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Another 4e dealbreaker: second wind

Started by Settembrini, September 02, 2007, 05:26:53 AM

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James McMurray

An AD&D Fighter putting all his specialazations into darts was pretty close to a machine gun at first level, and just got worse as time went by.

Gunslinger

Quote from: James McMurrayAn AD&D Fighter putting all his specialazations into darts was pretty close to a machine gun at first level, and just got worse as time went by.
Thank you for that trip back memory lane James.  :D
 

Sosthenes

Erm, a second wind?
(Obviously not just for runners. The body is a wonderful thing. Well, not mine maybe, but in general...)

In-game, it can be justified by many things. Shock is wearing off, endorphins, adrenaline, willpower coming through. It's also a neat resource to play with, not quite unlikely to a cure wounds potion. Should I use it now or not?
Also, feats that add another second wind add another, much-needed tool for modeling tough characters.

What's your history of physical exertion, Sett? Never experienced something like this?
 

James McMurray

Quote from: GunslingerThank you for that trip back memory lane James.  :D

That's what I'm here for. :)