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Why do so many OSR games leave out exploration rules/procedures?

Started by RabidWookie, April 12, 2023, 03:55:20 AM

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RabidWookie

It seems like most of the celebrated OSR games leave out the exploration rules/procedures that were IMHO the core of old-school play. Even games that are billed as continuations of Gygaxian D&D, like Castles & Crusades and Hyperborea.  I'm referring to things like dungeon exploration turns and wilderness exploration procedures/hexcrawl rules specifically.

Why do you think these rules get left out so often?

S'mon

Some games like Hyberborea have different concerns. For 'dungeon fantasy' games like C&C I think it's a genuine failure to appreciate their importance to the core gameplay loop.
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cavalier973

It seems like something that should be included as part of the most basic part of the rules is "how to build a dungeon".

I think this is partly why Moldvay's rules are so popular: they give step-by-step instructions for creating and stocking dungeons, plus an example of someone building a dungeon.