Anyone played or playing Aberrant that has dealt with Aggravated Damage?
2 problems.
1. A mega stamina enhancement costing 5 exp that lets you soak aggravated damage with your lethal soak.
Problem - aggravated damage dice pools are around 5-15.
Lethal soaks of over 30 are casual. So once you take this enhancement you are immune.
2. Invulnerability - The base power if fine. The problem occurs when you look at the extras they list as possible. They list broad groups where you can gain 6 soak to all energy or all physical. Invulnerability applies to bashing, lethal, and aggravated damage. Exp point for exp point Invulnerability with a broad group is one of the best ways to improve your soak.
I've restricted Invulnerability so that they can't take the broad groups because its just too abusable.
I would like to allow the mega stamina enhancement but I can't let it provide soak at a 1 for 1 or it makes you categorically immune to the most powerful of aggravated damage.
I was thinking of letting it provide soak at a 1:3 ration. You get a 1 aggravated soak for each 3 lethal soak.
Does this seem reasonable?
Looks fine on paper. Can you let us know how it works?
Quote from: Hastur T. FannonLooks fine on paper. Can you let us know how it works?
Sure, but I don't use Aggravated Damage on the players very often, so it may be a while.
Why don't we do some test combats within the team? It might be a fun exercise for a couple of the team members. ;)
Quote from: BillyBeanbagWhy don't we do some test combats within the team? It might be a fun exercise for a couple of the team members. ;)
Let me think about that.