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[5e] Looking for Wererat stats

Started by Skywalker, September 25, 2014, 01:08:05 AM

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Skywalker

I am running Legacy of the Crystal Shard this weekend and I have been updating the various monster stats. However, my Monster Manual has not yet arrived.

Can anyone help me out with the Wererat stats? I know the MM has them.

One Horse Town

Medium humanoid (human, shapechanger) lawful evil

AC: 12
Hit points: 33 (6d8+6)
Speed: 30 feet

Str 10 (0)
Dex 15 (+2)
Con 12 (+1)
Int 11 (0)
Wis 10 (0)
Cha 8 (-1)

Skills: Perception +2, Stealth +4
Damage Immunities: bludgeoning, piercing, and slashing damage from non-magical weapons that aren't silvered.
Senses: darkvision 60 ft (rat form only), passice Perecption 12
Languages: Common (can't speak in rat form)
Challenge: 2 (450xp)

Shapechanger: The wererat can use its action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into its true form, which is humanoid. Its stats other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Keen smell: The wererat has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack (humanoid or hybrid form only). The wererat makes two attacks, only one of which can be a bite.

Bite (rat or hybrid form only). Melee weapon attack. +4 to hit, reach 5ft, one target. Hit 4 (1d4+2) piercing damage. If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be cursed with wererat lycanthropy.

Shortsword (humanoid or hybrid form only). Melee weapon attack: +4 to hit, reach 5ft, one target. Hit 5 (1d6 +2) piercing damage.

Hand crossbow (humanoid, hybrid). Ranged weapon attack: +4 to hit, range 30/120ft, one target. Hit 5 (1d6+2) piercing damage.

jadrax

Wererat
Medium humanoid (human, shapechanger), lawful evil
Armor Class 12
Hit Points 33 (6d8 + 6)
Speed 30ft.
STR 10 (+0) DEX 15 (+2) CON 12 (+1) INT 11 (+0) WIS 10 (+0) CHA 8 (-1)
Skills Perception +2, Stealth +4
Damage Immunities bludgeoning, piercing, and slashing damage from non magical weapons that aren't silvered
Senses darkvision 60ft. (rat form only), passive Perception 12
Languages Common (can't speak in rat form)
Challenge 2 (450 XP)

Shapechanger. The wererat can use its action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Keen Smell. The were rat has advantage on Wisdom (Perception) checks that rely on smell.

ACTIONS
Multiattack (Humanoid or Hybrid Form Only). The were rat makes two attacks, only one of which can be a bite.
Bite (Rat or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1 d4 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be cursed with were rat lycanthropy.
Shortsword (Humanoid or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Hand Crossbow (Humanoid or Hybrid Form Only). Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Skywalker