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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: SunBoy on May 25, 2009, 04:36:38 AM

Title: A question about one-on-ones
Post by: SunBoy on May 25, 2009, 04:36:38 AM
So the girlfriend isn't into RPGs (yet, I hope without much hope), but she has asked me a few times for one-on-one gaming, "just to try, and maybe then do it". Any suggestions, please? What would be a nice game for this, what sort of plot would be best? Any experiences? I have done it before, but with a girl who was already a gamer, so I'm not so sure about it.
Title: A question about one-on-ones
Post by: Koltar on May 25, 2009, 04:53:24 AM
Quote from: SunBoy;304419So the girlfriend isn't into RPGs (yet, I hope without much hope), but she has asked me a few times for one-on-one gaming, "just to try, and maybe then do it". Any suggestions, please? What would be a nice game for this, what sort of plot would be best? Any experiences? I have done it before, but with a girl who was already a gamer, so I'm not so sure about it.

There are PLENTY of movie plots you can seal from this . Basically ANY variation on "Die Hard" will work. Heck, I remember there being a low-budget ripoff of Die Hard where the hero was a woman who was also the architect of the building that everybody was trapped inside of.

Other movies that might work for inspiration for 'lone adventurer/investigor" scenarios:

FLIGHTPLAN - starred Jodie Foster

The FORGOTTEN - featured Julianne Mooore as a mother whose world changed drastically around her.

INTO THE NIGHT - starred Michelle Pgeiffer and Jeff  Goldblum as insominiacs who wind up in an adventure. Just switch the genders.

For that matter, most of the James Cameron movies are "Lone woman against incredible Odds" movies. Think the first TERMINATOR and ALIENS. Its either Sarah Connor or Ellen Ripley trying to survive.

For another variation , how about COMPROMISING POSITION ? that starred Susan Sarandon as a houswife/former reporter who starts investigating a local muder.
http://en.wikipedia.org/wiki/Compromising_Positions


- Ed C.
Title: A question about one-on-ones
Post by: SunBoy on May 25, 2009, 05:45:25 AM
Dude. I have to confess I never actually considered gender as a starting point. That could work. Yeah, that could really work. Thanks muchly. You know, she's really into murder mysteries and serial killer stuff. We're right know into our fifth "Dexter" ep. this night!
So, any advice on a good system for that kind of stuff? I'd prefer something rules-light, but not so much, to give her a real feeling of the "dice throwing thing" in addition to the actual roleplaying part. Any ideas?
Title: A question about one-on-ones
Post by: One Horse Town on May 25, 2009, 05:52:18 AM
If this might be a prelude to joining your group if she likes it, then i wouldn't make the content of the one-on-one too dissimilar to what your gaming group normally entertains.
Title: A question about one-on-ones
Post by: Koltar on May 25, 2009, 06:04:24 AM
Quote from: SunBoy;304431Dude. I have to confess I never actually considered gender as a starting point. That could work. Yeah, that could really work. Thanks muchly. You know, she's really into murder mysteries and serial killer stuff. We're right know into our fifth "Dexter" ep. this night!
So, any advice on a good system for that kind of stuff? I'd prefer something rules-light, but not so much, to give her a real feeling of the "dice throwing thing" in addition to the actual roleplaying part. Any ideas?

Well, of course my first response is to suggest either GURPS-Lite or SAVAGE WORLDS explorer edition.

Another way to think of this is as a TV show thats been on a while. Often they will introduce an interesting character or a recurring character as a jumping off pint for a spin-off series.
 Try to do the opposite with your girlfriend. Her solo one-one-one adventures with you could trake place in the same background setting as your regular game - and at some point her story could merge with theirs for a few sessions. The other times they might hear hints or rumors about the other's adventures.


- Ed C.
Title: A question about one-on-ones
Post by: Soylent Green on May 25, 2009, 06:22:04 AM
There are many different approaches. The right one depends on your girlfiends interests and personality.

One option is to go for a very structured kind of game, like a dungeon crawl. The advantage is that it his very similar conceptually to a boardgame which makes it easier for a novice to graps.

Another approach is to run something very story orientated, more on the lines of Call of Cthulhu, focusing on immersion and keeping the mechanics as much as possible hidden away from her.  

One thing to consider is how much of a geek is she? A lot fo roleplaying games are steeped in geek lore. For someone whose only exposure to fantasy might be having watched the Lord of the Rings movie (once), D&D might be really confusing. On the other hand if she's a Buffy or Star Wars it might be worth focusing on a game in that setting. If she is a total non sci-fi/fantasy geek, perhaps something like the super spy genre or a historical setting might be something she can relate to better.  

