This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

No Game Survives...

Started by David R, December 13, 2006, 09:29:04 PM

Previous topic - Next topic

David R

...it's players.

Or to put it simply, How do you use the systems/games you have?

I've mentioned before, that I don't use Unknown Armies or Hunter the way how it is presented. The former(and parts of it's setting) is my system of choice for a particular kind of horror game - personal horror - and the latter I peel away most of the kewl powers and play it as a straight slasher game. There are many other games which suffers the same fate :D

Now generic systems are pretty flexible and not really what I'm talking about. What specific games have you molded to fit your vision of the kind of campaign you want to run.

Regards,
David R

droog

I'm a play-by-the-rules kinda guy. I can't think of any major changes I've made to a game; apart from wholesale ports.
The past lives on in your front room
The poor still weak the rich still rule
History lives in the books at home
The books at home

Gang of Four
[/size]