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10 reasons why every OSR fan needs to get in on the TFT kickstater

Started by Larsdangly, August 09, 2018, 02:13:43 PM

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Kuroth

Quote from: Weru;1052524hey, Lars you mention it in your rpgnet review discussion thread, but did you review Raedwald? Just, ya know, curious. :D
Raedwald alone is reason to get Heroes and Other Worlds!  Extremely well done Weru.  I hope Jackson has reached out to the Brandons to perhaps write an adventure or supplement for Fantasy Trip, rather than some other type of discussion with them.

Weru

Quote from: Kuroth;1052528Raedwald alone is reason to get Heroes and Other Worlds!  Extremely well done Weru.  I hope Jackson has reached out to the Brandons to perhaps write an adventure or supplement for Fantasy Trip, rather than some other type of discussion with them.

Thank you, I appreciate that. It would be great if SJG published some of Christopher's HOW stuff. Chris is very passionate about TFT, has championed it via HOW throughout the wilderness years, does good work, and is an all round top bloke and great to work with. A real gent.

Kuroth

Quote from: Weru;1052530Thank you, I appreciate that. It would be great if SJG published some of Christopher's HOW stuff. Chris is very passionate about TFT, has championed it via HOW throughout the wilderness years, does good work, and is an all round top bloke and great to work with. A real gent.
Well said Weru.  I'll drink to that!

Donsr

My broher  Got  me into Melee  and Wizard  when  they first came out... I still have my Games  and the  advance books. I used to  write  my own solo games...including  one I tried to get  accepted by another  game CO  that was close to TFT  style....Its massive, with  a  few changing rooms  and the 'quest' part changes from game to game.. fell short though because of  editing,..and I never  tried to re-edit after my wife passed...I look forward to susing it  with  the  new  games to see how it works.

WillInNewHaven

Quote from: AsenRG;1052469Yeah, they did:).


Can't fault you for that. But then KS isn't really for you, which is a shame!

Either way, you can always wait for the product to hit the shelves (which might be virtual shelves, but most products have a POD option;)).

For an grumpy old fart curmudgeon, I'm pretty comfortable with e-books, so that's the format I will probably get.  I used the first version to modify the "D&D" campaign I was running way back then and there is probably "legacy code" from it in my current rules. I will be interested in seeing the update.

thedungeondelver



What if I don't give a shit about TFT.

edit: *facepalm*  I'm sorry, you said OSR, not old school gamer.  Sorry, I misunderstood you.
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

philreed

Quote from: thedungeondelver;1052552What if I don't give a shit about TFT.

You probably won't want to learn more, then, about the game.
 

philreed

Quote from: Larsdangly;1052509I get it. The concrete tactical nature of 'canonical' TFT is really one of those things you are either up for or not.

It kinda makes me think of Descent . . . but from before Descent's time.
 

Silver Fox

Quote from: Larsdangly;1052473HOW is a more complicated comparison because its creator put out an unbelievable shit ton of material in the form of monster and spell books and conversions of D+D settings. I wrote a long, detailed review you can find on rpg.net. The punch line is its a good game, but it has a couple of differences that make it incompatible with either Legends or canonical TFT. The introduction of an Endurance stat; quite different ranges of core stats; different requirements for weapons. And, it drops the hex-map based movement and maneuver in combat, which is a lot of what makes TFT. It also has some peculiarities that just look to me like design errors (the weapon tables - both original and revised - are weirdly statted, with most of the weapons clearly worse than one or two favored ones). It is a game that looks pretty good and has a lot of 'stuff' in it, but I stopped playing soon after I tried it out. Also, you will spend as much on it as you would buying TFT. And it seems to be out of development for a couple of years (at least), so it might now be abandoned.

Hi, Lars. I appreciated your review of Heroes & Other Worlds. It convinced me to purchase HoW when I was on the fence. I very much enjoy using TFT (have done so since the Metagaming modules first came out), but I also appreciate many of the changes that HoW has made that have made it a bit more to my liking for longer campaign play (e.g., adding the Endurance stat, etc.). However, I do recall your mentioning in your review your concern with the weapons table, and now you have repeated that concern here in this thread. Could you explain what you see as the problem with them? I'm not asking to challenge, but am genuinely curious from a game design perspective what's at stake with the changes HoW made. I can clearly see that they're different in Strength requirements and in Damage rolls, but I'm not quite grasping the significance in the differences and why it might adversely affect gameplay. I'd appreciate your insight.

