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1e on my mind... sell me on neat books I can use with it...

Started by Herne's Son, May 31, 2015, 12:05:37 AM

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Herne's Son

I've been running a BFRPG game for a few months now, and recently decided to dig out all my old AD&D 1e books to add some content to the game. Now I'm thinking about starting up an AD&D 1e game later this summer with some pals.

Because of that, I splurged and picked up a ton of second-party OSR books during Lulu's last sale. Now I'm wondering if there are any other great books out there I should know about, and consider picking up at some point. Here's what I just got:

Old School Adventures™ Accessory CC1: Creature Compendium
d30 DM Companion
d30 Sandbox Companion
Petty Gods: Revised & Expanded Edition (Casewrap Hardback)
First Edition Fantasy: OSRIC Unearthed
Monsters of Myth
OSRIC 2.2 (HC)
First Edition Fantasy: Dungeon Hazards
Malevolent and Benign: A First Edition Bestiary
The Wilderness Alphabet (paperback)

And then I've got all the old TSR hardcovers, plus Battlesystem, the two Books of Lairs, and some other assorted doodads.

I'm not really interested in adventures, but any other cool sourcebooks, I'd love to hear about them. Thanks!

Spinachcat

If you are looking for TSR era suggestions, here's what I consider their best:

1) Fiend Folio (I've based whole campaigns on only these beasties)

2) Planescape setting

3) Dark Sun setting

4) Ravenloft setting

5) Al-Qadim setting

and if you want some gonzo

6) Spelljammer setting

Herne's Son

Thanks! Older stuff is great, but I'm also interested in the cream of the OSR stuff that's compatible, too. Note above I picked up OSRIC, and a bunch of newer 1e-compatible books.

I've got Fiend Folio, and agree it's awesome. The others I'm familiar with, but never looked at too deeply. I've always been more interested in making my own game worlds than using prefab ones. Honestly, I'm too lazy to use someone else's material. I've found it's a lot easier for me to slap my own ideas together than try and remember someone else's. :D

The campaign setting I'm working on is sort of a gritty S&S weird fantasy game. I pitched it to some friends as:

"Imagine a Mad Max-style fantasy world, but the Apocalypse was the Fall of Atlantis instead of a NBC war."

I've jokingly referred to it as my homage to 80s S&S films, Ray Harryhausen monster movies, Moorcockianisms, and Rodney Matthews album covers.

Kellri

Kellri\'s Joint
Old School netbooks + more

You can also come up with something that is not only original and creative and artistic, but also maybe even decent, or moral if I can use words like that, or something that\'s like basically good -Lester Bangs

JeremyR

I would say consider Anomalous Subsurface Environment. While it's a module/setting, it's got a lot of stuff you might want to use for a post apocalyptic fantasy setting.

There is also Mad Monks of Kwantoom, which is sorta a module/setting, but features a huge amount of new asian monsters (and classes). (It's for LL, but the Advanced Edition LL)

Along similar lines, there is VA Valley of the 5 Winds (by the guy who did the Creature Compendium) which is basically about sand box gaming with a mongol/steppe barbarian theme. If that appeals to you, that's a must have. (If not, well, not so much).

I also am a fan of Charles Rices Old School Magic and OSRIC Unearthed, which adds a bunch of new classes. But then I like new classes...

Chainsaw

Matt Finch's Tome of Adventure Design might be helpful. You can order the Swords & Wizardry version, which is very compatible with OSRIC.

Astonishing Swordsmen & Sorcerers of Hyperborea, Jeff Talanian's swords, sorcery and weird fantasy retro-clone has a "micro setting" included in the main game books that you might find useful as a distant island or netherworld. Hyperborea's basically an Dungeons & Elder Things mash-up of Robert E. Howard, Clark Ashton Smith and HP Lovecraft influence set in an Alaska-like environment. There are also plenty of related monsters and magical items. The box set's $50, but I think the PDF's only $8.50 on RPG Now. The gazetteer, monsters and magic-items alone are probably worth buying the PDF.

Other great stuff's already been mentioned - Monsters of Myth, Malevolent and Benign, Kellri's CDD books, ASE etc.

S'mon

Quote from: Herne's Son;834112The campaign setting I'm working on is sort of a gritty S&S weird fantasy game. I pitched it to some friends as:

"Imagine a Mad Max-style fantasy world, but the Apocalypse was the Fall of Atlantis instead of a NBC war."

