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Awarding Awesome Points

Started by Ghost Whistler, June 18, 2012, 07:27:15 AM

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Black Vulmea

I added two flavors of 'awesome points' to my Flashing Blades campaign. Characters earn panache points for trying 'swashbucklery' stuff, and can trade them for bonuses on skill checks later on. Characters earn gloire points for successfully pursuing their careers, and can use them later to improve their chances at advancement.
"Of course five generic Kobolds in a plain room is going to be dull. Making it potentially not dull is kinda the GM\'s job." - #Ladybird, theRPGsite

Really Bad Eggs - swashbuckling roleplaying games blog  | Promise City - Boot Hill campaign blog

ACS

RPGPundit

I very rarely do this sort of thing.  It has to be something VERY awesome indeed.  I sometimes do this in FATE games (like ICONS) when a player autonomously does something that connects to his character's challenge or negative-aspect without any prompting, and in such a way that is both clearly detrimental to him, directly relevant to the situation in the game, and really cool.

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