest; it's that this is basically an OSR forum. This annoys me a little because I am also an avid homebrewer and theRPGsite is really not a great place to share my work on.

However, even on dedicated design websites, it's very difficult to get people to read full-sized RPG projects. In my experience, it is far better to summarize your system briefly and ask specific questions in a self-contained post, and if the people answering have their curiosity piqued, then maybe you can get some traction on more of the system. However, the latter is very rare.
Title: Re: About getting feedback on a system in the works
Post by: BoxCrayonTales on August 29, 2022, 11:43:56 AM
I have to echo Fheredin here. Getting feedback on rpgs is very difficult, especially for complex systems. You might be better off publishing a first edition and then incorporating revisions into a second edition.

I got frustrated with how insular, unresponsive and uncreative the ttrpg community is for anything beyond D&D, so I decided to make a crpg instead because even if it sacrifices the sheer power of mind theater curation, people are much more willing to play it and provide feedback. I'm probably better off building a fandom that way, then making a ttrpg tie-in later.
Title: Re: About getting feedback on a system in the works
Post by: OtterGames on August 29, 2022, 05:34:38 PM
Quote from: Fheredin on August 29, 2022, 10:45:23 AM
As near as I can tell, this forum doesn't really explore the homebrew RPG space beyond OSR. It's not that there's zero interest; it's that this is basically an OSR forum. This annoys me a little because I am also an avid homebrewer and theRPGsite is really not a great place to share my work on.

However, even on dedicated design websites, it's very difficult to get people to read full-sized RPG projects. In my experience, it is far better to summarize your system briefly and ask specific questions in a self-contained post, and if the people answering have their curiosity piqued, then maybe you can get some traction on more of the system. However, the latter is very rare.

I see it is OSR-based, yeah. Still, worth a try ^^

And I'm getting some engagement and I'm very elated by that :D

Quote from: BoxCrayonTales on August 29, 2022, 11:43:56 AM
I have to echo Fheredin here. Getting feedback on rpgs is very difficult, especially for complex systems. You might be better off publishing a first edition and then incorporating revisions into a second edition.

I got frustrated with how insular, unresponsive and uncreative the ttrpg community is for anything beyond D&D, so I decided to make a crpg instead because even if it sacrifices the sheer power of mind theater curation, people are much more willing to play it and provide feedback. I'm probably better off building a fandom that way, then making a ttrpg tie-in later.

I know the feeling. Tried my hand in showing others my homebrew in D&D 5e that doesn't toe the line of the standard 'balance' and mechanics. I hope your cRPG is going along well!
Title: Re: About getting feedback on a system in the works
Post by: BoxCrayonTales on August 30, 2022, 03:06:55 PM
Quote from: OtterGames on August 29, 2022, 05:34:38 PM
I know the feeling. Tried my hand in showing others my homebrew in D&D 5e that doesn't toe the line of the standard 'balance' and mechanics. I hope your cRPG is going along well!
Thanks. I hope so too.