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5e DMG Previews

Started by One Horse Town, October 24, 2014, 08:19:09 PM

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One Horse Town


Piestrio

I'm truely sorry, everyone is too busy jerking off over #gamergate to talk abut games.

Maybe you should post this on a roleplaying forum.
Disclaimer: I attach no moral weight to the way you choose to pretend to be an elf.

Currently running: The Great Pendragon Campaign & DC Adventures - Timberline
Currently Playing: AD&D

Werekoala

#2
I like most of it, especially as it seems that they've added spell-point regeneration to rings. Wonder if that will extend to other magic items? If so, it'll make them more "useful" as players will be more willing to expend charges if they know it won't lead to the item becoming useless.

I would think this would make magic rings etc. more expensive overall, however it leads to the idea of cheap "knock-off" magic items imported from FarawayLandia that do not regenerate. Hm.

Also like the illo of the folding boat for some reason.

Now, back to jerking off. :P
Lan Astaslem


"It's rpg.net The population there would call the Second Coming of Jesus Christ a hate crime." - thedungeondelver

Marleycat

#3
I'm noticing every single/multiple use item seems to have a cooldown/recharge mechanism very elegant way to handle powerful magic items. I love that meaningful magic items recharge because it lets a player really use the item knowing that IF you attune to it it won't be useless if used strategically and tactically.
Don\'t mess with cats we kill wizards in one blow.;)

Old One Eye

Decent firearms.  Basically 3.5/d20 Modern sans crit range.  I can work with it.

Omega

Id have prefered a preview or mention if there will be any actual random dungeon and wilderness generation systems as in AD&D or even the baser dungeon system in BX.

S'mon

Quote from: Omega;793918Id have prefered a preview or mention if there will be any actual random dungeon and wilderness generation systems as in AD&D or even the baser dungeon system in BX.

Agreed, that's the sort of thing I'm looking for. I love DMGs for the DMing advice but really have no interest in the magic item section. I want to see advice about different sorts of campaigns, tools for procedural content generation (dungeons, wilderness etc), territory development, ocean adventures, urban adventures, that sort of thing. As a player magic items are fun to get. As GM they're generally completely uninteresting - partial exception for the occasional character-in-its-own-right artifact maguffin.
Shadowdark Wilderlands (Fridays 2pm UK/9am EST)  https://smons.blogspot.com/2024/08/shadowdark.html
Open table game on Roll20, PM me to join! Current Start Level: 1

Omega

60 something pages on setting.
15 pages on adventures and NPCs.
About 27 pages on generation exploration and downtime.
100+ on treasure.
20 on running the game.
25 on options
2 pages on random dungeons.

So looks like there will be some small rules on random dungeon generation and some rules for possibly NPC generation. Also rules for overland travel.

Looks like it will be geared heavily to new GMs and lots and lots and lots of advice. That is a good thing. Well assuming the advice isnt bad. Could be up to a third of the book is advice.

S'mon

#8
Quote from: Omega;79399260 something pages on setting.
15 pages on adventures and NPCs.
About 27 pages on generation exploration and downtime.
100+ on treasure.
20 on running the game.
25 on options
2 pages on random dungeons.

So looks like there will be some small rules on random dungeon generation and some rules for possibly NPC generation. Also rules for overland travel.

Looks like it will be geared heavily to new GMs and lots and lots and lots of advice. That is a good thing. Well assuming the advice isnt bad. Could be up to a third of the book is advice.

Sounds pretty good, although I don't need 100 pages on treasure; 16-20 pages would be plenty, about the size of the other sections. 1e DMG has 50 pages, and that's far more than I ever needed.

I'm pretty sure I'll buy the 5e DMG, whereas I haven't seen much need to buy the 5e MM unless I get deep into running a campaign. So far I've got the Starter Set, the PHB, and the 5e-compatible Legacy of the Crystal Shard adventure, based on a recommendation here. Supplementing those are the online downloads, especially the 'Basic D&D' DM's download which has plenty of monsters.

