This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

[5e] 'Descriptive' vs 'Active' Roleplay

Started by Raven, July 12, 2014, 11:56:11 PM

Previous topic - Next topic

estar

Quote from: LordVreeg;768408They are good descriptors, and more importantly, it is a nice inclusion in the books.  Good to see them taking time to talk about the roleplay.

Yeah I never seen that particular subject addressed in D&D. It is a good thing they put it in there.

estar

I generally require 1st person errr.. active roleplaying during the campaign particularly when interacting with NPCs. What I don't require is for the player to act as a distinct personae compared to their own. More power to them if they do this but the type of game I run works perfectly fine if a player roleplays the character as themselves in the setting.

I do this because I find it cut down on the meta gaming and the players are more apt to treat the setting as a living breathing place rather as a chessboard with the NPCs as pieces.

LordVreeg

Quote from: estar;768419I generally require 1st person errr.. active roleplaying during the campaign particularly when interacting with NPCs. What I don't require is for the player to act as a distinct personae compared to their own. More power to them if they do this but the type of game I run works perfectly fine if a player roleplays the character as themselves in the setting.

I do this because I find it cut down on the meta gaming and the players are more apt to treat the setting as a living breathing place rather as a chessboard with the NPCs as pieces.

Also, and this is advice as much as truth...
The PCs mirror the GM, often, in terms of how they approach this.  When the GM describes then talks to the PC in first person, the Player normally does the same.  And the same is true in the opposite.  
Players take a lot of their cues from their GM.  In almost any case, if there is something wrong or 'off' with your game, look to yourself first before blaming the PCs.
Currently running 1 live groups and two online group in my 30+ year old campaign setting.  
http://celtricia.pbworks.com/
Setting of the Year, 08 Campaign Builders Guild awards.
\'Orbis non sufficit\'

My current Collegium Arcana online game, a test for any ruleset.

jibbajibba

Quote from: LordVreeg;768443Also, and this is advice as much as truth...
The PCs mirror the GM, often, in terms of how they approach this.  When the GM describes then talks to the PC in first person, the Player normally does the same.  And the same is true in the opposite.  
Players take a lot of their cues from their GM.  In almost any case, if there is something wrong or 'off' with your game, look to yourself first before blaming the PCs.

Yeah and as a DM if your players adopt the way you interact and play things through their PCs well you could reward that behavior with some small token :D
No longer living in Singapore
Method Actor-92% :Tactician-75% :Storyteller-67%:
Specialist-67% :Power Gamer-42% :Butt-Kicker-33% :
Casual Gamer-8%


GAMERS Profile
Jibbajibba
9AA788 -- Age 45 -- Academia 1 term, civilian 4 terms -- $15,000

Cult&Hist-1 (Anthropology); Computing-1; Admin-1; Research-1;
Diplomacy-1; Speech-2; Writing-1; Deceit-1;
Brawl-1 (martial Arts); Wrestling-1; Edged-1;

dragoner

Quote from: jibbajibba;768468Yeah and as a DM if your players adopt the way you interact and play things through their PCs well you could reward that behavior with some small token :D

Like say an inspiration point?
The most beautiful peonies I ever saw ... were grown in almost pure cat excrement.
-Vonnegut

LordVreeg

Quote from: dragoner;768470Like say an inspiration point?

I'll bite you.  I swear I will.
Currently running 1 live groups and two online group in my 30+ year old campaign setting.  
http://celtricia.pbworks.com/
Setting of the Year, 08 Campaign Builders Guild awards.
\'Orbis non sufficit\'

My current Collegium Arcana online game, a test for any ruleset.

dragoner

Quote from: LordVreeg;768471I'll bite you.  I swear I will.

lol

I take it you don't like that mechanic, but it really just names a process that has been around for years; in the old days, we called them luck points.
The most beautiful peonies I ever saw ... were grown in almost pure cat excrement.
-Vonnegut

LordVreeg

Quote from: dragoner;768473lol

I take it you don't like that mechanic, but it really just names a process that has been around for years; in the old days, we called them luck points.

http://www.therpgsite.com/showthread.php?t=30020

You have me right.  I, personally, don't like mechanics that actively push a player away from the IC perspective.  