Also, consider running an NPC sidekick beside her, a Robin to her Batman or a Willow to her Buffy. Basically you want an npc to partner her who is clearly not in charge and not as competent as her character but who give suggest ideas when she gets stuck and simply someone to talk to in character which is one of the main things missing in a 1-1 game.
Title: A question about one-on-ones
Post by: Enlightened on May 25, 2009, 08:53:40 AM
In the first one-on-one game I ever ran for my wife, the plot was that she was playing herself and her father had been kidnapped.  She had to rescue him and in the process, she found out that she had super powers.  Also, for NPCs I used the names of her friends.

Basically, I made it hit as close to home for her as possible, and she really got into it.
Title: A question about one-on-ones
Post by: SunBoy on May 25, 2009, 02:10:58 PM
Quote from: Koltar;304433Her solo one-one-one adventures with you could trake place in the same background setting as your regular game - and at some point her story could merge with theirs for a few sessions. The other times they might hear hints or rumors about the other's adventures.

Nah, I'm not running anything at the moment. Just playing (a lot, but still). And GURPS-lite's cool, yes (I prefer it to the full-fledged thing already).

She's more CSI than LotR or SW, so in that spirit the sidekick would be easy to pull off and actually make sense... and a few demons or vampires a la Buffy to slowly introduce the fantasy thing...
I'm not so sure about "our regular stuff"... not just yet, at least, but little by little, who knows?

Thanks a lot, guys.
Title: A question about one-on-ones
Post by: Imperator on May 25, 2009, 02:31:16 PM
World of Darkness could be your thing, then, a mortals game. Maybe some Esoterrorists, which is really similar in mood to CSI. Also, Vampire has always produced excellent one on one games, and is really suited to that.
Title: A question about one-on-ones
Post by: SunBoy on May 25, 2009, 03:56:09 PM
Hmmm... never really liked WoD that much... never really bothered to read the mortals rules, either. But I'll say this, and don't quote me: You strike me as a sensible guy, so I'll give it some thought. So, how's the 007 going? Maybe some experience there could give me some clues, if you don't mind me asking.
Title: A question about one-on-ones
Post by: pspahn on May 25, 2009, 03:57:33 PM
To be honest, I would start with a handwavy system.  You don't want to scare her off with a bunch of numbers and stats that make perfect sense to you, but are often daunting to the newcomer.  Find something with maybe three stats at most and a few skills (or better, broad areas of expertise or skills defined by a class/profession).  Then think about what kind of movies/stories she likes and find (or create) a setting that fits.  Treat it more like storytelling than gaming.  

I did this with my friend's son, just the two of them as pirates.  I let them describe their characters' skills/abilities and background and had them roll every now and then, but by and large if they wanted to do something I just let them do it and created the story around their actions.  The boy ended up playing with his dad's regular group using a more traditional system, but by going ultra rules lite he learned how to get comfortable roleplaying without having to crunch numbers.

Pete
Title: A question about one-on-ones
Post by: RPGPundit on May 25, 2009, 04:16:33 PM
I only have two tips for you:

1. Keep it simple, but not necessarily rules-lite. I just mean don't overwhelm her with a boatload of rules all at once.
2. The particular game or setting you use should be something that won't utterly bore her.  A straightforward fantasy game like FtA! or D&D basic might be good, but only if she's into fantasy.

Actually, what about something like Call of Cthulhu? Is she into horror? You could do an adventure that didn't involve a situation where her character would be likely to explode from seeing Yog-Sothoth, but more like a murder-mystery; a train or an old house, a cast of characters, one of whom is a cultist that brought... something.. in a box, that has now gotten loose and is killing people.

RPGPundit
Title: A question about one-on-ones
Post by: SunBoy on May 25, 2009, 05:19:43 PM
Well... actually, she slept through Fellowship of the Ring and has nightmares if we watch scary movies... Strangely enough, gory CSI or Dexter eps are fine... This is going to be hard.
Title: A question about one-on-ones
Post by: Koltar on May 25, 2009, 05:37:48 PM
Quote from: SunBoy;304515Well... actually, she slept through Fellowship of the Ring...

A LOT of people may have slept through that. Did you see the rant about the LOTR movies in the movie CLERKS II ? Pretty funny - and I LIKE both of those movies.

Quote....and has nightmares if we watch scary movies... Strangely enough, gory CSI or Dexter eps are fine... This is going to be hard.

That actually makes sense in a way. The characters on the CSI-type shows are usually figuring how the 'gory' stuff happened - it isn't normally happening to them .
So, if she is living a tad vicariously through those characters - then there is some measure of control over the scary stuff because the main heroine characters and measuring and quantifying ithe "gore"(or "icky" stuff) to capture a bad guy of some kind. The idea being if you can measure it, count it , quantify it and then use the info to stop it from happening again - then you've "Won!' over the evil stuff or bad guys.

