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Warmachine Mk2 On Maptools

Started by Facelesspriest, June 20, 2011, 01:30:49 PM

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Facelesspriest

I have finished a framework for warmachine, including all the units from the core book for maptools. Each of the units has its macros for attacks/spells/skills and so on.

I'm hopeing to teach people how to play as well as meet players :). Of course you are also welcome to just see how it is and give me your opinion!

Here are some youtube links to warmachine, what its like and how it plays.
videos to watch
   how to play warmachine part 1 http://www.youtube.com/watch?v=dwl8lwhvOgw
      (remind to ignore hordes)
   how to play warmachine part 2 http://www.youtube.com/watch?v=T8mfveSkdXc&feature=fvwrel
      (remind to ignore hordes, and/or skip to 2:45)
   how to play warmachine part 3 http://www.youtube.com/watch?v=a_-jr3tHDS0&feature=fvwrel
      (though this is mostly about hordes, it does explain about damage and free strikes)

See my sig for ways to contact me
Arthur C Clarke-any sufficiently advanced science is indistinguishable from magic
Aim-Cerebreturns
Steam-trentep
Email-justin@mcclesky.com

Ghost Whistler

tempting.

i suppose wargaming through some online medium is a rather obvious solution for many players.
"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.

Facelesspriest

most people seem to perfer vassal just becuase it already has a community and because it is supporterd by PP themselves, however I dislike that it dons't use macros and in general just functions as a table top. Though that is why PP supports it...
Arthur C Clarke-any sufficiently advanced science is indistinguishable from magic
Aim-Cerebreturns
Steam-trentep
Email-justin@mcclesky.com

Ghost Whistler

I saw the mk2 Prime rulebook in the LGS (that doesn't sell wargames at all so lord know why they stocked this). It looks really nice and cheap(ish). But there's the inevitable expense in codex books (or whatever the warmachine equiavalent is), then there's a supplement called Wrath which inevitably you'll need.

Then there's the problem of buying and painting (ugh) the figures and finding players.
"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.

DominikSchwager

Quote from: Ghost Whistler;465390I saw the mk2 Prime rulebook in the LGS (that doesn't sell wargames at all so lord know why they stocked this). It looks really nice and cheap(ish). But there's the inevitable expense in codex books (or whatever the warmachine equiavalent is), then there's a supplement called Wrath which inevitably you'll need.

Then there's the problem of buying and painting (ugh) the figures and finding players.

Actually you don't need the supplements or codex books to play warmachine. Your figs come with all the rules needed and quite a few people I game with don't even own the core rules. Warmachine is nice that way.
Of course painting an army doesn't get any easier just cause you don't need to buy a bunch of books, so there is that ;-)

Ghost Whistler

Interesting to know, but having looked at the prices the miniatures are too much for me to afford, even without the rules - and that assumes i'd know what's worth buying. It was easier with ccg's because the parts that were worth owning were all labelled 'rare' :D
"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.

Blackhand

We've recently started a new campaign and army building initiative for Warmachine at my club also.  We're really digging on how fast it plays and the cool setting.

Once you get into it it's more like a CCG in that you look for specific synergies and combos and build your army around that more than an army for Warhammer or Flames of War.

Ghost Whistler, as far as miniature games goes, Warmachine is not only one of the better supported and popular, but also one of the cheapest to get into.  A fifteen point skirmish army will set you back between $50 and $100 USD.  Wrath is not going to be nescessary at all, it just advances the story and adds some new units - War Engines.  Even if you want the units in that book, you can just buy the model - they come with the stats.

As far as what is worth getting - get what you think looks cool.  Even though it's got some design choices that feel like CCG mechanics, it's a miniatures game.  There aren't really any fail choices you can make, unlike say, MTG.
Blackhand 2.0 - New and improved version!

Ghost Whistler

Maybe if i had more money and more opportunities to play. It does look good and I'm certainly not critical of the product as the main rulebook looks stunning productionwise.
"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.

Ghost Whistler

If the units come with stat cards, what's the point of the faction books, and what are the units in the main rulebook?
"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.

DominikSchwager

Well there isn't a whole lot of point to the faction books despite them having everything in one place and some nice fluff on top of it.
The corebook has some "units to get you started".

Facelesspriest

The main rulebook has 4 factions and a litlte under 20 units each, as well as the rules and a decent amount of fluff.

However i would like to remind people, especialy people complaining about price. I am trying to start a warmachine game on MAPTOOLS, the online table top program, meaning it wouldn't cost you anything. And the rules are simple enough plus there are enough videos online to learn it quite well after a game or 2 :)
Arthur C Clarke-any sufficiently advanced science is indistinguishable from magic
Aim-Cerebreturns
Steam-trentep
Email-justin@mcclesky.com

Blackhand

Quote from: Ghost Whistler;465534If the units come with stat cards, what's the point of the faction books, and what are the units in the main rulebook?

Setting material, mostly.


Quote from: Facelesspriest;465549However i would like to remind people, especialy people complaining about price. I am trying to start a warmachine game on MAPTOOLS, the online table top program, meaning it wouldn't cost you anything. And the rules are simple enough plus there are enough videos online to learn it quite well after a game or 2 :)

One has to ask - why?  Do you not have enough support in your community for a wargame like this?
Blackhand 2.0 - New and improved version!

Ghost Whistler

#12
I'm not sure I want to play online. It just isn't the same.

There is a new wargame shop, quite a big'un as it goes, in Bristol, UK. I had a look yesterday. I'm not really a wargamer, but given the Venn diagram nature of gaming, there is crossover, and I am interested in some of the ideas (malifaux looks quite intriguing with the fate cards).
The shop is new, but still a bit spartan. They have three floors with the top two for gaming (i think you have to pay). The main floor had some warmachine/hordes stuff, some malifaux stuff (which i'd never heard of), dystopian wars (which i'd never heard of) a small display of Infinity (plus rulebook), with some warhammer at the back. They aren't that far from the city centre Games Workshop either so I'm sure competition will be an issue.
It struck me that wargame shopping is a very strange experience. I have zero interest in painting or building figures, only in the game. If there were preconstructed options it might be different (though probably more expensive). It's not like CCG's where you just buy cards (even accounting for the random bollocks). Here you dont' really know what you need unless you are familiar with the game, have to deal with wysiwyg issues as well as painting and construction - and buying the rules. So i gave up. Lack of regular players doesn't help either.
I find the games intriguing, but I think the hobby as a whole, of which the actual game is but a part, isn't for me right now. Maybe it's easier with the smaller games (ie not warhammer) since there's less fuss with wysiwyg and things like 'bitz'. When i dabbled with 40k in 2008 the lack of help from the GW shop was staggering (once i'd purchased the main rules, that is). I wasn't interested in Assault on Black Ridge/Orcs/SM and trying to play Dark Eldar just put me off the whole thing so I quickly backed out.

(this was a bit of a threadjack, though well intentioned :D)
"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.

Facelesspriest

the road to hell is paved with good intentions :p

I enjoy playing online becuase i can't afford to buy stuff, but also because i have no transportation and I enjoy using maptools. It is defanintly a diffrent game online, but then again all rpgs are and i have been running them online for nearly 20 years now
Arthur C Clarke-any sufficiently advanced science is indistinguishable from magic
Aim-Cerebreturns
Steam-trentep
Email-justin@mcclesky.com

Ghost Whistler

Isn't there supposed to be a warmachine video game coming out - or rather a game set in the IK universe.
"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.