This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

[5e] Old School Demi-Human Style Multi-Classing

Started by crkrueger, October 04, 2014, 01:39:38 PM

Previous topic - Next topic

Exploderwizard

Quote from: BillDowns;790526Uh, this is a total fuck-up.  REAL Old-school doesn't have Multi-classing!

What real old school would that be? Braunstien?

3 LBB OD&D had multi-classing so what you are talking about has to pre-date that.
Quote from: JonWakeGamers, as a whole, are much like primitive cavemen when confronted with a new game. Rather than \'oh, neat, what\'s this do?\', the reaction is to decide if it\'s a sex hole, then hit it with a rock.

Quote from: Old Geezer;724252At some point it seems like D&D is going to disappear up its own ass.

Quote from: Kyle Aaron;766997In the randomness of the dice lies the seed for the great oak of creativity and fun. The great virtue of the dice is that they come without boxed text.

FaerieGodfather

I'm optimistic. So far, the 5e rules have demonstrated that the designers more or less get what was wrong-- or right-- with each previous edition, and I suspect these multiclassing variant rules will uphold that.

Hell, give me old-school multiclassing and a way to combine subclasses-- that works-- and I might just be even happier with the new edition.
Viktyr C Gehrig
FaerieGodfather\'s RPG Site (Now with Forums!)

jibbajibba

with subclasses like eldrich knight and arcane trickster and later we will get battle trained wizards etc why do you need to multiclass?

What does an Elvish Figther /MU give you that an Eldrich Knight doesn't?

What does a F/MU/Th give you you can't get from a Eldrich knight with a charlatan background doesn't?
No longer living in Singapore
Method Actor-92% :Tactician-75% :Storyteller-67%:
Specialist-67% :Power Gamer-42% :Butt-Kicker-33% :
Casual Gamer-8%


GAMERS Profile
Jibbajibba
9AA788 -- Age 45 -- Academia 1 term, civilian 4 terms -- $15,000

Cult&Hist-1 (Anthropology); Computing-1; Admin-1; Research-1;
Diplomacy-1; Speech-2; Writing-1; Deceit-1;
Brawl-1 (martial Arts); Wrestling-1; Edged-1;

JeremyR

3e had old school style multiclassing, they just called it "Gestalt" and you didn't average the hit points, but used the best one.

RPGPundit

Quote from: BillDowns;790526Uh, this is a total fuck-up.  REAL Old-school doesn't have Multi-classing!

Well, 5e doesn't have multi-classing in the core Basic rules. Nor does it have it in the main section on character creation of the PHB. They don't show up until an optional later chapter.
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

Opaopajr

Quote from: jibbajibba;790666with subclasses like eldrich knight and arcane trickster and later we will get battle trained wizards etc why do you need to multiclass?

What does an Elvish Figther /MU give you that an Eldrich Knight doesn't?

What does a F/MU/Th give you you can't get from a Eldrich knight with a charlatan background doesn't?

That's actually a good question. The classes seem, so far overall, well thought out and heavily back-loaded with goodies. With built-in class specialization, the incentive to multi-class seems far less than it previously did.
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Marleycat

#21
Quote from: jibbajibba;790666with subclasses like eldrich knight and arcane trickster and later we will get battle trained wizards etc why do you need to multiclass?

What does an Elvish Figther /MU give you that an Eldrich Knight doesn't?

What does a F/MU/Th give you you can't get from a Eldrich knight with a charlatan background doesn't?

My preference would be to allow AT/EK subclasses to have the Paladin's spell progression and spells known and maximum 3 attacks for the EK while being 1/2 casters and that would satisfy me far better.

Better yet some kind of Bladesinger/Sword Dancer built off the Cleric/Wizard instead of the Fighter if we had any of those options multiclassing might never be used.
Don\'t mess with cats we kill wizards in one blow.;)