Re advice - this thread just inspired me to look at my 4e DMG again (my 4e campaign restarts in just over a week). God, there is some terrible advice in there. I looked at the treasure section, it's all "Don't give out items the players can't use! Give them this number of items per adventure, each item tailored to the PCs. In fact you should ask the players for Wish Lists of the items they want their PCs to 'discover'."  :(

Hopefully the 5e advice will recognise that this at best just one possible approach.
Shadowdark Wilderlands (Fridays 2pm UK/9am EST)  https://smons.blogspot.com/2024/08/shadowdark.html
Open table game on Roll20, PM me to join! Current Start Level: 1

Old One Eye

I am primarily interested in the magic items.  At a hundred pages, and with the 5e design ethos of leaving nothing behind, all the classic magic items should be represented.  Whoopee!!  Hoping for a big slew of artifacts as well, all the 1e ones would rock.

Do not care about DM advice.  I have been DMing for over a quarter century and have long since developed my style.  Having read who know how much DM advice over that time, it is overwhelmingly a pile of shit.  Do not need more shit advice to add to the pile.  And gods, reading about different people's games online, most of them seem too formulaic and dull.  See the complaints of Hoard of the Dragon Queen, which is a shit adventure if run straight, but contains a wealth of excellent  location adventures for a DM that knows how to pick it apart.  The advice would be from the run straight end of things, i.e. a shitty way to DM.

S'mon

Quote from: Old One Eye;794007I am primarily interested in the magic items.  At a hundred pages, and with the 5e design ethos of leaving nothing behind, all the classic magic items should be represented.  Whoopee!!  Hoping for a big slew of artifacts as well, all the 1e ones would rock.

Do not care about DM advice.  I have been DMing for over a quarter century and have long since developed my style.  Having read who know how much DM advice over that time, it is overwhelmingly a pile of shit.  Do not need more shit advice to add to the pile.  And gods, reading about different people's games online, most of them seem too formulaic and dull.  See the complaints of Hoard of the Dragon Queen, which is a shit adventure if run straight, but contains a wealth of excellent  location adventures for a DM that knows how to pick it apart.  The advice would be from the run straight end of things, i.e. a shitty way to DM.

If there is DM advice in there about breaking up crappy railroad adventures and extracting the cool locations for sandbox play, that would be great. :D
Obviously you have no need for that advice, but this is something I've often struggled with recently, especially since I started running a Paizo Adventure Path (see sig). It would probably be the greatest service WoTC could do for the new generation of DMs.

I thought Legacy of the Crystal Shard was very interesting, my young son & I have been using it recently, with him GMing and me playing and advising, but he/we basically ignored the 'adventure' book - what looks to be a linear adventure - and used the setting book & GM's screen with their locales, encounter tables, NPCs et al for some cool sandbox play. He's seven and for him sandboxing is completely natural and intuitive, but I see a lot of linear-trained GMs on eg rpgnet who seem to think it's some sort of weird exotic practice, an advanced technique for expert GMs. I hope 5e can get away from that, but am only slightly hopeful.
Shadowdark Wilderlands (Fridays 2pm UK/9am EST)  https://smons.blogspot.com/2024/08/shadowdark.html
Open table game on Roll20, PM me to join! Current Start Level: 1

Old One Eye

I am admittedly greedy who only cares about my own wants and do not care what others want, particularly unconcerned about the new DM that so many online seem to dither about.

Mistwell

I believe they expanded the DMG page count to 320 after this older version of the index was created.  Note the firearms page numbers don't match with the index for those page numbers, for instance, and that the index doesn't match really with the new page count.

Omega

Missed that. Interesting though.

Tahmoh

So i guess Warforged and other alternate races(not kender though coz they suck) either got shunted to a future splatbook(eberron campaign setting perhaps?) or are hidden in one of those campaign or monster info sections...ah well not like i cant tweak the beta version if i really need to use one in a game before we get official stats(it probably wont come up).