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A Comparison of Everquest and DDO: Old School and New School Tabletop RPG Analogy

Started by Joethelawyer, December 20, 2009, 02:51:46 PM

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crkrueger

I've got a 70 Paladin, Warrior and Shaman just waiting for Cataclysm.  Then I'll have 15 levels to have fun with before I have to shelve them again (haven't even done WotLK).  I hate raiding or any kind of grinding these days.  Did it in EQ and DAoC, don't do it in WoW or LotRO.

Man those old EQ deathpile runs were awesome.  Most of the time they were a pain, but sometimes they were just Epic.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

Sigmund

Quote from: CRKrueger;367670I've got a 70 Paladin, Warrior and Shaman just waiting for Cataclysm.  Then I'll have 15 levels to have fun with before I have to shelve them again (haven't even done WotLK).  I hate raiding or any kind of grinding these days.  Did it in EQ and DAoC, don't do it in WoW or LotRO.

Man those old EQ deathpile runs were awesome.  Most of the time they were a pain, but sometimes they were just Epic.

I just played DaoC again recently for kicks, and the graphics are of course dated but it is still kinda fun.
- Chris Sigmund

Old Loser

"I\'d rather be a killer than a victim."

Quote from: John Morrow;418271I role-play for the ride, not the destination.

Drohem

Quote from: CRKrueger;367670Man those old EQ deathpile runs were awesome.  Most of the time they were a pain, but sometimes they were just Epic.

So was running for the zone when low on hit points and bringing a Conga Line of mixed baddies behind you! :)

Sigmund

Quote from: Drohem;367672So was running for the zone when low on hit points and bringing a Conga Line of mixed baddies behind you! :)

Yay trains :D

Makes me think of Blackburrow.
- Chris Sigmund

Old Loser

"I\'d rather be a killer than a victim."

Quote from: John Morrow;418271I role-play for the ride, not the destination.

Novastar

Quote from: Sigmund;367667How is DDO for soloing? I enjoy soloing and I don't like to be forced to search for groups if I only have a short time to play at that time.
Some quests are fairly easy to Solo, others are close to impossible (need healz!), and others won't even let you in the adventure, without 4+ players (named bosses).

I typically find that my Drow Pally3/Rogue6 (emphasis Rogue) doesn't have much trouble solo'ing, especially since picking up an Eternal Wand of Minor Healing (1pt per use, 50 charges, recharges over time) from the Catacombs adventure.

At this point, the only quests I don't take are the ones requiring a group.

And I find sneaking in an hour's time is possible, but less than that and you'll be having some heartbreak.
Quote from: dragoner;776244Mechanical character builds remind me of something like picking the shoe in monopoly, it isn\'t what I play rpg\'s for.

Ghost Whistler

Quote from: Werekoala;350922If anyone still has WoW installed, I'd be game to get together on a server and form a little "putter around" group for awhile. My problem with most MMOs is a definite case of altaholism, and the fact that I don't really like having to beg to get a group together to go do stuff. That's not very "RPG"-like, in my estimation. As a result, I tend to spend my time solo, and miss out on a lot of the content. I actually haven't even played WoW in a couple of months, but its still there, tickling in the back of my head.

I REALLY wish they hadn't fucked around with SWG...

Those were some halcyon days in the world of mmo's...

I recently tried a trial version of swg and, tbf, even though it's the same model as wow (classes and talent points), it is qutie playable. Problem is SOE shot themselves completely in the foot by taking a pretty popular game design (though not without fault) and ditching it. No matter what you come up with, doing that will piss off people. Surprise surprise half their fanbase disappeared overnight - and for no good reason. SWG was very popular. The lag around Coronet (this is in the days when the average amoutn of Ram as at most half a gig) was insane.

How you can go wrong with an mmo based around star wars is quite an achievement, but sony managed it. They also managed to balls up the matrix online by giving it no content whatsoever. if ever there was a property that should work well in that form it would be the matrix.

I like WoW. It has it's failings; walking around (till at least level 20) is a fucking chore and the Dreanei starting area is a bit pants. But on the whole it works. It also has a surprisiong amoutn of complexity - something that games like CoH completely lack. The abilities and talents require some thought and you can develop your own (though not really your own, but you fell that it is) way of playing your toon.

Ultimately these games are all just grind quests, kill mobs, loot, xp. But it's a fun timesink, within limits. I just wish that the stupid gold spammers would fuck off.
"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.

Ghost Whistler

Quote from: Werekoala;351126So is that a no?  QQ
depends what servers ppl are on.
"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.

Ghost Whistler

Quote from: Sigmund;367664Better get to enjoying that Old World stuff now, cuz Cataclysm is gonna wipe it all out.
im more concerned with them updating the sysreqs. The beauty of WoW is that my machine can run it.

Cataclysm looks very promising though.
"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.

estar

Bah you are all playing wimpy MMORPGs. ;) Nothing beats the original Ultima Online for sheer brutality. Player Killing anytime anywhere (well except in town but only because the guards will beat you to a pulp).

Werekoala

Actually I've been playing Star Trek Online for the last three days. So far, so good - haven't really gotten in to the "crafting" angle yet (my all-time favorite part of SWG and something I really miss). It is a purty game, for sure, and since it is made by the City of Heroes/Villains folks, you have scads of character customization options (I made my own alien race for my Captain, for example). Ground combat is a bit flat, space combat is almost exactly like the old Starfleet Command series (a good thing IMO - I loved those games). The missions do feel "Star Treky" so far, but the forums are already full of people at the level cap bitching about no "end-game" content. Those people are a plague to casual gamers like me. :)
Lan Astaslem


"It's rpg.net The population there would call the Second Coming of Jesus Christ a hate crime." - thedungeondelver

Ghost Whistler

havuing never reached the endgame in any mmo, im not exactly sure how they are supposed to work. Surely once you've hit the level cap there can't be much more incentive to play since you are maxxed out. You don't get more xp and thus more abilities, so...what?
"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.

Werekoala

My experience indicates that you hang around the forums and bitch about no end-game content, and about how the game is dead, until the next content release. Then you play for three days straight to max out again, then go back to the forums...

Lather, rinse, repeat.
Lan Astaslem


"It's rpg.net The population there would call the Second Coming of Jesus Christ a hate crime." - thedungeondelver

Drohem

Quote from: Werekoala;367992My experience indicates that you hang around the forums and bitch about no end-game content, and about how the game is dead, until the next content release. Then you play for three days straight to max out again, then go back to the forums...

Lather, rinse, repeat.

:rotfl:

Novastar

Quote from: dragoner;776244Mechanical character builds remind me of something like picking the shoe in monopoly, it isn\'t what I play rpg\'s for.

Sweeney

Most endgame content in MMOs is designed for large groups (10-25 players). So independent of the actual difficulty of the content, you've got the minigame of keeping a dozen or two people motivated and interested, getting them to show up ready and on time, and putting out fires when one drama prince or princess picks a fight with another over voicechat.

It's basically the worst elements you can think of of trying to have a gigantic D&D game in the basement of your college dorm, if you had to pad out your group with people walking by on the street.

But as far as being "maxed out", in something like EQ or WOW the power level of your character continues to rise as you get better and better items, so really you're still "leveling" it's just through gear upgrades. Again, though, unless you're willing to do the guild thing, said upgrades rapidly get you to the point that anything you'd do outside of a raid is trivial.