I've jokingly referred to it as my homage to 80s S&S films, Ray Harryhausen monster movies, Moorcockianisms, and Rodney Matthews album covers.

Hmm, in that case you might wish to check out Venger Satanis' stuff - Liberation of the Demon Slayer, Isles of Purple-Haunted Putrescence, Revelry in Torth - they are as much campaign settings as adventures.

Bloodwolf

Quote from: Chainsaw;834139Astonishing Swordsmen & Sorcerers of Hyperborea, Jeff Talanian's swords, sorcery and weird fantasy retro-clone has a "micro setting" included in the main game books that you might find useful as a distant island or netherworld. Hyperborea's basically an Dungeons & Elder Things mash-up of Robert E. Howard, Clark Ashton Smith and HP Lovecraft influence set in an Alaska-like environment. There are also plenty of related monsters and magical items. The box set's $50, but I think the PDF's only $8.50 on RPG Now. The gazetteer, monsters and magic-items alone are probably worth buying the PDF.

This is an incredible set.  I picked up the pdf a while back, then picked up two of the boxed sets and a pair of adventures.  It is rare for me to get the physical version of anything.

Now if I could find players...

The Butcher

#8
Quote from: Chainsaw;834139Astonishing Swordsmen & Sorcerers of Hyperborea, Jeff Talanian's swords, sorcery and weird fantasy retro-clone has a "micro setting" included in the main game books that you might find useful as a distant island or netherworld. Hyperborea's basically an Dungeons & Elder Things mash-up of Robert E. Howard, Clark Ashton Smith and HP Lovecraft influence set in an Alaska-like environment. There are also plenty of related monsters and magical items. The box set's $50, but I think the PDF's only $8.50 on RPG Now. The gazetteer, monsters and magic-items alone are probably worth buying the PDF.

AS&SH had the misfortune of coming out about the same time as DCC and ACKS, but for sheer flavor it's hard to beat. AS&SH is what you'd get if Clark Ashton Smith run AD&D 1e, with H. P. Lovecraft playing an Atlantean Illusionist and Robert E. Howard playing a Kimmero-Kelt Berserker. It's a really cool TSR D&D/OSR rulesets, and the setting is totally sweet. I've even considered a RQ6 conversion.

LouGoncey

go to Dragonsfoot
on the front page is a list of downloads
click on AD&D
scroll down past the adventures and into the articles section
look for an article called ADDICT
download it

It is an overview of AD&D combat and initiative and answers all the questions you get from reading the PH and DMG.

Herne's Son

Quote from: S'mon;834200Hmm, in that case you might wish to check out Venger Satanis' stuff - Liberation of the Demon Slayer, Isles of Purple-Haunted Putrescence, Revelry in Torth - they are as much campaign settings as adventures.

Is his stuff actually any good? I've run into him a few times on various online thingyplaces, and he always seemed to come off as a bit of a nut job. Never bothered looking at his books because of that.

Quote from: JeremyR;834138I would say consider Anomalous Subsurface Environment. While it's a module/setting, it's got a lot of stuff you might want to use for a post apocalyptic fantasy setting.

There is also Mad Monks of Kwantoom, which is sorta a module/setting, but features a huge amount of new asian monsters (and classes). (It's for LL, but the Advanced Edition LL)

Along similar lines, there is VA Valley of the 5 Winds (by the guy who did the Creature Compendium) which is basically about sand box gaming with a mongol/steppe barbarian theme. If that appeals to you, that's a must have. (If not, well, not so much).

I also am a fan of Charles Rices Old School Magic and OSRIC Unearthed, which adds a bunch of new classes. But then I like new classes...

OSRIC Unearthed is the bee's knees (see above where I ordered a hardcopy; actually replacing a previous copy I loaned out and lost years ago). I'll look into Rice's other stuff, as well as the other things above.

Quote from: LouGoncey;834216go to Dragonsfoot
on the front page is a list of downloads
click on AD&D
scroll down past the adventures and into the articles section
look for an article called ADDICT
download it

It is an overview of AD&D combat and initiative and answers all the questions you get from reading the PH and DMG.

Awesome, thanks!

S'mon

Quote from: Herne's Son;834237Is his stuff actually any good? I've run into him a few times on various online thingyplaces, and he always seemed to come off as a bit of a nut job. Never bothered looking at his books because of that.!

There are loads of reviews in the Reviews section here - Pundit's seem objective.
http://www.therpgsite.com/forumdisplay.php?f=37