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Video Games: What are you playing?

Started by Piestrio, June 07, 2014, 12:02:29 AM

Previous topic - Next topic

rgalex

Managed to get a copy of LEGO City Undercover and it is indeed a blast.  The cliches, the puns, the destruction, it's all just a good 'ol Lego fun time.

I also grabbed the free version of Driveclub on the PS4.  It looks nice but I seem to really suck at driving.  It is going to take some time to learn the courses and how the starting cars handle before I can really make some progress.

Finally got my Zodiac weapon in FFXIV now I'm on the last leg to make is a Zeta.  The hard part is over, this is just formality at this point.

GreyICE

Xenonauts, Catherine (finally got around to it), Ziggurat, and Dragon's Crown.

My gaming tastes are weird and my console is old.

tenbones

Currently playing: Battlefield 4, Civ IV (multiplayer), XCom: Enemy Within

Elsalvador

I'm terrible, I've just gotten back into WoW again  after breaking the addiction for so long!
El Salvador, The Crescent Plague: Thakrian Warlock
My current RPG obsession, Avalon: The Legend Lives
Available most evenings for a quick pint at The Halfway Tavern

flyerfan1991

Quote from: Elsalvador;846289I'm terrible, I've just gotten back into WoW again  after breaking the addiction for so long!

I did the "free week" thing, but after a couple of days of trying and failing to get into Alterac Valley, I gave it up. It just wasn't grabbing me like I thought it was.

The Butcher

Quote from: Elsalvador;846289I'm terrible, I've just gotten back into WoW again  after breaking the addiction for so long!

You and me, bro. You and me.

Hoping I can sublimate a fraction of my frustration at not playing BC back in the day, by playing WoD. I'm sad like that. :D

Imperator

In my shiny PS4:

These days I just finished both Wolfenstein games (The New Order and The prequel, The Old Blood), and had an absolute blast. Best FPS campaign I've seen in a very long time.

Now I'm playing Thief, and enjoying it, though navigating the City is a fucking nightmare. But the missions are good and the thieving parts are so brilliant.

In my PC:

Installed several things, that didn't stick. My shared Steam library is 400+ titles, so I have a problem :D
My name is Ramón Nogueras. Running now Vampire: the Masquerade (Giovanni Chronicles IV for just 3 players), and itching to resume my Call of Cthulhu campaign (The Sense of the Sleight-of-Hand Man).

Arkansan

Just started playing H1Z1, so far it seems to be a robbery/homicide simulator.

danskmacabre

Just bought "Galactic Survival, Empyrion" last night.
I've been watching You tube videos about and it and it looks really interesting.

Sort of a Space Minecraft, Rust type game. You start on a planet with an escape pod.
you have to build a base, land cruisers, farms.
you can eventually build a space ship, explore space and build space stations..

Looks pretty cool.

The Butcher

#534
The wife and I have been dragged back into WoW for Warlords of Draenor, nearly one year into the expansion (and the new one's already announced), currently we're both contemplating whether to burn our straight-to-level-90 upgrades on the only classes we've leveled all the way to the cap and enjoyed (Warlock for me, Shaman for her) — on a new server where an old friend started a thriving guild, saving the character transfer money — or whether to try our hand at a new class, without having 90 levels' worth of time to learn it.

We're probably engaging the ages-old nerd hobby of overthinking shit, but hey, we don't to throw away our straight-to-WoD ticket. She's trying a Paladin and a Rogue right now, and I'm experimenting with a Hunter and a Shaman... I've always been curious about the Paladin, but my experience with the Warrior (tanking PUGs mostly) made me wary.

Skarg

#535
I tried playing Invisible, Inc.. It's a well-done indie tactical espionage game, which is a genre I like, but has rarely been done well.

Things I like:
  • Has a randomized campaign context where you need to weigh assets and make decisions for your team on a world map, and pick targets to raid.
  • Has tradeoffs and interactions between the levels of play (team members, equipment, funds, world map with targets of different types, tactical situations), so there are meaningful situation-based choices.
  • Has a pretty good turn-based map-based tactical system for sneaking around and doing stuff, including fields of view, facing, and sound, hand-to-hand versus ranged combat, looting and dragging bodies, AI responds to distractions so you can decoy guards, etc.