But I don't bite people for it.  And I really think there are lots of ways of having fun playing RPGs, and that honestly, it's good for D&D to stretch and offer options.
Currently running 1 live groups and two online group in my 30+ year old campaign setting.  
http://celtricia.pbworks.com/
Setting of the Year, 08 Campaign Builders Guild awards.
\'Orbis non sufficit\'

My current Collegium Arcana online game, a test for any ruleset.

Exploderwizard

Pretty much first person. Thats where the fun is for me. Especially as a GM getting to play all kinds of characters.
Quote from: JonWakeGamers, as a whole, are much like primitive cavemen when confronted with a new game. Rather than \'oh, neat, what\'s this do?\', the reaction is to decide if it\'s a sex hole, then hit it with a rock.

Quote from: Old Geezer;724252At some point it seems like D&D is going to disappear up its own ass.

Quote from: Kyle Aaron;766997In the randomness of the dice lies the seed for the great oak of creativity and fun. The great virtue of the dice is that they come without boxed text.

dragoner

Quote from: LordVreeg;768478http://www.therpgsite.com/showthread.php?t=30020

You have me right.  I, personally, don't like mechanics that actively push a player away from the IC perspective.  

But I don't bite people for it.  And I really think there are lots of ways of having fun playing RPGs, and that honestly, it's good for D&D to stretch and offer options.

Yes, a slight dovetail with that other thread. ;)

Dice are bigger push away from IC, but I still like them.

Conceptually the inspiration points have been there, I think, just not codified. Want I do like, and what is added, is where the players can be charitable and give them away. The downside is if an economy where characters can trade them develops, I see that fraught with pitfalls, and I would say no material trades.
The most beautiful peonies I ever saw ... were grown in almost pure cat excrement.
-Vonnegut

Emperor Norton

When describing actions, I switch between third and first person depending on whim.

When my character is TALKING though, I always say what he says. Its hard to get a personality down without first person talking to me.

snooggums

Quote from: Emperor Norton;768487When describing actions, I switch between third and first person depending on whim.

When my character is TALKING though, I always say what he says. Its hard to get a personality down without first person talking to me.

Same here, although I confused the hell out of the players one time when I had an NPC that talked about themselves in the third person but didn't have a weird accent.

Omega

Quote from: JRT;768399I remember something similar in Dragon 103 (I believe), one of the last articles Gary Gygax wrote for Dragon before his departure.  He had talked about Role Playing vs. Role Assumption, and that sounds vaguely like this--Role Playing is the active type while Role Assumption is the descriptive type.

Dragon 102, page 8.

QuoteFirst, it is important to remember that "role-playing" is a modifier of the noun "game". We are dealing with a game which is based on role playing, but it is first and foremost a game.
Games are not plays, although role-playing games should have some of the theatre included in their play. To put undue stress upon mere role-playing places the cart before the horse. Role playing is a necessary part of the game, but it is by no means the whole of the matter.
Role playing is similar to, but not the same as, role assumption. The latter term is generally used to identify the individuals acceptance of a part which he or she could actually perform. While a child might play the role of a parent, an adult would assume that role when dealing with his or her children.
This distinction is important in the context of gaming because of the stress now being placed upon role playing. Too much emphasis in this direction tends to make playing out an adventure more of a childrens "lets pretend" activity than an action-packed game which involves all sorts of fun, including the playing of a role but other fun aspects as well.

Spinachcat

The one way of roleplaying is the true and proper path, laid down by the righteous as how we should all play, every game, in all ways.

The other way of roleplaying will destroy the hobby and marks you as an enemy of all that is worthy and good.

Choose carefully...

Scott Anderson

Quote from: Spinachcat;768524The one way of roleplaying is the true and proper path, laid down by the righteous as how we should all play, every game, in all ways.

The other way of roleplaying will destroy the hobby and marks you as an enemy of all that is worthy and good.

Choose carefully...

I completely agree. Also, you are a heretic and need stoning. :)
With no fanfare, the stone giant turned to his son and said, "That\'s why you never build a castle in a swamp."