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What Board / Card Games are you playing right now?

Started by Summon666, May 15, 2023, 06:12:01 AM

Previous topic - Next topic

weirdguy564

BattleTech Alpha Strike. 



It is the mass combat system for the complex BattleTech board wargame.  Instead of 4vs4 'mechs with all kinds of stats, Alpha Strike simplified the game so you have about 4-5 stats that all fit on a playing card.  You can have a lot more units, or keep it small and play a game in a reasonably quick time. 

Even my kindergarten aged son can play.

I'm glad for you if you like the top selling game of the genre.  Me, I like the road less travelled, and will be the player asking we try a game you've never heard of.

Rox

I developed a liking for the LoTR movie TCG, I find it one of the most beautiful card games. I really like the cardboard design.

Besides that, still into Magic the Gathering but (mostly) with old cards, and I hardly buy cards anymore (if I really must buy something, so no money for Hasbro/Wizards.
The only good card in that damned literal planet of hats set

Crusader X

Quote from: weirdguy564 on March 25, 2024, 05:23:45 PMBattleTech Alpha Strike. 

It is the mass combat system for the complex BattleTech board wargame.  Instead of 4vs4 'mechs with all kinds of stats, Alpha Strike simplified the game so you have about 4-5 stats that all fit on a playing card.  You can have a lot more units, or keep it small and play a game in a reasonably quick time. 

Even my kindergarten aged son can play.



How many players does the game support?

HappyDaze

Quote from: Crusader X on June 09, 2024, 10:54:34 AM
Quote from: weirdguy564 on March 25, 2024, 05:23:45 PMBattleTech Alpha Strike. 

It is the mass combat system for the complex BattleTech board wargame.  Instead of 4vs4 'mechs with all kinds of stats, Alpha Strike simplified the game so you have about 4-5 stats that all fit on a playing card.  You can have a lot more units, or keep it small and play a game in a reasonably quick time. 

Even my kindergarten aged son can play.



How many players does the game support?
As many as you want, but the game does best when the players are grouped into two sides/teams. You can have more than that, but then initiative can be a little overly decisive (the "loser" in initiative is likely to get grouped up on by multiple initiative "winners").

HavenWatts

Right now, I'm knee-deep in some serious board and card game action. Let me break it down for ya!

HavenWatts

First off, gotta give a shoutout to my main squeeze, solitaire. It's like my go-to when I need some chill time, y'know? Nothing beats kicking back with a deck of cards and zoning out for a bit. Plus, it's the perfect game for when you're flying solo and need a little me-time.

But wait, there's more! Lately, I've been getting down with some classic board games like Monopoly and Scrabble. There's just something about the nostalgia factor that gets me every time. Plus, it's a great way to bond with friends and family over some friendly competition.

Ratman_tf

Hearing some buzz about Arcs.

https://boardgamegeek.com/boardgame/359871/arcs

From what I can tell, it's a galactic conquest "lite" game with trick taking as the core mechanic.

As someone who loves Twilight Imperium, but can't argue when someone doesn't want to commit to a 12 hour game, I'm kinda interested in this.
The notion of an exclusionary and hostile RPG community is a fever dream of zealots who view all social dynamics through a narrow keyhole of structural oppression.
-Haffrung

Trond

Right now, very old school: backgammon

But I also like Hadrian's Wall

Also: let me know if anyone here likes Fallen Land. I'm thinking about getting it

I

Quote from: Trond on August 03, 2024, 09:02:42 AMAlso: let me know if anyone here likes Fallen Land. I'm thinking about getting it

I love "Fallen Land."  It's pretty much my favorite boardgame, though I guess it really ties with "Fortune and Glory."  I think anybody who likes both RPGs and post-apocalyptic stuff would like it.  It looks complicated at first glance, but it's actually very intuitive and easy, and has one of the best rulebooks I've ever seen (well-written, well-organized and indexed, with lots of examples).  It definitely generates a narrative that the players will be discussing long after the game has finished.

