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2d8 once vs 1d8 twice.

Started by Omega, June 24, 2014, 02:17:26 AM

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Emperor Norton

All it takes is a little common sense so that you stop thinking of "At-Will" meaning unlimited and more meaning "a number of times not worth tracking".

Technically, a fighter can't literally swing his sword every 6 seconds for 16 hours a day either, but will anyone argue that a fighter's sword attack is not an at-will ability?

If a player is trying to abuse the setting with "unlimited" cantrips (shocking grasp! UNLIIIIMIIIITEEEED POOOOOWEEEEER!), I'm just going to say no. That is tiring, you can't keep that up indefinitely, it is fatiguing and you have to stop after a short period of time, no more than say the length of a long fight.

Bill

Quote from: Marleycat;761893Hehe, it's my Joan of Arc  concept and character. I prefer a Bard mix but I have no clue about 5e Bards currently.

But it's a favorite of mine. Sorry.:)

Ok, but hands off my Barbarian Wizard!

deadDMwalking

Quote from: Emperor Norton;761951All it takes is a little common sense so that you stop thinking of "At-Will" meaning unlimited and more meaning "a number of times not worth tracking".

That'd be worth specifying.
When I say objectively, I mean \'subjectively\'.  When I say literally, I mean \'figuratively\'.  
And when I say that you are a horse\'s ass, I mean that the objective truth is that you are a literal horse\'s ass.

There is nothing so useless as doing efficiently that which should not be done at all. - Peter Drucker

mcbobbo

Quote from: Sacrosanct;761876get what?  I have yet to see anyone actually explain how an at will cantrip will ruin a setting when every other edition was filled with magic that is a whole lot more powerful.  So explain it to me rather than just hand wave it away.  Explain how an at will cantrip will ruin a setting but clerics casting a bunch of create food and water spells every day doesn't?  If you assume a mage who can cast it will cast it all day long, then why aren't other casters in other editions casting their spell loads every day, rest, repeat?

*Edit*  For the record, if someone says they don't like at will cantrips because they don't like the feel of it, don't like that particular mechanic, or just plain leaves a bad taste in their mouth, I totally get all that.  I just can't see how the existence of it can ruin a setting when all other editions (except 4e I imagine) don't.  That seems to be a DM thing anyway, the amount of magic you want in your game world.

Can we identify common ground first?  For example is magic in a setting a binary for you?  "Yes magic" vs "no magic"?  Because if so that's not going to go anywhere conversationally.   If we can agree that limited magic has a different impact on a setting than unlimited magic, then we could start to see if we can find the line.

deadDMwalking lays out traditional (or certainly 3e ) D&D with the crossbow thing.  Wizards spend spells and become close to worthless until they rest.  That's different from Wizards are always able to cast something and never become useless.

It's like Gandalf vs Dr Strange,  really.
"It is the mark of an [intelligent] mind to be able to entertain a thought without accepting it."

Sacrosanct

Quote from: mcbobbo;761992Can we identify common ground first?  For example is magic in a setting a binary for you?  "Yes magic" vs "no magic"?  Because if so that's not going to go anywhere conversationally.   If we can agree that limited magic has a different impact on a setting than unlimited magic, then we could start to see if we can find the line.
.

I don't think it's such a fine line as to say unlimited has a different impact than limited, because you can have something that's technically limited (like being able to cast only 15 spells per day) but would have the same setting impact as something that's not.  

I.e., If you can do something an unlimited amount of times (like pick pocketing), do you go around pickpocketing an unlimited amount of times all day long?  Of course not.  There's this weird assumption that just because someone can do something whenever they want, they will be doing that something all day long.  And if you only end up doing that something a dozen times in a day or so, that has no different effect than someone who can only do that something a dozen times per day.  They are both doing it a dozen times.

It gets even weirder for me to understand when that same PC, in every edition, has access to much more powerful magic on a regular basis.  Why would casting ray of frost whenever you want break a game where the same people can control the weather, create food, and cause earthquakes?  In most fantasy literature, casters do have at will capability and it doesn't ruin any of those settings.

Like I said, I have no problems with people who just don't like the feel of it.  I get that.  I don't get how it can ruin a setting because it's not logical.  Not from a rules standpoint, and not from a DM standpoint (because he controls all that).
D&D is not an "everyone gets a ribbon" game.  If you\'re stupid, your PC will die.  If you\'re an asshole, your PC will die (probably from the other PCs).  If you\'re unlucky, your PC may die.  Point?  PC\'s die.  Get over it and roll up a new one.

mcbobbo

You're right.  It's probably a feelings thing more than anything else, when you put it that way.

