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A GM + one PC (maybe two) TTRPG system?

Started by Klava, April 21, 2023, 10:21:19 AM

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Nerad

For me the key thing with small player groups has been multiple characters per player.  It really helps for dnd.

Opaopajr

I take this as a happy ending because they want to play more! :D Be proud of yourself, you are a good GM who facilitated their fun and they want to do it again soon. So much of life working and playing together rarely goes as we plan. That's why we all practice beforehand, especially as teams, and still when it counts there's always the unexpected.

The important thing is everyone leaned on each other, engaged in the fun, and gave space to let others shine. :) You all won. And there was nothing to lose except an opportunity to enjoy each others' company and have a happy memory to share.

Go off and do it again! :D
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

dvar

Quote from: Brad on April 21, 2023, 10:40:18 AMYou already said Scarlet Heroes...or just White Box and just make starting hit points CON+D6, give enough money to buy platemail. Also there is a Holmes D&D supplement that has a ton of 1 hit point monsters that was pretty whimsical and fun, makes single PC combat extremely viable.

https://drive.google.com/file/d/0B-rvuyIrPEBCNUpTVUhCVERxSTQ/view?resourcekey=0-sdtLj5NN_G2x2LLTb510bw

EDIT: Actually this doc has that page along with a ton of other Holmes stuff which is more than enough for an extensive campaign: https://drive.google.com/file/d/0B-rvuyIrPEBCMTlpSE5xNndDaDA/view?resourcekey=0-_l-63AcuvBRRjFdns-xPJw

This was a great answer. I would add that Mythic role-playing system (the one that originated Mythic Solo GM) is a good one also. Based on d100, completely adaptable and with great tools to improvise.

SeveredFane

Quote from: Brad on April 21, 2023, 10:40:18 AMYou already said Scarlet Heroes...or just White Box and just make starting hit points CON+D6, give enough money to buy platemail. Also there is a Holmes D&D supplement that has a ton of 1 hit point monsters that was pretty whimsical and fun, makes single PC combat extremely viable.

https://drive.google.com/file/d/0B-rvuyIrPEBCNUpTVUhCVERxSTQ/view?resourcekey=0-sdtLj5NN_G2x2LLTb510bw

EDIT: Actually this doc has that page along with a ton of other Holmes stuff which is more than enough for an extensive campaign: https://drive.google.com/file/d/0B-rvuyIrPEBCMTlpSE5xNndDaDA/view?resourcekey=0-_l-63AcuvBRRjFdns-xPJw

I am not having much to be contributing to the question, but am wanting to thank you for this response, for it is something I have being needed recently!

Omega

BX D&D
AD&D
Possibly 2 and 5e D&D.

TSR put put a small series of One-on-One modules way back. One was for BX I think. I'd have to dig through to find them.

1 and 2e Shadowrun can handle it. Especially if running a decker. In fact I did sprite work for a fan made PC game called Decker that was just about puttering around the matrix, doing jobs, upgrading.

Older editions of Call of Cthulhu can as well.

Weirdly enough most of the Palladium line can handle a single player campaign long as the GM knows what they can and can not throw at the player and any NPCs in the group.

And this is the big one. NPCs in the party can turn about any RPG into a 1-on-1.

Candide_In

Eldritch Escape: Tokyo concentrated on 1-2 players. But in my experience Call of Cthulhu is perfect for that. Just as someone already written here.

Naburimannu

Since we're necro-replying, Beowulf hits about half of your desiderata, and is worth mentioning - it's a heavy reworking of D&D 5e to be about being a solo Anglo-Saxon-ish hero. You have companions but IIRC they're largely one-use-special-power providers, or you can injure/kill them to save your hero from a dire fate, then try to find replacements.

Not super-wizardy, but the art & adventures are very atmospheric.

colombus1592

Cthulhu or other "investigative" RPG (few combat) should do the trick. Take Blade Runner, for instance: three PC seems to be a maximum for me. If I remember well, the gumshoe system is tailored to a given number of characters and adjusts the players' resources on investigative abilities so that adventures should run well.

Klava

Quote from: Naburimannu on December 24, 2024, 09:44:09 AMSince we're necro-replying

well, i did revive this thread i created a while back myself, you know - to give thanks, and to let those who might care know how it went. so, technically, it's just me who engaged in any necromancy here >_>

@all: thanks again, guys. even though my mind is set (and my hand are full >_<) i do read and appreciate all the advise and opinions. and maybe someone else would find this thread useful?
if you open your mind too much your brain will fall out

a_wanderer

Well, I didn't want to tack on since you seem to have it covered, but if it's for future refernce, I came across RuneCairn which is built specifically for 1 GM and one player. Did not play myself, it's an ItO dericative with heavy Viking/ Nordic themes.

Bedrockbrendan

I can't recall the names but back in the 90s, I recall TSR putting out some 1 on 1 adventures (think these were them: https://www.tsrarchive.com/add/add-hhq.html).Pretty sure a lot of them were designed with specific classes in mind. Those might still be available on drive thru or on Amazon used

Thondor

Quote from: a_wanderer on December 26, 2024, 05:26:11 AMWell, I didn't want to tack on since you seem to have it covered, but if it's for future refernce, I came across RuneCairn which is built specifically for 1 GM and one player. Did not play myself, it's an ItO dericative with heavy Viking/ Nordic themes.

I was wanting to mention this too! Here's a link for the curious: https://byodinsbeardrpg.com/books/runecairn-core-rules/

The thread has focused on fantasy per the op, but I will say that I've always found superhero games to be great to run for 1 or 2 players. Link to my own game is in my sig.

Candide_In

My fellow is advised «Black Sword Hack» for games gm + pc. Is anyone else had tried it for that purpose?