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A question for everyone, if I may...

Started by chirine ba kal, November 02, 2017, 12:34:18 AM

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chirine ba kal

Quote from: Willie the Duck;1006635Anyways, I hope Chirine finds a way to make this work for his comfort level. I can't imagine I'd do any better than this GM he's working with, or I'd volunteer, being a stone's throw away.

Thank you for your kind words! If you wanted to be my wingman, I'll be at The Source Comic and Games this Sunday, noon to six p.m.; I am hoping that this things goes well for the players - I don't want to cause them (or the GM, for that matter) problems! Gaming is supposed to be fun, and I'l like to give that to them all...

chirine ba kal

Quote from: Willie the Duck;1006693From the context of this thread, it seems like Chirine doesn't have the option of doing what he truly would like to do, so I'm commenting on making the situation better within the context of the options he has provided.

I'd agree with this. I am pretty limited in what I can and can't do in the FLGS; what I do is probably better suited for a series of convention games, where I can set things up as needed for the individual games - I run big, and frankly over-the-top, and I can't do that in this particular context. It'll all be 'theater of the mind', I suspect.

chirine ba kal

And once again, I'd like to thank everyone for all their comments and advice - it's been very helpful and enlightening!!! :)

chirine ba kal

Quote from: Opaopajr;1006636Nope, no Las Vegas showgirl feathery headdress in those holiday albums. :( I am now sad. At least maybe you have a microphone dolled up to look like a sacrificial dagger somewhere? :confused:

I was thinking the Sro (our dragons) with howdahs would suit, but I do have exactly the figures that you're looking for. This is one of them; the rest are much more 'Las Vegas' in style:

[ATTACH=CONFIG]1916[/ATTACH]

Willie the Duck

Quote from: chirine ba kal;1006715Thank you for your kind words! If you wanted to be my wingman, I'll be at The Source Comic and Games this Sunday, noon to six p.m.; I am hoping that this things goes well for the players - I don't want to cause them (or the GM, for that matter) problems! Gaming is supposed to be fun, and I'l like to give that to them all...

I will probably be helping my dad finish winterizing his house this Sunday, but I might just stop by to shake hands. Or god forbid watch for a bit--EPT is one of those things like oD&D where I've gone back to read and study, but have had nominal playtime with.

DavetheLost

If you lived closer to me Chirine I would come and help serve as your translator of gaming rules. It would be worth learning 5e to get to experience one of your Tekumel games.  I do wish you luck with it.

Omega

Quote from: Gronan of Simmerya;1006612And OD&D has nothing even vaguely close to the feat chains and skill sets of later editions.  Especially in the environment Chirine and I played mostly under, where we didn't even see the rules.

5e doesnt have feat chains overall aside from the armour progression from light needed to gain medium to medium needed to gain heavy armour access. They should have named them something else like specializations, quirks or something other than feats as it continually drags the game down as people think its 3e's feat tree hell all over again. And feats in 5e are totally optional.

chirine ba kal

Quote from: Willie the Duck;1006762I will probably be helping my dad finish winterizing his house this Sunday, but I might just stop by to shake hands. Or god forbid watch for a bit--EPT is one of those things like oD&D where I've gone back to read and study, but have had nominal playtime with.

Understood; I'm doing the same this to our house on Saturday. If you can drop by, I'd love to meet! :)

chirine ba kal

Quote from: DavetheLost;1006768If you lived closer to me Chirine I would come and help serve as your translator of gaming rules. It would be worth learning 5e to get to experience one of your Tekumel games.  I do wish you luck with it.

Undestood; hopefully. the new rack will help with this...

chirine ba kal

Quote from: Omega;10067745e doesnt have feat chains overall aside from the armour progression from light needed to gain medium to medium needed to gain heavy armour access. They should have named them something else like specializations, quirks or something other than feats as it continually drags the game down as people think its 3e's feat tree hell all over again. And feats in 5e are totally optional.

Please forgive my ignorance, but what's a 'feat chain'?

estar

Quote from: chirine ba kal;1007011Please forgive my ignorance, but what's a 'feat chain'?

To recap a feat works like a chose your own class ability (like being able to cast 1 3rd level spell at 5th level in OD&D). Starting with D&D 3.0 every class would periodically get a slot for which they pick a feat. It allows players to customize their character's abilities.

Some feats can be only taken by certain classes. In OD&D the closest thing is that Clerics and Magic User can memorize spells but clerics can only pick from the cleric spell list and magic user from the magic user spell list. There are some spells found on both list.

Some feats can only be taken if you have previously taken another feat.

For example there is a feat called Power Attack. if your character takes you have the option of adding +X to damage but suffer -X on the to hit roll. For example Boog the Half Orc uses Power Attack to get +2 to the damage but is now -2 to hit his opponent.

