Always had a soft spot for these guys. However, unlike the more modern look of them, I like the bulky 1e version. In fact, here is the 5e version, and the second image is an illio I had recently commissioned for Felk Mor.
(http://dreadgazebo.net/wp-content/uploads/2014/08/1200x1582xUmberHulkReveal_TheDreadGazebo.jpg.pagespeed.ic.AT4vFNnvNW.jpg)
(https://lh6.googleusercontent.com/-1IyRIRYk9X8/U3PPxD11jlI/AAAAAAAABFA/Ix8x-YUyrAE/w709-h879-no/Rod%2Billo%2B14%2B2.jpg)
That will teach you to dump Cha.
Yeah, in this case I like the older art better. This just doesn't scream out "hulk" to me.
Good news is that people using CHA as a "dump stat" may need to think twice.
As the spells and monsters emerge, I'm seeing a greater spread of ability based saves, which is just fine with me.
Quote from: jadrax;779332That will teach you to dump Cha.
No shit! I just used Umberhulks (well their tunnels and the remains of the people they killed) in my last session. I loves me some Umberhulks. so this is perfect.
I love these guys. They utterly tore me apart the first time I played Baldurs Gate 2.
A DC 15 save every turn for every character that doesn't want to fight blind is quite nasty. With the ability to surprise attack from solid rock, it gets even harder. Bet they will account for a few TPKs in 5E.
I approve.
Amusingly, abilities that force a mental save should work quite well on Umber Hulks.
I love the new art for the umber hulk! The old art was fine, but those little eyes make it look Muppety. Also, yaya for CHA saves.
I dig the new art for this fellow.
I am in the "Dont like the new bug look" for then or the Rust monster and hook horror. And I like bug monsters. I just think these changes were needless.
Its like putting legs on a beholder...
The look is weird but okay and makes sense in a weird way but I do prefer 2/3e's bulkier look.
Hate the new look. Always did like the monster.
That actually looks kind of scary!
That memory-affecting effect is really cool. I had never really looked at this creature's stats before (to me it just looked like any other brute monster): did it always have this interesting encounter ability? I like it! I'll use that specifically as an example to players on how each ability score will be important...
Umber Hulk fanboy here. I use them a lot, especially in dark sun, drow, spelljammer campaigns. Neogi need their Umberhulk muscle.
One of the best adventures ever involved level 1 characters in 1E battling kobolds in a cavern and discovering the kobolds God was an umberhulk.
the characters had to pull rabbits out of their hat to defeat the Umber hulk.
Miraculously, no character was actually killed.
Anyway, here is what I don't like about the 5E umberhulk.
Strength should be much higher. It claws through solid rock.
Damage it inflicts should be much higher.
Nothing I can't tweak though.
I prefer the older art but the new image isn't bad by any means.
I'm just happy that confusion is actually confusing again and not extreme short duration mind control.
Quote from: Exploderwizard;779527I prefer the older art but the new image isn't bad by any means.
I'm just happy that confusion is actually confusing again and not extreme short duration mind control.
huh?
Quote from: Necrozius;779493That memory-affecting effect is really cool. I had never really looked at this creature's stats before (to me it just looked like any other brute monster): did it always have this interesting encounter ability? I like it! I'll use that specifically as an example to players on how each ability score will be important...
It's always had the confusion ability, but the flavour text about not remembering clearly afterwards is new as far as I know.
Quote from: YourSwordisMine;779530huh?
The 4E Umberhulk caused victims to move about 30 feet instead of a random confusion effect. Kind of bland compared to the 1E confusion.
Quote from: Bill;779539The 4E Umberhulk caused victims to move about 30 feet instead of a random confusion effect. Kind of bland compared to the 1E confusion.
Confusion, you has it...
I was being funny... ;)
Quote from: YourSwordisMine;779540Confusion, you has it...
I was being funny... ;)
I know you were being funny, I just thought I could clarify how umberhulk confusion works for those unfamiliar with the 4e version.
And now, just when you least expect it ... the Land Shark (http://www.critical-hits.com/blog/2014/08/14/dungeons-dragons-monster-manual-preview-the-bulette/).
With the deadly leap feature, you don't even need an air elemental to create a real Sharknado.
Quote from: Saplatt;779628And now, just when you least expect it ... the Land Shark (http://www.critical-hits.com/blog/2014/08/14/dungeons-dragons-monster-manual-preview-the-bulette/).
With the deadly leap feature, you don't even need an air elemental to create a real Sharknado.
Nice rendition.