Trond

Quote from: I on August 03, 2024, 10:41:38 PM
Quote from: Trond on August 03, 2024, 09:02:42 AMAlso: let me know if anyone here likes Fallen Land. I'm thinking about getting it

I love "Fallen Land."  It's pretty much my favorite boardgame, though I guess it really ties with "Fortune and Glory."  I think anybody who likes both RPGs and post-apocalyptic stuff would like it.  It looks complicated at first glance, but it's actually very intuitive and easy, and has one of the best rulebooks I've ever seen (well-written, well-organized and indexed, with lots of examples).  It definitely generates a narrative that the players will be discussing long after the game has finished.

Hmm, Fortune and Glory looks pretty cool. Which one of the two is simpler? I sometimes find people's eyes glaze over at a certain point when the game gets too complicated.

I

Quote from: Trond on August 04, 2024, 10:54:55 AM
Quote from: I on August 03, 2024, 10:41:38 PM
Quote from: Trond on August 03, 2024, 09:02:42 AMAlso: let me know if anyone here likes Fallen Land. I'm thinking about getting it

I love "Fallen Land."  It's pretty much my favorite boardgame, though I guess it really ties with "Fortune and Glory."  I think anybody who likes both RPGs and post-apocalyptic stuff would like it.  It looks complicated at first glance, but it's actually very intuitive and easy, and has one of the best rulebooks I've ever seen (well-written, well-organized and indexed, with lots of examples).  It definitely generates a narrative that the players will be discussing long after the game has finished.

Hmm, Fortune and Glory looks pretty cool. Which one of the two is simpler? I sometimes find people's eyes glaze over at a certain point when the game gets too complicated.

I'm guessing that they are about equally complicated, but Fallen Land has the better-written, clearer rules.  (Not that the F & G rules are bad).  Both generate a narrative, use dice and have luck swings as well as skill. (People who hate luck should avoid these games, just as they should avoid RPGs).  It really boils down to whether your players prefer post-apocalyptic or "Indiana Jones."  My group never had any issue playing Fortune & Glory, they all love it, but I've only ever played Fallen Land with one other player so can't really judge on that one.  Both can be played solo as well, if that's a selling point.  Fortune & Glory can be played competitively or co-op, but Fallen Land can be that way as well -- you can make alliances with other players if you wish.  In Fortune & Glory you play one character; in Fallen Land, you have a team of five adventurers (who may die, desert, etc. to be replaced by other adventurers).  Some Youtube reviews/ how to play videos would probably help you make up your mind.

Trond

Quote from: I on August 04, 2024, 11:27:28 AM
Quote from: Trond on August 04, 2024, 10:54:55 AM
Quote from: I on August 03, 2024, 10:41:38 PM
Quote from: Trond on August 03, 2024, 09:02:42 AMAlso: let me know if anyone here likes Fallen Land. I'm thinking about getting it

I love "Fallen Land."  It's pretty much my favorite boardgame, though I guess it really ties with "Fortune and Glory."  I think anybody who likes both RPGs and post-apocalyptic stuff would like it.  It looks complicated at first glance, but it's actually very intuitive and easy, and has one of the best rulebooks I've ever seen (well-written, well-organized and indexed, with lots of examples).  It definitely generates a narrative that the players will be discussing long after the game has finished.

Hmm, Fortune and Glory looks pretty cool. Which one of the two is simpler? I sometimes find people's eyes glaze over at a certain point when the game gets too complicated.