There is another Feat called Cleave where if my character drops an opponent to zero or less hit points he gets an immediate extra attack. He can do this once per combat round. However to take this feat I need to have a Strength 13 and taken the Power Attack mentioned above.

There is a further feat called Great Cleave, that works like Cleave except I can uses ANY time I drop an opponent to zero hit points or less. So if I am a 10th level fighter in combat with a bunch of 1 hit dice goblins. It is likely I can down them all in a single round with the use of Great Cleave.

Power Attack->Cleave->Great Cleave form what is called a feat chain.

Again Feats work like the abilities you find on a D&D class except they are design for customization. And while it sounds like overkill, the monsters have been beefed up accordingly. And it works for a while until the number of books in the product lines made it impossible for Wizards to keep track of all the different interactions. So there were ridiculous combinations possible including an infamous one involving a kobold PC being able to get infinite hit points. Or more accurately any number of hit points until he wanted to stop.

In D&D 5e it has been toned down. Feats in D&D 5e are more standalone and act more as flavor than as must have. And they can be ignored by taking the +2 attribute increase instead.

Willie the Duck

Quote from: chirine ba kal;1007009Understood; I'm doing the same this to our house on Saturday. If you can drop by, I'd love to meet! :)

Same here.

Quote from: chirine ba kal;1007011Please forgive my ignorance, but what's a 'feat chain'?

Feats are basically 'character features' (mechanical bits). It can be similar to an elves' ability to notice secret doors or a fighter's ability to be immune to fear at level 8. But your character doesn't get a specific feat(-ure) for being a specific race or a specific class and level. Instead, you get an open feat allotment at specific times, and fill it with any feat you qualify for and choose. Certain feats have prerequisites, which can be another feat. For instance, in 3e. to take the Great Cleave feat, you need to first take the Cleave feat. That's a short feat chain. WotC seems to have abandoned the idea of feat chains, while keeping the base concept of a modular character feature that you can select with an allotment.

chirine ba kal

Quote from: estar;1007014To recap a feat works like a chose your own class ability (like being able to cast 1 3rd level spell at 5th level in OD&D). Starting with D&D 3.0 every class would periodically get a slot for which they pick a feat. It allows players to customize their character's abilities.

Some feats can be only taken by certain classes. In OD&D the closest thing is that Clerics and Magic User can memorize spells but clerics can only pick from the cleric spell list and magic user from the magic user spell list. There are some spells found on both list.

Some feats can only be taken if you have previously taken another feat.

For example there is a feat called Power Attack. if your character takes you have the option of adding +X to damage but suffer -X on the to hit roll. For example Boog the Half Orc uses Power Attack to get +2 to the damage but is now -2 to hit his opponent.

There is another Feat called Cleave where if my character drops an opponent to zero or less hit points he gets an immediate extra attack. He can do this once per combat round. However to take this feat I need to have a Strength 13 and taken the Power Attack mentioned above.

There is a further feat called Great Cleave, that works like Cleave except I can uses ANY time I drop an opponent to zero hit points or less. So if I am a 10th level fighter in combat with a bunch of 1 hit dice goblins. It is likely I can down them all in a single round with the use of Great Cleave.

Power Attack->Cleave->Great Cleave form what is called a feat chain.

Again Feats work like the abilities you find on a D&D class except they are design for customization. And while it sounds like overkill, the monsters have been beefed up accordingly. And it works for a while until the number of books in the product lines made it impossible for Wizards to keep track of all the different interactions. So there were ridiculous combinations possible including an infamous one involving a kobold PC being able to get infinite hit points. Or more accurately any number of hit points until he wanted to stop.

In D&D 5e it has been toned down. Feats in D&D 5e are more standalone and act more as flavor than as must have. And they can be ignored by taking the +2 attribute increase instead.

Ah! Thank you!

chirine ba kal

Quote from: Willie the Duck;1007015Same here.



Feats are basically 'character features' (mechanical bits). It can be similar to an elves' ability to notice secret doors or a fighter's ability to be immune to fear at level 8. But your character doesn't get a specific feat(-ure) for being a specific race or a specific class and level. Instead, you get an open feat allotment at specific times, and fill it with any feat you qualify for and choose. Certain feats have prerequisites, which can be another feat. For instance, in 3e. to take the Great Cleave feat, you need to first take the Cleave feat. That's a short feat chain. WotC seems to have abandoned the idea of feat chains, while keeping the base concept of a modular character feature that you can select with an allotment.

Very cool, and we'll see what happens. :)

And thank you as well for the explanation.

Omega

Quote from: chirine ba kal;1007011Please forgive my ignorance, but what's a 'feat chain'?

Where you need X to get Y to get Z. A wizard wanting to wear heavy armour for example would normally have to pick up the light armour feat, then the medium, and then the heavy. He cant skip steps without some other feature like being a mountain dwarf who get proficiency in light and medium armour so a mountain dwarf wizard could skip the first two links in the chain and go straight to picking up the heavy armour feat.