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A Meaningful "What If"

Started by RPGPundit, May 06, 2008, 01:48:01 PM

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King of Old School

Quote from: Pierce InverarityThing is, my uneducated guess would be that the readership of scifi books has always been larger than that of fantasy books.
The buyership of fantasy books is (and has been for some time) larger than the buyership of SF books.

My knowledge of the sales figures is educated.  My uneducated guess for the reasons why would be in large part that fantasy books have greater appeal to female readers than SF books for a variety of reasons; since women are statistically a larger market for book sales than men, the results are inevitable.

KoOS
 

Pierce Inverarity

Not doubting what you say, KoOS, and come to think of it the recent romantic fantasy genre makes it plausible, but do you have some figures and details for that? It would be really interesting to learn more about it.
Ich habe mir schon sehr lange keine Gedanken mehr über Bleistifte gemacht.--Settembrini

Dwight

Quote from: RPGPunditThe original poster posited: what if TSR had expanded D&D to other possible kinds of settings (D&D Sci Fi, D&D Superheros, etc)? Would they have ended up having a much wider dominance of the market?
Meaningful? Besides, what the question should be, as you basically point out in your post, is "What if TSR put out a game for a future/modern era that didn't suck monkeyballs?"  Shadowrun is a single setting modern/near future game that has kept going and going and keeping sustaining sales since 1989 for one simple reason. It didn't suck hard at doing modern. RIFTs is still going inspite of the author, that says something about it too.

TSR's offerings sucked monkeyballs.  Hell D20 Modern still does. It's only once you leave the official path that you get some brilliant work that kills the suck.
"Though I'll still buy the game, the moment one of my players tries to force me to NCE a situation for them I'm using it to beat them to death. The fridge is looking a bit empty anyway." - Spike on D&D 4e

The management does not endorse the comments expressed in this signature. They are solely the demented yet hilarious opinions of some random guy(gal?) ranting on the Interwebs.

Aos

Quote from: Pierce InverarityNot doubting what you say, KoOS, and come to think of it the recent romantic fantasy genre makes it plausible, but do you have some figures and details for that? It would be really interesting to learn more about it.



I'm fairly sure that he is right. I don't even think you need to bring Romantic Fantasy into it- Robert Jordan, frex, has a huge female fan base iirc.
You are posting in a troll thread.

Metal Earth

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jgants

I think fantasy just plain works better for the form of role-playing.  Sort of how Dragon's Lair just worked better than Space Ace.  There's just something simple about the fantasy of killing monsters and taking their stuff while exploring a dangerous dungeon that doesn't translate correctly into sci-fi.

There are certainly more popular genres than Fantasy - Action, Horror, Comedy, Romance...  If it was just about popularity, we would have seen a lot more RPGs over the years that resembled Die Hard, Stephen King, Titanic, Gone with the Wind, or the M*A*S*H TV show.

Now, imagine where we'd be if instead of having wargaming for a hobby, Gygax was a big fan of Little House on the Prairie :eek:
Now Prepping: One-shot adventures for Coriolis, RuneQuest (classic), Numenera, 7th Sea 2nd edition, and Adventures in Middle-Earth.

Recently Ended: Palladium Fantasy - Warlords of the Wastelands: A fantasy campaign beginning in the Baalgor Wastelands, where characters emerge from the oppressive kingdom of the giants. Read about it here.

Dwight

Quote from: jgantsI think fantasy just plain works better for the form of role-playing.
Can't compute...
QuoteThere's just something simple about the fantasy of killing monsters and taking their stuff while exploring a dangerous dungeon that doesn't translate correctly into sci-fi.
Need more FRUIT!

Well shit yeah. If you treat RPG limited to that....maybe.
"Though I'll still buy the game, the moment one of my players tries to force me to NCE a situation for them I'm using it to beat them to death. The fridge is looking a bit empty anyway." - Spike on D&D 4e

The management does not endorse the comments expressed in this signature. They are solely the demented yet hilarious opinions of some random guy(gal?) ranting on the Interwebs.

Aos

Quote from: jgantsNow, imagine where we'd be if instead of having wargaming for a hobby, Gygax was a big fan of Little House on the Prairie :eek:

Scrap booking, obviously.
You are posting in a troll thread.

Metal Earth

Cosmic Tales- Webcomic

Haffrung

Quote from: jgantsI think fantasy just plain works better for the form of role-playing.  

I agree. Sci-fi has to be much more integrated in terms of setting, science, and roles. I have a hard time imagining what a generic sci-fi game setting would even look like. Again, that's what made D&D so broadly appealing - it wasn't Middle Earth, or Hyperboria, or even Greyhawk. It was all of the above and none of the above. You could buy White Plume Mountain or Keep in the Borderlands off the shelf and run it one week, and the next week run your home-made dungeon. Would a sci-fi game really be that flexible? And could you make it simple enough that loads of 12 and 14 year olds who weren't gearheads would want to play?
 