I'm guessing that they are about equally complicated, but Fallen Land has the better-written, clearer rules.  (Not that the F & G rules are bad).  Both generate a narrative, use dice and have luck swings as well as skill. (People who hate luck should avoid these games, just as they should avoid RPGs).  It really boils down to whether your players prefer post-apocalyptic or "Indiana Jones."  My group never had any issue playing Fortune & Glory, they all love it, but I've only ever played Fallen Land with one other player so can't really judge on that one.  Both can be played solo as well, if that's a selling point.  Fortune & Glory can be played competitively or co-op, but Fallen Land can be that way as well -- you can make alliances with other players if you wish.  In Fortune & Glory you play one character; in Fallen Land, you have a team of five adventurers (who may die, desert, etc. to be replaced by other adventurers).  Some Youtube reviews/ how to play videos would probably help you make up your mind.

Sounds good, and thanks for your thoughts. I guess I have to ask: is there a difference in wokeness?

I

Quote from: Trond on August 04, 2024, 07:21:49 PM
Quote from: I on August 04, 2024, 11:27:28 AM
Quote from: Trond on August 04, 2024, 10:54:55 AM
Quote from: I on August 03, 2024, 10:41:38 PM
Quote from: Trond on August 03, 2024, 09:02:42 AMAlso: let me know if anyone here likes Fallen Land. I'm thinking about getting it

I love "Fallen Land."  It's pretty much my favorite boardgame, though I guess it really ties with "Fortune and Glory."  I think anybody who likes both RPGs and post-apocalyptic stuff would like it.  It looks complicated at first glance, but it's actually very intuitive and easy, and has one of the best rulebooks I've ever seen (well-written, well-organized and indexed, with lots of examples).  It definitely generates a narrative that the players will be discussing long after the game has finished.

Hmm, Fortune and Glory looks pretty cool. Which one of the two is simpler? I sometimes find people's eyes glaze over at a certain point when the game gets too complicated.

I'm guessing that they are about equally complicated, but Fallen Land has the better-written, clearer rules.  (Not that the F & G rules are bad).  Both generate a narrative, use dice and have luck swings as well as skill. (People who hate luck should avoid these games, just as they should avoid RPGs).  It really boils down to whether your players prefer post-apocalyptic or "Indiana Jones."  My group never had any issue playing Fortune & Glory, they all love it, but I've only ever played Fallen Land with one other player so can't really judge on that one.  Both can be played solo as well, if that's a selling point.  Fortune & Glory can be played competitively or co-op, but Fallen Land can be that way as well -- you can make alliances with other players if you wish.  In Fortune & Glory you play one character; in Fallen Land, you have a team of five adventurers (who may die, desert, etc. to be replaced by other adventurers).  Some Youtube reviews/ how to play videos would probably help you make up your mind.

Sounds good, and thanks for your thoughts. I guess I have to ask: is there a difference in wokeness?

Fallen Land isn't woke in the slightest. The only thing that smacks of political correctness in Fortune and Glory is that Nazis are one of the main villains (not the only ones though), and there's a Chinese character who is all concerned about them but the Japanese who are, you know, INVADING HER COUNTRY AND KILLING 8,000 CHINESE PER DAY are not even mentioned.  Also, a Soviet scientist is one of the good guys, which in the 1930s is very questionable because at that time Stalin had killed millions whereas Hitler had hardly killed anybody yet.  On the plus side, swastikas are all over the game and the designers refused to bow to political pressure by using the iron cross symbol usually substituted for it.  It's not that I love swastikas, but they are the historically correct symbol and it irritates me when they are replaced just to appease fragile snowflakes.  To be fair, Indiana Jones movies don't make a big deal out of Soviets or Japanese either, so the game is in keeping with them.  I wouldn't rule out Fortune and Glory on a political basis.








Trond

Heh 😊 that's the kind of thing that annoys me too, although this sounds relatively minor as you say. (This sort of lame view of other cultures reminds me of a much worse case: the movie The Eternals, where every historical scene from America showed USA=racists+slavery but when they showed Babylon everyone was just chilling and partying. Because nothing bad ever happened in ancient Mesopotamia 🤪)

Cathode Ray

Creator of Radical High, a 1980s RPG.
DM/PM me if you're interested.