Steve Jackson Games has an excellent pdf (or POD) book called MYSTERIES that might actually help you with this kind of stuff. Even tho they are known for GURPS, this particular book for any GM running an RPG that involves investigations, mysteries, and crimesolving.


- Ed C.
Title: A question about one-on-ones
Post by: pspahn on May 25, 2009, 06:35:52 PM
Quote from: SunBoy;304515Well... actually, she slept through Fellowship of the Ring and has nightmares if we watch scary movies... Strangely enough, gory CSI or Dexter eps are fine... This is going to be hard.

CSI would be easier to pull off than Dexter.  The problem you would have is how much CSI knowledge her character knows vs. how much she knows.  If you can build a crime scene around little CSI tidbits/clues that you _know_ she is familiar with it will be much more interesting for her than if she just makes a forensics roll to find out the info.  

I would set up some sort of investigation, leave a ton of clues lying around for her to find (with the assumption that she won't pick up on every single one of them), and then give her the case.  The sidekick mentioned earlier would work well here, especially if you had your CSI agents interviewing witnesses, chasing down leads, etc.  Just make sure to disable him for the climax somehow (he takes the bullet, but gives the old "I'll be fine--just don't let him get away!" speech).  There are a lot of threads on how to set up a good mystery scenario, or you could just buy one and strip out the rules as needed.  

Pete
Title: A question about one-on-ones
Post by: SunBoy on May 25, 2009, 07:35:47 PM
Yup. I've been talking with her just now, so CSI-style-thingie's gonna be. I'll keep you posted, just because :p Thanks again.
Title: A question about one-on-ones
Post by: jibbajibba on May 26, 2009, 05:10:12 AM
Quote from: SunBoy;304541Yup. I've been talking with her just now, so CSI-style-thingie's gonna be. I'll keep you posted, just because :p Thanks again.

I mod'ed the basic WoD (old version) rules for a detective game where the players were cops/CIS/Behavioural Psyches.

We just took the skill list and modified it. Used the core d10 pool mechanic and ran the game. It worked well.

The advantage with the d10 pool mechanic is that is is really easy to grasp and is universal across the entire game.

The key is good plot as always. I run a Murder Mystery firm so that bit was easy for me (I can write a convincing autopsy in my sleep :-) ) but generally needs some study but plenty of stuff on line.

I used a clue discovery system whereby in each crime scene and for each clue there was a list of available information you could define with a set number of 'sucesses' (remember d10pool mechanic) so typically the body might have 10 bit of information. Each would be assigned a sucesses number and a skill required to ident that clue (so finding out they had been strangled would be 2 Observation sucesses, 1 medical sucess or 1 'forensics' sucess, but finding out they had been dead before they were strangled becuase they had been chloroformed and injected in the armpit with a mix of neurotoxins was a medical 5 sucesses) . This type of process replaced the combat stable as the main die rolling event.

As a hint I found clever serial killers made the best opponents and general crime was a bit dull. The extra puzzles related to the serial killer is killing people with the names of saints and replicating the nature of their matyrdom or is performing copycat murders based on last weeks episode of CSI makes for more fun games. the retail on the Movie Manhuinter is great for this sort of stuff.

The second hint is preparation, almost alien to me as a GM, you have to have those clue list set up in advance. and its nice to have stuff like photographs of the muder weapon or physical clues. It was this prep that was the cause of me stopping the game in the end because it was a lot of work.

Lastly if the player(s) don't solve a particular clue then use NPC backroom techies to keep on looking. ' Okay Sir I'll document everything form the autopsy and take a nother check in case there was anything we missed'. You can then drip feed this information back into the game at a later points so all teh clues are revealed in time
Title: A question about one-on-ones
Post by: RPGPundit on May 26, 2009, 01:01:54 PM
Uh yeah, good luck with that. You might be pulling off way more than you can chew...
First, there's no good system for this, certainly none you own.
Second, to run a good "CSI" adventure, you would have to know a shitload about forensics, and be able to write a good and interesting mystery right off the bad (at least, as good as the show).
Third, for it to be played well and enjoyably, SHE would have to know a shitload about forensics, and be able to solve the mystery with at least a little more than rolling dice, so that it was actually satisfying.

You are probably picking the worst possible genre to run, in other words.

And to top all of this off, you are starting from something she clearly really enjoys, and essentially, whether you think of it that way or not, promising her that this will be the same as that experience.
You're telling her, overtly or not, "This will be as fun as when you watch Dexter or CSI".

Do you see the problem with that? You're creating expectations that there's no way you'll be able to live up to.
What you'll create here is a recipe for her to decide permanently that RPGs are just dumb, or that she doesn't get them, and never to try again.