JLynn

Quote from: JeremyR;10524004 Reasons not to:
1) Other companies have produced retro-clones of TFT (and adventures), companies that do it for the love of the game and not Kickstarter money

What an odd thing to say.  SJG is not Wizards of the Coast with $$$ up the wazoo.  Re-launching TFT is a BIG project, and this gives them the necessary capital to get it moving.  

Quote from: JeremyR;10524002) Much of TFT's marketing (still to this day) is "D&D sucks!" which frankly was trite in the late 1970s.

I really haven't seen that much, except in response to asshats who dis TFT by claiming IT sucks and D&D is the one twue way.  Overall, the main selling points seem to be; Fast, fun and elegant, not "not D&D."

Quote from: JeremyR;10524003) SJ loved TFT so much that he took what, 30 years to get it back? Is he even into RPGs anymore? When was the last time he personally wrote something for GURPS? Hell, does anyone produce anything for GURPs anymore? Seems kinda dead.

Really?  Educate yourself, man.  We have these things in America called Copyright laws, and since he'd sold Copyright to Metagaming back in about 1980, he couldn't legally touch TFT.  Under the Copyright laws, however, if an author has not received any remuneration from a property for 35 or more years, then the author can seek to have his rights restored.  Which is what Steve Jackson did.  I don't know how you speed that process up, but apparently you do, so please share.  Also, on GURPS, Dungeon Fantasy Kickstarted last year, and has had a slew of new products coming out over this past year.  Just because you aren't paying attention doesn't mean things aren't happening.

Quote from: JeremyR;10524004) While TFT is a fun enough micro-game of arena combat, and works fine for "programmed" adventures, it kinda sucks as an actual RPG (though better than GURPS)

Different strokes, and all that jazz, but since my experience differed vastly in terms of the quality of the RPG experience from yours, I'll just go ahead and chalk your experience up to lousy GM-ing.

Ramsp33d

Quote from: philreed;1052409Support will depend on success. At the moment, the project is performing well enough that we have started notes/discussions for an expansion to take to Kickstarter in early 2019, after we have shipped this game to project backers.

Shameless!
 
Phil's being modest.  The Fantasy Trip is probably one of the best supported (re-)releases ever.  Visit your favorite game store and peruse all the GURPS books full of setting and story and other generic gaming goodness, much of which works perfectly well in TFT.  Spend some time online at Warehouse 23 browsing the GURPS digital background books and other content.  Other folks have already mentioned the many TFT fan websites with fun discussions, articles and adventures.  Don't forget existing third party generic content -- my group had great fun adventuring in the Columbia Games HARN universe with its gorgeous maps and Encyclopedia Harnica, while using MELEE, WIZARD and ITL for our game mechanics.  

The people who created all that fun content now know who to go to for legal permission to produce licensed and other products in the TFT universe.  That's HUGE.  I'm hoping third party content becomes at least as big as the SJG content.  It's not impossible.  We probably won't hear much about it until after the KICKSTARTER clears its finish line and we're all drooling on our keyboards as we dig into the PDF.

Omega

Quote from: Brad;1052447I see all the trolls and curmudgeons came out to protest the existence of TFT Kickstarter. God forbid someone actually want to republish a cool game.

It is the how of it and some may be still irked about some of SJGs past behavior over reprints or even stuff not theirs. Yeah.

Its nice to see it get a reprint and looks like they even got Liz to do some more art.

philreed

Quote from: Omega;1052595Its nice to see it get a reprint and looks like they even got Liz to do some more art.

Liz has been fantastic to work with! And she really got into the project, doing more work than we first expected.
 

Kuroth


Weru

Quote from: Kuroth;1052649Are you guys talking about Liz Danforth?

Yes, Liz Danforth did artwork and tokens for the original. I'm a big fan of hers as Tunnels & Trolls was my first game. Love her work.