J Arcane

Quote from: DwightCan't compute...

Need more FRUIT!

Well shit yeah. If you treat RPG limited to that....maybe.
The mechanics and gameplay of D&D are what made it a success over other games.  

People like killing shit for loot and XP.  There's currently 10 million people playing World of Warcraft.  Millions of people all over the world have bought piles of Final Fantasy and Dragon Quest games.  Diablo II sold 3 million copies in six months, and still sells even today.  

It's the gameplay that made D&D big, not the setting.  Gary could've been really into sci-fi wargaming, and we'd all be killing bug-eyed monsters in rock quarries.

And it's also the refusal to accept the value of D&D's gameplay paradigm that has buried so many of it's competitors over the years.
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jhkim

Quote from: jgantsI think fantasy just plain works better for the form of role-playing.  Sort of how Dragon's Lair just worked better than Space Ace.  There's just something simple about the fantasy of killing monsters and taking their stuff while exploring a dangerous dungeon that doesn't translate correctly into sci-fi.
I think to there is very simple reason for difficulty in translating play.  Dungeons have walls, and pseudo-medieval times have limited options for transportation and information.  That makes it much easier to constrain the scope of play.  

In modern-day or sci-fi games, characters can call anyone, go anywhere, or look up anything fairly easily.  That makes it a lot harder to come up with a simple adventure structure that a new GM can come up with and run smoothly.

jgants

Quote from: HaffrungI agree. Sci-fi has to be much more integrated in terms of setting, science, and roles. I have a hard time imagining what a generic sci-fi game setting would even look like.

Yep, that's exactly what I was thinking - the trappings of a "fantasy world" are fairly consistent - medieval technology, kingdoms of different races, dangerous monsters, hazardous expanses of isolated wilderness, and ancient ruins with treasure.

The trappings of "science fiction" vary so wildly as have almost nothing in common.

Quote from: jhkimI think to there is very simple reason for difficulty in translating play.  Dungeons have walls, and pseudo-medieval times have limited options for transportation and information.  That makes it much easier to constrain the scope of play.  

In modern-day or sci-fi games, characters can call anyone, go anywhere, or look up anything fairly easily.  That makes it a lot harder to come up with a simple adventure structure that a new GM can come up with and run smoothly.

Oh, yes, this is definately a big part of it, too.  Modern and Sci-Fi games are a great deal more complicated to run - particularly when questions about technology and things come up.
Now Prepping: One-shot adventures for Coriolis, RuneQuest (classic), Numenera, 7th Sea 2nd edition, and Adventures in Middle-Earth.

Recently Ended: Palladium Fantasy - Warlords of the Wastelands: A fantasy campaign beginning in the Baalgor Wastelands, where characters emerge from the oppressive kingdom of the giants. Read about it here.

Dwight

*shoots jgants, takes his phat gold chains*

Quote from: jhkimI think to there is very simple reason for difficulty in translating play. Dungeons have walls, and pseudo-medieval times have limited options for transportation and information. That makes it much easier to constrain the scope of play.

In modern-day or sci-fi games, characters can call anyone, go anywhere, or look up anything fairly easily. That makes it a lot harder to come up with a simple adventure structure that a new GM can come up with and run smoothly.
You can't use the same railroading techniques, no. Now if originally there had been better developed ideas about running the game without the railroad of dungeon walls....

Killing things and taking their stuff works in lots of settings if you don't fall into the dungeon crutch thinking.  Of course even computer games generally have moved beyond that (MMOGs aside).
"Though I'll still buy the game, the moment one of my players tries to force me to NCE a situation for them I'm using it to beat them to death. The fridge is looking a bit empty anyway." - Spike on D&D 4e

The management does not endorse the comments expressed in this signature. They are solely the demented yet hilarious opinions of some random guy(gal?) ranting on the Interwebs.

J Arcane

QuoteKilling things and taking their stuff works in lots of settings if you don't fall into the dungeon crutch thinking. Of course even computer games generally have moved beyond that (MMOGs aside).

Do you even play video games at all?
Bedroom Wall Press - Games that make you feel like a kid again.

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Dwight

Quote from: J ArcaneDo you even play video games at all?
Yes.
"Though I'll still buy the game, the moment one of my players tries to force me to NCE a situation for them I'm using it to beat them to death. The fridge is looking a bit empty anyway." - Spike on D&D 4e

The management does not endorse the comments expressed in this signature. They are solely the demented yet hilarious opinions of some random guy(gal?) ranting on the Interwebs.

J Arcane

Quote from: DwightYes.
Then I am generally rendered stunned by your ability to come to such an utterly fallacious conclusion.
Bedroom Wall Press - Games that make you feel like a kid again.

Arcana Rising - An Urban Fantasy Roleplaying Game, powered by Hulks and Horrors.
Hulks and Horrors - A Sci-Fi Roleplaying game of Exploration and Dungeon Adventure
Heaven\'s Shadow - A Roleplaying Game of Faith and Assassination