In fact I often argue that D&D isn't adapted enough to the existence of magic.  So in that light, this issue is in good company.
"It is the mark of an [intelligent] mind to be able to entertain a thought without accepting it."

Omega

Quote from: Marleycat;761825This. So far given what I actually seen from the starter set v the playtest it's......

1. Fighter
2. Cleric (if you decide to be a Healbot)
3. Bards
4. Warlocks
5. Shapeshifting Druids
6.'lWizards
7.  It all changes when you go Paladin/Wizard or any other full caster.

Also Burning Hands ISN'T a cantrip.

er... What Warlock? Im not seeing that class in the playtest???

Sacrosanct

Quote from: Omega;762008er... What Warlock? Im not seeing that class in the playtest???

There was, along with sorcerers.  But that was a while ago and I imagine new "real" warlock probably looks little like the playtest one.  There will probably be similarities, but only on a very broad scale.
D&D is not an "everyone gets a ribbon" game.  If you\'re stupid, your PC will die.  If you\'re an asshole, your PC will die (probably from the other PCs).  If you\'re unlucky, your PC may die.  Point?  PC\'s die.  Get over it and roll up a new one.

Omega

Quote from: Sacrosanct;762010There was, along with sorcerers.  But that was a while ago and I imagine new "real" warlock probably looks little like the playtest one.  There will probably be similarities, but only on a very broad scale.

Wasnt in the last two playtests. It stops at Rogue..

deadDMwalking

If you can do something powerful, like change the weather, even once per day (or for a long time), you absolutely can change the world - or at least, a portion of it.  Adventures have usually been good about this type of thing - exploring the impact that powerful magic can have on the world.

Being able to cast 'touch of fire' 5/day is fundamentally different from being able to do it an 'unlimited' number of times per day.  Touching a pot of water for 30 seconds (5 rounds) probably won't have any effect.  Touching it for an hour probably would - you'd be able to make a work engine that effectively requires no fuel.  You're able to create limitless amounts of energy that can be converted into mechanical work very easily.  

Your 1st level wizard could sit in a comfy chair, have lemonades brought to him, and he just keeps willing his hand to keep boiling that water.  

When you say you could 'theoretically pick an unlimited number of locks per day', you fail to account for the fact that being able to do so has no actual benefit to you.  Casting a magic spell (even a small one) an unlimited number of times could potentially benefit you - or even the whole world.  

There are all kinds of ways that minor magic - if widespread - ought to impact the world in fundamental ways.  Now, having 500 mages in your kingdom each able to do a particular spell 5/day if they prepare it is different than having 100 mages able to cast a spell an unlimited number of times per day...  The things you can do in the later case approximate 'industrialization'.
When I say objectively, I mean \'subjectively\'.  When I say literally, I mean \'figuratively\'.  
And when I say that you are a horse\'s ass, I mean that the objective truth is that you are a literal horse\'s ass.

There is nothing so useless as doing efficiently that which should not be done at all. - Peter Drucker

jadrax

Quote from: deadDMwalking;762039If you can do something powerful, like change the weather, even once per day (or for a long time), you absolutely can change the world - or at least, a portion of it.  Adventures have usually been good about this type of thing - exploring the impact that powerful magic can have on the world.

Being able to cast 'touch of fire' 5/day is fundamentally different from being able to do it an 'unlimited' number of times per day.  Touching a pot of water for 30 seconds (5 rounds) probably won't have any effect.  Touching it for an hour probably would - you'd be able to make a work engine that effectively requires no fuel.  You're able to create limitless amounts of energy that can be converted into mechanical work very easily.  

Your 1st level wizard could sit in a comfy chair, have lemonades brought to him, and he just keeps willing his hand to keep boiling that water.  

When you say you could 'theoretically pick an unlimited number of locks per day', you fail to account for the fact that being able to do so has no actual benefit to you.  Casting a magic spell (even a small one) an unlimited number of times could potentially benefit you - or even the whole world.  

There are all kinds of ways that minor magic - if widespread - ought to impact the world in fundamental ways.  Now, having 500 mages in your kingdom each able to do a particular spell 5/day if they prepare it is different than having 100 mages able to cast a spell an unlimited number of times per day...  The things you can do in the later case approximate 'industrialization'.

