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Placing modules in Greyhawk

Started by Old One Eye, March 17, 2016, 08:44:03 PM

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Old One Eye

I am in the process of giving every adventure module I own a place in Greyhawk.  Most have been easy considering I mostly own GH modules.  If one has ideas on where would be a good place for the following, I am very interested in hearing your reasoning:

B2 Keep on the Borderlands/Caves of Chaos
B3 Palace of the Silver Princess
UK4 When a Star Falls
UK6 All that Glitters
I6 Ravenloft
RA3 Touch of Death
N5 Under Ilefarn

Barbatruc

I'm running a campaign that sandboxes Bissel (I have my reasons) with modules but with minimal regard for their canonical placement. Like, I yanked S3 way up north in the Barrier Peaks.

Anyway, of the modules you mention the only one I've placed is B2, in the Lorridges. The reasoning is as follows. I've rewound the timeline to 570, just after the original destruction of the ToEE, and also the year of Iuz's release (per the Folio and 1983 box, and contra the confusing 'Secret History of the Temple' in T1-4). So remnants of the evil army have scattered in the Lortmils and some have made it northwest to these abandoned ancient mines in the Lorridges. (Short memory: the smart move is going southeast, as the Pomarj entry tells us.) I replaced the hobgoblins with humans, and decided the priests in the shrine were up to ritualistic shenanigans to help him escape.

It worked extremely well... so well that I added a connection to B5, which also has an evil priest.

JeremyR

FWIW, they retconned B2 for "Return to the Keep on the Borderlands", moving it to Greyhawk and placing it in "the southwesternmost part of the Yeomanry" and the official name is "Kendall Keep"

Omega

The Greyhawk boxed set gives a few locations for modules. Not many though.

Old One Eye

Quote from: Barbatruc;885663I'm running a campaign that sandboxes Bissel (I have my reasons) with modules but with minimal regard for their canonical placement. Like, I yanked S3 way up north in the Barrier Peaks.

Anyway, of the modules you mention the only one I've placed is B2, in the Lorridges. The reasoning is as follows. I've rewound the timeline to 570, just after the original destruction of the ToEE, and also the year of Iuz's release (per the Folio and 1983 box, and contra the confusing 'Secret History of the Temple' in T1-4). So remnants of the evil army have scattered in the Lortmils and some have made it northwest to these abandoned ancient mines in the Lorridges. (Short memory: the smart move is going southeast, as the Pomarj entry tells us.) I replaced the hobgoblins with humans, and decided the priests in the shrine were up to ritualistic shenanigans to help him escape.

It worked extremely well... so well that I added a connection to B5, which also has an evil priest.
Sounds like a fun game, Bissel is definitely a crossroads where the PCs can have ample room for adventure.  The Lorridges isn't a bad choice, maybe up near East of where it seems the Hateful Wars were not that successful.

Quote from: JeremyR;885664FWIW, they retconned B2 for "Return to the Keep on the Borderlands", moving it to Greyhawk and placing it in "the southwesternmost part of the Yeomanry" and the official name is "Kendall Keep"
Not feeling Yeomanry.  I envision it as a dry plateau; the keep is in forested land.
Quote from: Omega;885679The Greyhawk boxed set gives a few locations for modules. Not many though.

The Greyhawk modules are easy to place.  :)

RPGPundit

Well, there's a Blackmoor in both settings, though if I recall the official Greyhawk material the one in that world is a pretty desolate place.
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