RPGPundit
Title: A question about one-on-ones
Post by: pspahn on May 26, 2009, 06:54:23 PM
Quote from: RPGPundit;304652Uh yeah, good luck with that. You might be pulling off way more than you can chew...
First, there's no good system for this, certainly none you own.
Second, to run a good "CSI" adventure, you would have to know a shitload about forensics, and be able to write a good and interesting mystery right off the bad (at least, as good as the show).
Third, for it to be played well and enjoyably, SHE would have to know a shitload about forensics, and be able to solve the mystery with at least a little more than rolling dice, so that it was actually satisfying.

You are probably picking the worst possible genre to run, in other words.

I don't know.  I think you might be looking at it more from a gamer's perspective where everything has to balance out and simulate the genre using the rules or else the game won't make sense.  A newbie is not going to care so much about that, as long as he or she has fun interacting with NPCs and picking up on clues, maybe getting into a shootout.  I think having fun is the most important thing at this point.  

The clues don't all have to be forensic in nature either.  In fact, I would only include two or three forensic-specific clues and I would make them some of the most well known forensic clues out there--gun shot residue immediately comes to mind.  That way they're hard to miss and she'll make that instant connection with the show.  

I would pattern a CSI adventure just like one of the episodes and I don't think it would be too hard to run.  I would have a perfect idea of how and why the crime was committed, and then skip around to the important bits (avoid talking about downtime, etc. while she waits for the results to come in).  In fact, I might even take an episode, change all the details, and run that.  So, a stock broker killed by his secretary might become a doctor killed by his nurse, something like that.  

Anyway, good luck.

Pete
Title: A question about one-on-ones
Post by: David R on May 26, 2009, 07:10:19 PM
Quote from: SunBoy;304541Yup. I've been talking with her just now, so CSI-style-thingie's gonna be. I'll keep you posted, just because :p Thanks again.

Go for it. I got a new player by running an Alias type campaign (much easier than CSI). My only advice is to ask her what she likes about CSI and try to incorporate that into the game.

Regards,
David R
Title: A question about one-on-ones
Post by: SunBoy on May 31, 2009, 07:23:10 AM
All great suggestions, thanks. Well, jibbajibba's actually scared me a little, but yeah, if I end up doing this after all I will have to be thorough with the prep... alien to me, too.
Pundy, you're mean. You may be right, but you're still mean. I have read a whole lot of mystery books and I'm good enough to at least make a few convincing meshes. Also, as pspahn said, I don't really think one experience compares to the other... The expectations will be high, no doubt, but I don't think being able to write a convincing mystery or the hard forensic facts is that big a part of pulling it off, at least not the hardest... any good mystery book (or CSI ep, for that matter) has to have more that just lab things, people interactions play a big part...
Oh, and that remark about me not owning the games was pretty highbrowish, you know. I can always borrow them from you.
Title: A question about one-on-ones
Post by: Callous on May 31, 2009, 11:07:04 AM
What about spies.  Think a female James Bond.  Lots of support from "M" and "Q" but she's the star.  I don't have a game system suggestion tho.  Danger International does have a nice 80s era adventure in it (nuke stolen and to be sold to highest bidder) that I ran with my wife solo.  Worked great.
Title: A question about one-on-ones
Post by: JongWK on May 31, 2009, 11:35:17 AM
A Modesty Blaise campaign, perhaps?
Title: A question about one-on-ones
Post by: RPGPundit on May 31, 2009, 01:10:30 PM
I'm not being mean, I'm being realistic. There's a reason why "Mystery" RPGs are not insanely popular. Neither GMs nor Players usually have the technical skills necessary to pull it off.

RPGPundit
Title: A question about one-on-ones
Post by: SunBoy on May 31, 2009, 10:50:51 PM
You know, Callous and Jong, you do have a point there (yeah, you too, big meanie)... maybe it would be easier and more enjoyable... I'm really torn here... thing is, she's pretty worked up about CSI now.

Bloody hell.
Title: A question about one-on-ones
Post by: Sigmund on June 01, 2009, 01:34:22 AM
I'm going to be running my new girl through Faery's Tale. Girls seem to dig Faeries.
Title: A question about one-on-ones
Post by: Sigmund on June 01, 2009, 01:42:07 AM
Quote from: SunBoy;305571You know, Callous and Jong, you do have a point there (yeah, you too, big meanie)... maybe it would be easier and more enjoyable... I'm really torn here... thing is, she's pretty worked up about CSI now.

Bloody hell.

Dude, if she doesn't mind 80's era stuff you can use pspahn's Miami Nights with GD3 and not have to worry as much about the tech stuff, but still do cop-style investigation... maybe camp it up a little to put some tongue-in-cheek in there. Systems simple enough to not be overwhelming, while still being robust enough to do wutff with, and inexpensive to pick up.