It doesn't need to be unlimited to run into this though. Temple full of Low level clerics using Create Water to overcome drought or siege has been a thing since 1st edition. Creating unlimited fire with magic in D&D is hardly somthing you need unlimited casting of Cantrips for either, Continual Flame is iirc a level 2 spell?

Sacrosanct

Quote from: deadDMwalking;762039If you can do something powerful, like change the weather, even once per day (or for a long time), you absolutely can change the world - or at least, a portion of it.  Adventures have usually been good about this type of thing - exploring the impact that powerful magic can have on the world.

Being able to cast 'touch of fire' 5/day is fundamentally different from being able to do it an 'unlimited' number of times per day.  Touching a pot of water for 30 seconds (5 rounds) probably won't have any effect.  Touching it for an hour probably would - you'd be able to make a work engine that effectively requires no fuel.  You're able to create limitless amounts of energy that can be converted into mechanical work very easily.  

Your 1st level wizard could sit in a comfy chair, have lemonades brought to him, and he just keeps willing his hand to keep boiling that water.  

When you say you could 'theoretically pick an unlimited number of locks per day', you fail to account for the fact that being able to do so has no actual benefit to you.  Casting a magic spell (even a small one) an unlimited number of times could potentially benefit you - or even the whole world.  

There are all kinds of ways that minor magic - if widespread - ought to impact the world in fundamental ways.  Now, having 500 mages in your kingdom each able to do a particular spell 5/day if they prepare it is different than having 100 mages able to cast a spell an unlimited number of times per day...  The things you can do in the later case approximate 'industrialization'.

It seems to me your big issue is one based on theorycrafting, rather than what happens in actual game play.  The likelyhood of a 5e mage just sitting around all day casting ray of frost doesn't seem to be logically any different than a mage in 1e sitting at home casting all of his spells every day.  Rinse, repeat.

The reality is that neither of these actually do happen.  Theorycrafting.
D&D is not an "everyone gets a ribbon" game.  If you\'re stupid, your PC will die.  If you\'re an asshole, your PC will die (probably from the other PCs).  If you\'re unlucky, your PC may die.  Point?  PC\'s die.  Get over it and roll up a new one.

Bill

Quote from: Sacrosanct;762059It seems to me your big issue is one based on theorycrafting, rather than what happens in actual game play.  The likelyhood of a 5e mage just sitting around all day casting ray of frost doesn't seem to be logically any different than a mage in 1e sitting at home casting all of his spells every day.  Rinse, repeat.

The reality is that neither of these actually do happen.  Theorycrafting.

It is only one example, but here is what happened in the pathfinder game I am currently playing in.

All the pc's are wizards, and from very early on, were able to craft magic items capable of unlimited level zero spells like ray of frost.
 In fact, i myself proposed creating a magic icebox to sell to the rich, and another player suggested a magic needle of mending to sell to tailors.

The players had the idea out there, but wizards in the setting are quite rare.

The pc wizards never ended up crafting those items; maybe made two.

We ended up focusing more on self protective items, like robes of protection from evil.

The pc's became involved in the politics of the nearby kingdoms and only flirted with becoming rich merchants.

In this one campaign, the lack of large numbers of wizards, and their focus on politics made unlimited low level magic a non issue.

However, to see what 'lots of magic'  does to a setting, just visit Ebberon.

The setting of the above pathfinder game is technically magic light despite the pc's being all wizards.

Bobloblah

Quote from: Sacrosanct;762059It seems to me your big issue is one based on theorycrafting, rather than what happens in actual game play.  The likelyhood of a 5e mage just sitting around all day casting ray of frost doesn't seem to be logically any different than a mage in 1e sitting at home casting all of his spells every day.  Rinse, repeat.

The reality is that neither of these actually do happen.  Theorycrafting.
The reality of what a player-controlled character will do (because it is, or is not, boring vis a vis what they have come to the game table for) has little to do with what a random slice of your fantasy population will do. Otherwise there are no Fighters who are town guard (no player does that in game!), Wizards who are solely court mages (booooring!), and Clerics who hang around the temple all day playing high priest (this job sucks!).
Best,
Bobloblah

Asking questions about the fictional game space and receiving feedback that directly guides the flow of play IS the game. - Exploderwizard