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What Would You Dig: Alien Invasion Game?

Started by RPGPundit, February 21, 2008, 03:29:34 PM

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pspahn

I'd like to play or run Starship Troopers on earth.  Something squad based with a premise similar to Twlight 2000, but with bugs instead of Communists.  I'm sure it's been written/done, but I still think it would be pretty cool.  

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RPGPundit

To me the most interesting campaign would be one where the Aliens are here to save us from our own self-destruction, by force if necessary, possibly due to some weird religious convictions.

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jibbajibba

I would go for ordinary Joes caught in some 'safe' location when the aliens turned up then they have to form a little resistance group. So kind of like the 2000 AD story Invasion 1999 (only with aliens not crypto Russian Nazis) or Red Dawn again without communism or Patrick Swayze.
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teckno72

I, personally, liked your humans have some great eqalizer against the aliens.  I've used psionics in one of my games.  Rebel aliens helped the humans increase their "mental acuity" with machines.  Humans became terribly powerful psions that could rival the power of the aliens themselves (though there weren't near as many).

I liked the idea of the factions of aliens playing humans against each other.  Actually, I'd introduce several factions of aliens to keep in interesting longer.

I do like the idea of the humans finding out that the aliens are actually trying to help them, but they have to decide upon the issues of order, equality, and freedom.  A bit like the episodes of The Sarah Connor Chronicles I've watched.  You can save the planet, but what will you have to pay to do it in the meantime?  Interesting ideas, for sure. :hehe:
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Koltar

Quote from: RPGPunditTo me the most interesting campaign would be one where the Aliens are here to save us from our own self-destruction, by force if necessary, possibly due to some weird religious convictions.

RPGPundit


Spunds like militaristic Vulcans or Minbarri that you're describing.


 I'd like to see an alien Invasion where the humans werew surprised - but DO have a fighting chance of winning in the long run.


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beejazz

The scenario:Similar to the Tripods trilogy. The aliens have taken over. No plot device about the common cold could stop them. It's up to you to do something about it.

The characters:Anything will do, but mundane in terms of skills and equipment (except what they can steal from the aliens and such.. make 'em work for it in any case).

The aliens:They don't need to be totally alien, but make them look very unlike humans and give them one or two key psychological differences. Maybe really spooky tech, too. Whether they're "evil" is one of those things that doesn't matter as much... they're scary and they are most certainly not acting in your best interest.

teckno72

Yeah, I loved those books.  They had a Tripods comic in the back of the Boy's Life (Boy Scout magazine) when I was growing up.  It was excellent.  They showed the aliens extensively.  It was great.
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J Arcane

Probably either my own unfinished Song in the Dark deal, (alien takeover, apocalyptic darkness, struggling wasteland humans fighting a massively technologically superior foe), or Half-Life 2.
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jeff37923

You know what would be fun? A silly game based on the Invader Zim cartoon. It would be pure Beer & Pretzels in the style of Teenagers From Outer Space, but damn if that wouldn't be fun to do.
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O'Borg

Quote from: teckno72I, personally, liked your humans have some great eqalizer against the aliens.
I like the ideas from Harry Turtledove's WorldWar series and David Brin's Uplift - the aliens may have higher tech, but humans are feindishly adaptable and very capable at the art of war.
In WorldWar the aliens didn't expect the humans to advance so fast inbetween the scouting mission and the invasion fleet and were expecting horses and spears not early WW2 tanks. Finding that ginger (the spice, not the spice girl) was an addictive narcotic to the aliens also helped the human resistance.
 
In Uplift the aliens were highly reliant on their technology and their central library to tell them what tactics countered others, and the human ability to adapt and outwit evened the odds on more than one occasion.
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