Things I dislike:
  • The game design is more puzzle-oriented than simulation-oriented.
  • The game design is more gamey than realistic.
  • All objects, whether a rifle, a computer chip, or a key card, take an inventory slot and slow down your character if you carry more than your strength allows, which is  a low number, which seems like a silly annoying limit that doesn't make sense.
  • While most tactical problems make some intuitive sense, there are some artificial limits on taking out guards which seem to be there for gamey design reasons and are weakly supported by the fictional situation. In other words, they want you to mainly sneak around, not overpower and kill your way through the places you raid. So they give pretty much every human guard a wifi pacemaker that will send an alarm signal if he dies. Ok... excessive but I could handle that. But then there seem to usually be very few weapons available which will actually kill anyone. Like I've got three stun guns, a dart gun with two whole knock-out darts, and then a plasma submachinegun which can kill everything in view for one turn, but can only be used once per mission, and takes computer power per kill. Which means whenever I knock someone out, I need to keep moving or go back and re-stun them every few turns, or they get up and keep chasing. Which is workable, but makes no sense, and seems dumb and silly. Why can't I bring handcuffs, or rope, or Handi-Bundlers, or lock them in a closet, or bring a club or blackjack or knife or ordinary pistol, or crossbow. Oh and their guns are fingerprint-locked, so I can't take them... ok well why can't I at least hide their guns while they're stunned, or break the gun, or any other simple disarming action while they are stunned? No, disarming needs a semi-unbelievable high-tech gizmo. I'd like the game a lot more if I could tie up and disarm guards by taking more time - they could provide incentive to sneak by just having more guards, patrols, or reaction forces, and they could give disincentive to kill by making kills attract more lethal counter-reactions. Annoying because otherwise the cause & effect is fairly rational.
  • The level of security starts very low and constantly raises until you face lots of armored goons or robots everywhere which feels gamey and claustrophobic to me.
  • The plot structure seems to be fairly limited and repetitive.
  • The combat results are pretty much all deterministic and gamey, with no random chances.

So it's well-done, but I'm not hooked due to the annoyances and me not liking feeling squeezed by ever-increasing difficulty and puzzleyness.

So I'm back to playing Dominions 4, because it's still the most like what I like.

Oh and the latest patch of Aproaching Infinity seems to have made it even better.

Elsalvador

Got the itch to play some stealth archer in Skyrim and just spent a good 2-3 hours picking off long distance Forsworn. So much fun.
El Salvador, The Crescent Plague: Thakrian Warlock
My current RPG obsession, Avalon: The Legend Lives
Available most evenings for a quick pint at The Halfway Tavern

Chivalric

I'm revisiting Doom, Doom II and the best community based maps/episodes.

A recent discovery is Faster Than Light.  I loved Out There for Android (though it's on steam too) and FTL is just so much more.  On windows though.

Paraguybrarian

On PS4, I'm playing Dragon Age Inquisition.

On the Nvidia Shield Portable, I'm playing the c64 version of Phantasie II, the DOS version of Blood, and the Android port of KotOR. I also habitually play the GBC version of Tetris, Beloko's Doom port, and the ColecoVision port of Zaxxon as time killers on the same device.

The Butcher

#539
Still playing Warlords of Draenor. Went from 90 to 99 in a month, which is slow for WoW standards, but for my wife and I (2-4 hours a week of non-rushed gaming) it feels like we're positively blazing through content. We've played through all of the Frostfire Jungle, Gorgrond and Talador content, and we are now midway through Spires of Arak.

I've been enamorated of the Draenor/Outland lore since BC and I am having an absolute blast with this expansion. Sure, it's a short one, but that just means I get to explore it more thoroughly than any other before it. The followers-and-stronghold endgame (a lifelong obsession of mine in tabletop gaming) is just the cherry on top.

Nevertheless, knowing that 6.2 is the last big patch, totaling three raids, and that the next one is less than a year away, makes me melancholic. I feel WoW's now entered its death spiral in earnest, and I've been playing it on and off (more off than on -- had a huge dry spell between early 2007 and mid-to-late 2011) for most of its lifespan.

I never got to do PvP or raiding for real, or hunt down achievements and transmogs and mounts, or even level up all the classes I wanted. I never did face down Ragnaros in the Molten Core, Onyxia at Blackwing Lair, or Kael'thas at Tempest Keep or the Sunwell. And I probably never will. But it's fine. I even got the wife to join me since 2011, and now we're in a decent, casual-friendly guild for the first time. We had a good run for a couple of eternal n00bz. The wonder I felt as a Level 2 Orc Warrior when I climbed up a hill in Durotar and gazed towards the horizon, or when the wife and I downed (at level 85 and with A LOT of help from serious raiding friends) Illidan and the Lich King, old villains harkening back to our WC3 days... maybe it's just the Admiral Taylor questline at Spires of Arak, but I've been feeling sentimental as fuck.

The day the lights go out, be it in a year or twenty, I'm gonna really miss the old bastard.