Well perhaps a problem with RPG Theory is that theories need to explain facts (aside being testable and falsifiable)
This may be interest to some as it is a somewhat rigorous survey exploring the motivations of gamers.
http://www.wargamer.com/articles/gama_survey_1/Default.asp
QuoteThe Discovery Narrative, having an interest in the game's narrative elements that allow a level of wish fulfillment.
* The underlying motivational components of this factor were:
o the game's story
o explore places I normally couldn't
o interesting characters in the game
o do something I normally can't
o wondering what came next
This factor was one of two statistically significant factors (the other is creative control) I find it interesting as my fantasy game, using the Wilderlands of High Fantasy, is all about exploration and making your mark, doing a lot of things listed under Discovery Narrative. Maybe why I am able to have fun with a large variety of people over the years.
Enjoy
Rob Conley