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Aberrant Rules Question - Aggravated Damage

Started by Xavier Lang, June 07, 2006, 11:58:33 AM

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Xavier Lang

Anyone played or playing Aberrant that has dealt with Aggravated Damage?

2 problems.
1.  A mega stamina enhancement costing 5 exp that lets you soak aggravated damage with your lethal soak.
Problem - aggravated damage dice pools are around 5-15.
Lethal soaks of over 30 are casual.  So once you take this enhancement you are immune.

2.  Invulnerability - The base power if fine.  The problem occurs when you look at the extras they list as possible.  They list broad groups where you can gain 6 soak to all energy or all physical.  Invulnerability applies to bashing, lethal, and aggravated damage.  Exp point for exp point Invulnerability with a broad group is one of the best ways to improve your soak.

I've restricted Invulnerability so that they can't take the broad groups because its just too abusable.

I would like to allow the mega stamina enhancement but I can't let it provide soak at a 1 for 1 or it makes you categorically immune to the most powerful of aggravated damage.

I was thinking of letting it provide soak at a 1:3 ration.  You get a 1 aggravated soak for each 3 lethal soak.

Does this seem reasonable?
 

Hastur T. Fannon

Looks fine on paper.  Can you let us know how it works?
 

Xavier Lang

Quote from: Hastur T. FannonLooks fine on paper.  Can you let us know how it works?
Sure, but I don't use Aggravated Damage on the players very often, so it may be a while.
 

BillyBeanbag

Why don't we do some test combats within the team? It might be a fun exercise for a couple of the team members. ;)
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Xavier Lang

Quote from: BillyBeanbagWhy don't we do some test combats within the team? It might be a fun exercise for a couple of the team members. ;)

Let me think about that.