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[D&D 5e] - K.O. Loss of Spells

Started by Panjumanju, April 05, 2015, 12:26:38 AM

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flyingcircus

The only other way was to use a wish spell to wish the wizard forgot everything he knew.....lol!
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Doom

I also remember some sort of rule that when a character is killed, if he's brought back to life he doesn't still have his spells memorized; it wasn't such a big deal, since getting rezzed wasn't so common, was basically impossible to do during a fight, and you didn't come back in any condition to fight anyway.
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A nice education blog.

Gabriel2

Quote from: Exploderwizard;824163I remember when playing TSR D&D editions that a spell caster who was slain then revived, lost all memorized spells, so in B/X with death at 0 hp, it was true that a KO wiped out spells.

I recall the same rule, but I'll be damned if I can remember where it was.

I did find something in the DMG about if someone is reduced below zero HP and then healed above zero then they can't do anything for 24 hours after being brought back from the brink of death.

Not that it has any relevance to 5e though.
 

Omega

In BX being raised meant you could not cast spells or fight or much else for at least a day. You did not lose the spells. But you could not cast them. Which is pretty much the same end result.

AD&D PHB on Raise Dead states that the character is weak and helpless and bedridden for 1 full day per day they were dead before being raised.

Which ties into the DMG statement that you cannot cast spells while recovering from dropping to negative HP.
DMG page 83 : You are bedridden and cannot cast spells for a full week. It does not say you lose the spells. But it is the same end result. And the character is totally unconscious for 1d6 turns (10-60 minutes) after being brought back from the brink.

This is probably where we got that "lose spells after 0 HP" by just misremembering the "Cant cast spells after 0 HP". But that it applies to everyone. The thief, the cleric, the fighter, etc. You go down and you are out of the play thereafter.

Panjumanju

Quote from: Omega;824652This is probably where we got that "lose spells after 0 HP" by just misremembering the "Cant cast spells after 0 HP". But that it applies to everyone. The thief, the cleric, the fighter, etc. You go down and you are out of the play thereafter.

How interesting! I probably inherited that miss-remembered rule from the older players of the group who couldn't remember where it started. As we moved up through editions and 0 HP starting meaning different things, the rule failed to adapt.

Fascinating.

//Panjumanju
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RPGPundit

I think that the K.O. rule would be a little bit too punitive.
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Omega

Quote from: RPGPundit;824778I think that the K.O. rule would be a little bit too punitive.

The one in AD&D as written sure was!

Kyussopeth

I don't see anything wrong with the rule. If I were a player in your group I would probably whine a little if I was a caster, but that's a personal failing. I think being incapacitated after resurrection/raise dead is perfectly fine too. I use that rule when I run AD&D.