Actually, what do you want to see in an Expanded version of the 4C System? I'm starting work on a revised version of the 4C System rules, and want to know what most folks would like to see improved or added.
I'm already adding some new/optional skill rules, but I'm chewing over some ideas I've gotten from others about my method of leveling. There will be rules for constructing things, and gobs more powers/special abilities. The project will be aimed to take 4C beyond just a supers retro-clone, as I feel the system is easily adaptable to practically every other genre out there.
So, tell me what you want to see in 4C Expanded!
Duplicate thread?
Not exactly. The other forum didn't appear to be seeing as much traffic, so I thought I'd pose the question in the Roleplaying Games forum. If it's a problem, I'll nix it now.
So - Is this thread just an indirect Ad for a game that you made? (That I've never heard of until now).
Just wondering.
- Ed C.
Quote from: Koltar;463209So - Is this thread just an indirect Ad for a game that you made? (That I've never heard of until now).
Just wondering.
- Ed C.
No. It's a thread about supporting a retro-clone (of the Original Marvel Superheroes RPG), by expanding and improving it.
Mind you, he could have asked to move the original thread..I think...as well.
Not that I've made, but one I am trying to develop. If you don't know about the 4C System, it is a retro-clone of the old Marvel Superheroes FASERIP system from TSR back in the 80s. The current document is a bit lacking, and I want to beef it up.
Quote from: Silverlion;463212No. It's a thread about supporting a retro-clone (of the Original Marvel Superheroes RPG), by expanding and improving it.
Mind you, he could have asked to move the original thread..I think...as well.
Yeah, I suppose I should have done that instead of starting something new. Sorry again.
Rules for creating Gadgets
Rules for creating Power Armour, Vehicles, and Mecha
Rules for Handling natural disasters (floods, earthquakes, tsunamis, etc)
Opposed combat rolls
Expanded Talents/Skills system
New Advancement rules (or no advancement rules)
Rules for building and modifying existing powers
Karma rules for different genres/Comicbook Ages
Cybernetics/Bionics Rules
Magic system(s)
Expanded martial arts system
Rules for space travel/creating alien races & worlds
Rules for creating new powers
Headquarters building rules (like in MSH Advanced)
Time-travel/Dimensional travel rules
New dice system
No more "See Page xx"
Quote from: Jamfke;463214Yeah, I suppose I should have done that instead of starting something new. Sorry again.
No worries mate. It happens.
I'm just here...insomnia babbling.