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A bunch of monsters

Started by danbuter, January 15, 2012, 01:07:17 PM

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beeber

indeed, thanks for posting these, especially the skaven!  always loved those little rat bastards.  my d&d experience started w/ moldvay B/X, so i'm amazed at the cool short stat blocks of S&W/WB.


Quote from: Broken-Serenity;505285A friend of mine once used the joker in a similar fashion to Q from star trek having him drop by unannounced every time he had a lul in the campaign that needed a fast and not too serious one shot of some kind, the joker as godlike mischief maker worked really well in that game especially as it gave the group and gm a break from the usual serious business of adventuring.

funny, i did the same thing in one of my old campaigns.  the chaos jester god "lord ha" (appearance, think Punch) would appear do likewise.

danbuter

I've used the Joker once, and it was a lot of fun. I described him a bit differently from his normal appearance, and the players took a while to realize who he was.

Skaven are just awesome bad guys. They should be in every fantasy game. ;)
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Benoist

Love the Skaven writeups! That is really cool. I'm going to use this in my games. :)

B.T.

Awesome write-ups, especially for the Skaven.
Quote from: Black Vulmea;530561Y\'know, I\'ve learned something from this thread. Both B.T. and Koltar are idiots, but whereas B.T. possesses a malign intelligence, Koltar is just a drooling fuckwit.

So, that\'s something, I guess.

The Butcher

I'm a sucker for new monsters, and those are great! Murlocs! Skaven! Draugr! The Joker! (I'm hoping it's the Cesar Romero version :D)

km10ftp

I just wanted to add my thanks. These are all pretty nifty and I'm sure they will come in handy. :)
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Planet Algol

The Joker!

That's old-school; finding a super-villain among a bunch of "normal" fantasy monsters.
Yeah, but who gives a fuck? You? Jibba?

Well congrats. No one else gives a shit, so your arguments are a waste of breath.

Spinachcat

Good stuff!

Please consider writing them up into an article and submit them to either Knockspell or Fight On! magazine.

danbuter

Generic versions of a few of these are in my BFRPG book. However, a bunch are trademarked, so I don't think they can be published in a pay magazine.
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Spinachcat

Pull a Blizzard. Just scrub the serial numbers and rock and roll.

danbuter

BFRPG

(Amazingly enough, the hag is not included. This is my own take on the monster.)

Hag
Armor Class: 18
Hit Dice: 9**
No. of Attacks: 1 claw
Damage: 1d10 / poison
Movement: 30’
No. Appearing: 1
Save As: Magic-User 9
Morale: 9
Treasure Type: M, N
XP: 1,225

Hags appear as large, bent-over, incredibly ugly old women. They are very strong, and can easily kill animals such as a bear. They usually live alone in swamps or dark forests. They prefer to eat people, and usually have a pot brewing in their home, ready for the next victim. Most other creatures avoid them.

Anyone facing a hag must make a Save vs. Spells or suffer a -2 penalty to hit. This effect will disappear one turn after the victim can no longer see the hag.

Anyone clawed by a hag must Save vs. Poison or immediately lose 1d6 points of Strength. A victim who drops to zero Strength lies helpless, and can be killed as a free action by the hag. Lost Strength will return at a rate of one point per hour.

Hags can cast bane (the reverse of bless) once per turn. Horses and animal companions used by adventurers will not approach the hag, and will attempt to flee if forced near her.
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danbuter

#27
BFRPG

Jack O’Lantern

Armor Class: 17
Hit Dice: 3*
No. of Attacks: 1 fire attack
Damage: 2d6
Movement: 20’ Fly
No. Appearing: 1d6
Save As: Magic-User 3
Morale: 9
Treasure Type: U
XP: 175

Jack O’Lanterns are evil, magical creatures. They may be constructs or a type of faerie. They are sentient pumpkins. They look like a normal jack o’lantern but they can fly. Their face is quite expressive, and they often laugh as they kill their victims.

Jack O’Lanterns are immune to poison, charm, and sleep affects. They take double damage from water and air-based attacks. If their candle is snuffed, they become dormant. Lighting a candle in a Jack O’Lantern will bring it back to life.

Jack O’Lantern’s can shoot fire from their mouths. This fire fills a cone five feet out from the creature. Anyone caught in the blaze suffers 2d6 fire damage. A successful Save vs. Spells allows the victim to suffer only half damage.
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danbuter

This is a necromancy spell that SmootRK of the Basic Fantasy forum came up with. I think it's pretty cool.


Create Jack O'Lantern
MU 3, Necromancy

The use of this spell binds a malevolent spirit into a pumpkin or similar gourd-type vegetable, creating a Jack O'Lantern monster (per monster description). The Jack O'Lantern will serve the caster for a number of days equal to his or her level, then become free-willed and depart. The free-willed Jack O'Lanterns typically remain in the vicinity of their pumpkin patch (within one mile or so) and they tend to congregate into groups over time. If one Jack O'Lantern's candle is extinguished, another will use its candle to re-light it.

In order to cast the spell, the Magic User must have a pumpkin or gourd of the appropriate size and a special candle costing 100 gp. While the spell's control is active, the Jack O'Lantern will follow the spell caster's directions to the best of its ability, having some intelligence to make decisions for the best course of action to accomplish its goals. Each will have a unique 'face' and may have particular personalities in role-play situations.
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danbuter

#29
BFRPG
This is a monster I came up with based upon a card in Paizo's Harrow Deck.



The Rabbit Prince
Armor Class: 18
Hit Dice: 10**
No. of Attacks: 1 Sword  
Damage: 2d6
Movement: 40’
No. Appearing: 1
Save As: Fighter 10
Morale: 10
Treasure Type: Nil
XP: 1,480

The Rabbit Prince is something of a mystery. He appears as a four foot tall, bipedal rabbit dressed in ruined finery, wearing an old crown and wielding a broken sword. He roams the wilderness, occasionally attacking farming villages. He has a deep hatred for predators such as hawks and wolves, as well as for the plow. Basically, anything that kills a lot of rabbits, even unintentionally, can become his target.

The Rabbit Prince will not attack elves or druids unless they attack him first. He will defend rabbits from any attackers he sees (including oxen pulling plows in fields).

He moves at a very rapid pace, and anyone making ranged attacks against him suffers a -2 to hit. He can leap up to 40 feet and attack in the same round. He has supernatural strength, which is reflected in the damage he deals with his weapon.

Once per turn, the Rabbit Prince can thump his foot on the ground rapidly. This is very loud, and anyone within 15 feet attempting to cast a spell must Save vs. Paralysis or lose the spell they are attempting to cast.

The Rabbit Prince is effectively immortal. If killed, he will reincarnate in a random burrow within a few weeks.
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