This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

[1PG] Are One Page Games Viable?

Started by Greentongue, January 24, 2009, 06:19:06 PM

Previous topic - Next topic

arminius

Thanks for the tips. I'll have a look.

Age of Fable

Are the different 1pg games compatible with each other? Eg could you use the pirate rules in the Broadsword world?
free resources:
Teleleli The people, places, gods and monsters of the great city of Teleleli and the islands around.
Age of Fable \'Online gamebook\', in the style of Fighting Fantasy, Lone Wolf and Fabled Lands.
Tables for Fables Random charts for any fantasy RPG rules.
Fantasy Adventure Ideas Generator
Cyberpunk/fantasy/pulp/space opera/superhero/western Plot Generator.
Cute Board Heroes Paper \'miniatures\'.
Map Generator
Dungeon generator for Basic D&D or Tunnels & Trolls.

jeff37923

#17
Just to put in my 2 cents worth, the only 1 page game that I have found useful is the Classic Traveller Ultralite rules by Andy Slack. He had originally written them as a 1 page handout for convention games to get players started.

EDIT: And it seems that it isn't online anymore. The only copy I have is in PDF format that is resisting efforts to Copy & Paste at the moment.
"Meh."

Joey2k

Quote from: Age of Fable;280822Are the different 1pg games compatible with each other? Eg could you use the pirate rules in the Broadsword world?

Each game has the same basic rules, but the attributes and skills may be different.  Still, it shouldn't be any problem, you may just need to "re-map" a few skills.
I'm/a/dude

The Evil DM

Quote from: Greentongue;280283As many know Deep7 has 1PG [One Page Games] available.

I wonder if have so few rules is something that most player want. It seems to me that players want a rule for everything and feel that a system that doesn't have such is "too restrictive". =

I feel that you have to take 1PG games at face value.  They are quick and easy games that can be whipped out on the fly. suitable for a nights entertainment or as a taste of something different while taking a break from a longer more involved campaign.

for me the best use of a 1pg is to introduce your players to a genre you may like to explore, without a large investment of time and money.

I love Pulp.  My players knew little or nothing of the genre. After a lengthy portion of our regular Greyhawk campaign I asked if they would play in a couple of sessions of Dime Heroes (DH is the 1PG pulp game from Deep7)
I printed up some sheets used one of the ready adventures and my guys had a great time.  It took ten minutes to make a character. five minutes to get the rules down and we were off and rolling dice.  

Because of that session we later ended up running a TS/SI pulp game for quite a while.

If they wouldn't have like the game I would have only been out 4 bucks and a nights worth of play.

as gamers the first thing most of us do when we buy a game is to start tinkering with it, thats part of the fun. If you want to make 1PG more than it is it may or may not hold up depending on your style of play, but as a quick and fun diversion the 1PG system does its job well.
Peace is that brief glorious moment in history when everybody stands around reloading. –Source Unknown

Visit the Lair of the Evil DM
http://evildm.blogspot.com/