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Lightsabers for an OSR-style game

Started by danbuter, December 12, 2012, 12:59:52 PM

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danbuter

Round 3:

Lightsaber
Cost: Artifact (Gift from master)
Weight: 1
Damage: 1d10


Lightsabers are artifact weapons used by Sith and Jedi.

Range: Lightsabers can be thrown by jedi and sith only. They have a range of 10/20/30.

Lightsabers ignore 3 points of non-magical armor and also ignore 3 points of Hardness when used against objects.

If a natural 10 is rolled for damage, immediately roll an additional 1d10 for damage. Continue for each additional 10.

Creatures with 3 HD or less must Save vs. Death or die if struck by a lightsaber.

Lightsabers count as magical for the purposes of hitting creatures immune to non-magical weapons.
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Seems overly complex to me.

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jibbajibba

Quote from: danbuter;609699Round 3:

Lightsaber
Cost: Artifact (Gift from master)
Weight: 1
Damage: 1d10


Lightsabers are artifact weapons used by Sith and Jedi.

Range: Lightsabers can be thrown by jedi and sith only. They have a range of 10/20/30.

Lightsabers ignore 3 points of non-magical armor and also ignore 3 points of Hardness when used against objects.

If a natural 10 is rolled for damage, immediately roll an additional 1d10 for damage. Continue for each additional 10.

Creatures with 3 HD or less must Save vs. Death or die if struck by a lightsaber.

Lightsabers count as magical for the purposes of hitting creatures immune to non-magical weapons.

I agree with Pundit.
I think you can pull the save verus death, with an exploding d10 + bonus from the wielder it's pretty moot.
I think you can ignore the thrown part too. A jedi can throw anything they like and catch it due to telekinesis and an unskilled noob with a lightsabre could throw it as well albeit with no accuracy.

More importantly will you be spelling it lightsaber or lightsabre or some form of hyphenated version.....?
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Laser-sword; for copyright purposes.

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Novastar

Quote from: Votan;609535Except Obi-wan in Episode 2 (who is grazed by Count Dooku)
And Vader (direct hit to the right shoulder), and Luke (multiple burns, and multiple cuts in his jumpsuit) on Cloud City (well, right before he loses a hand).
Quote from: dragoner;776244Mechanical character builds remind me of something like picking the shoe in monopoly, it isn\'t what I play rpg\'s for.

APN

I'd suggest 3D6 damage, 6s explode.

Against another lightsabre wielder, both sides roll 3D6 (before any attack rolls are made) then initiative, roll to hit.

The 3D6 points rolled (for both sides) can apply as damage (if you hit) or as defence to parry any successful strikes.

In the films you can probably count on one hand how many times the main guys get hit by a lightsabre. Well, quite literally one hand in Luke and Vaders case.

Lightsabre skill allows rolling an additional D6 and you pick the best 3 dice to use, drop the rest. Padawans have 0 LightSabre skill. Masters have 6 (or more) so roll 9D6 and pick the best 3 dice. Chances are they'll get high (16+) every round, which is as it should be.

example:

Darth Sillyname vs Charisma-Free Jedi. Both are Jedi Knights (level 3 skill)

Both sides have lightsabres.

Sillyname rolls 4,5,3,6,2,4 for lightsabre. He chooses 5,4,6 (and 6 explodes) giving an extra...4 (19 total)
Charisma-Free rolls 6,1,4,2,5,5. Charisma-Free picks 6,5,5 and gets an extra ... 2 from the exploding die. (18 total)

Sillyname allocates 13 points to damage, 6 to defence
Charisma-Free allocates 9 to damage, 9 to defence

I suggest as Lightsabres are so lethal, damage is taken from Constitution. If you get hit by one, chances are you either have a neatly cauterized hole in your body or are missing a limb. Star Wars medical treatment can fix all that, though you'll set off a metal detector on the Death Star landing deck every time...

In the example above, if Sillyname hits, he inflicts 4 Con damage to Charisma-Free. If Charisma-Free hits, he inflicts 3 points damage to Sillyname.

Sure, it's a different set of rules but lightsabres aren't swords. Swords break every now and again, and are slowed down by armour. You'd need something special to slow down a lightsabre, and I don't recall anyone in the films wearing anything that could slow one down.Best defence is to stay at distance...

Just my 2c

RPGPundit

Quote from: Novastar;610647And Vader (direct hit to the right shoulder), and Luke (multiple burns, and multiple cuts in his jumpsuit) on Cloud City (well, right before he loses a hand).

In the former case, that's explained by his armor.
In the latter, was that from Vader's lightsaber, or due to collateral damage in the fight from exploding things and tumbles?

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Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
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Novastar

The cuts I could see being from Luke's "wild ride" out the window into the heart of Cloud City. But there's very obvious burns and blisters on Luke, which I always took as "close calls" from Vader (as, till he got hit in the shoulder, Vader was being VERY careful with harming "the son of Skywalker".)
Quote from: dragoner;776244Mechanical character builds remind me of something like picking the shoe in monopoly, it isn\'t what I play rpg\'s for.

RPGPundit

Quote from: Novastar;610784The cuts I could see being from Luke's "wild ride" out the window into the heart of Cloud City. But there's very obvious burns and blisters on Luke, which I always took as "close calls" from Vader (as, till he got hit in the shoulder, Vader was being VERY careful with harming "the son of Skywalker".)

Hmm. Well it could be that Vader would have been intentionally making grazing blows.

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The most famous uruguayan gaming blog on the planet!

NEW!
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Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

danbuter

This is my final version of the lightsaber for BFRPG. Feel free to use it or not. I personally like it. Some stuff is simplified, but I added in the magical artifact force-wielder info, as it fits and doesn't change the weapon's stats. Biggest change is 2d6 damage and ignoring non-magical armor.

Lightsaber
Cost: Artifact
Weight: 1
Damage: 2d6

Lightsabers are artifact weapons which can only be used by Force-wielders such as the Sith and Jedi.

Lightsabers have a thrown range of 10/20/30.

Lightsabers ignore non-magical armor and also ignore 5 points of Hardness when used against objects.

If a natural 6 is rolled for damage, immediately roll an additional 1d6 for damage. Continue rolling for each additional natural 6.

(For example: if your initial damage roll is a natural 12, you would roll another 2d6 and add that to the damage. If either of these dice is also a 6, you would roll another 1d6 and add that to the damage, as well.)

Lightsabers count as magical artifacts for the purposes of hitting creatures immune to non-magical weapons. They are very valuable.

Each Jedi or Sith usually creates his own lightsaber, from items either given to him by his master or by acquiring the items through quests. To make a lightsaber, the Force-wielder requires a hilt, a guard, and a crystal imbued with magic. He then uses the Force to combine these items into one weapon.

A master can gift his apprentice with a lightsaber if he so chooses, though this is rare. Jedi usually require their Padawans to craft a lightsaber as their final test to become a Jedi. Some Sith require their apprentices to defeat some monster or a Jedi, after which the apprentice will be either granted a lightsaber by his Master or he gets to keep and use the lightsaber of the Jedi he killed.
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