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Torchbearer: dungeon exploring and survival simulation

Started by silva, April 24, 2013, 07:54:04 PM

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Brad

QuoteLosing a character sucks. When the inevitable happens, give the player a moment to absorb and perhaps release any emotions that resulted from the incident.

Yes, we wouldn't want another Black Leaf incident.

QuoteIf the primary character is made hungry and thirsty, then all helpers are made hungry and thirsty. There's no lesser condition, so the least condition applies!

So if I'm hungry, my lackeys are hungry, too? Automatically?

QuoteArcanists use a mental inventory system just for spells. At first level, the spell inventory consists of a single slot used to hold a first circle spell. When arcanists cast a spell, it is removed from the inventory until they have the opportunity to replenish their mental inventory during the camp or town phase (see Memorizing Spells below).

Magicians expand their spell slots with each level they gain. Rangers have a choice of leveling benefits: They expand their mental inventory when they choose a spell as a leveling benefit; or if they choose the elven level benefit, they do not gain the spell or the extra mental inventory.

This is a lot better than shitty Vancian magic, that's for sure.
It takes considerable knowledge just to realize the extent of your own ignorance.

One Horse Town

Quote from: Brad;670319This is a lot better than shitty Vancian magic, that's for sure.

:rotfl:

Benoist

What the fuck is this? Is it really from the game?

Rincewind1

Quote from: Benoist;670348What the fuck is this? Is it really from the game?

Are you really surprised? It sounds like something from AW :D.
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

Brad

Quote from: Benoist;670348What the fuck is this? Is it really from the game?

It's from this game called Stock Keeper: Inventory Management. You have lists of stuff on a ledger and decide where and when to send it. Eventually your stores are depleted and you must "rest in an inn" (a euphemism for "contact your distributor") to replenish them.
It takes considerable knowledge just to realize the extent of your own ignorance.

Noclue

Quote from: silva;670265Whats that ZakĀ“s passagem about, really ?

Its in character creation, or some mid-game choice ?

Character creation. Determining starting Nature stat for an elf.

Piestrio

Quote from: Brad;670319Yes, we wouldn't want another Black Leaf incident.

Holy crap.
Disclaimer: I attach no moral weight to the way you choose to pretend to be an elf.

Currently running: The Great Pendragon Campaign & DC Adventures - Timberline
Currently Playing: AD&D

Zak S

#667
QuoteLosing a character sucks. When the inevitable happens, give the player a moment to absorb and perhaps release any emotions that resulted from the incident.
[/I]

I just thought I'd put it there again because it's really funny.
I won a jillion RPG design awards.

Buy something. 100% of the proceeds go toward legal action against people this forum hates.

Piestrio

Quote from: Zak S;670435

I just thought I'd put it there again because it's really runny.

There there Zak, I know you're just upset about the last time you lost a character and are lashing out.

Have you considered therapy?
Disclaimer: I attach no moral weight to the way you choose to pretend to be an elf.

Currently running: The Great Pendragon Campaign & DC Adventures - Timberline
Currently Playing: AD&D

Zak S

Quote from: Piestrio;670436There there Zak, I know you're just upset about the last time you lost a character and are lashing out.

Have you considered therapy?

Well I've thought about it carefully, actually, and I've decided the best response would be to join a web community populated largely by other people having trouble dealing with the fact that they lost characters in games.

Then I'll write my own game, and it'll have lots of rules to make 100% sure that if anyone ever loses a character playing, that death will have meaning and will therefore be special and hippie, like the yearning of the gulls as they soar westward.

Perhaps then, one day, I may find peace.
I won a jillion RPG design awards.

Buy something. 100% of the proceeds go toward legal action against people this forum hates.

Brad

QuoteEvents in the camp phase are driven by the players. The camp phase does not use turns and conditions are not assigned as time passes.
Instead, the players spend checks they've accumulated during the adventure phase to make tests to recover, repair, reequip, regroup or research. Tests in camp are slower paced than those in the adventure phase. They're not moment to moment actions, but rather longer activities like cooking a meal, sleeping off your hurts or drawing a map.

When you spend a check, your friends can help you make your test, even if they don't have any checks themselves. Checks are earned by using your traits against yourself, as described in the Traits chapter.

Once all checks are spent or discarded, the adventure phase recommences.

Yes indeed, the new age of gaming is here. Now instead of wasting time fighting orcs, you roll dice to see how well a meal is cooked or if you slept through the night.

QuoteIf you lost, but took points off your opponent's disposition, you don't come away empty-handed. You compromise with your opponent.

Seriously, what in the fuck...
It takes considerable knowledge just to realize the extent of your own ignorance.

Zachary The First

QuoteLosing a character sucks. When the inevitable happens, give the player a moment to absorb and perhaps release any emotions that resulted from the incident.

GM: Oookay, and that's....(rolls) 28 more points of damage from the poison, plus the Ogre's attack. With an agonized yawlp, Gladius the Ranger passes from this mortal realm. Derek, roll up another....Derek, you ok, man?

Derek: I just...man....

Player 1: It's ok man. We're here for you.

Player 2: We totally understand if you need a minute to absorb this.

Player 1: Yeah, release those emotions. You're among friends. We will talk this out with you, brother, however long it takes.

Derek: I just...I gotta get out of here. This....this...THIS SUCKS.

(Exits the basement, openly sobbing)

Player 1 (to GM): YOU ASSHOLE! You know how what the rulebook says about Absorb/Release time!

Player 2: Yeah, man, it's like you have enough torchlight for the three of us, but never Derek. Resource manage, man--that's what we're here for. And couldn't he have just compromised with the Ogre? Huh? Where's the character-driven play in that?

Player 1: And now he's left! It's been like, 2 minutes, dude! When has he eaten last? He could be HUNGRY and THIRSTY up there!

GM: Well, dammit, how was I supposed to do anything? He didn't give me enough time! And besides, I was trying to calculate how much rope was needed given the number of turns, and then I couldn't remember if his Elf yearned for gulls or wanted grief, and my therapist says I'm still working out my own issues from when you killed my Fighter with that Ennui Golem, so CUT ME A GODDAMN BREAK!

(The group stares angrily at one another, before being interrupted by the sound of a single muffled gunshot from up above).
RPG Blog 2

Currently Prepping: Castles & Crusades
Currently Reading/Brainstorming: Mythras
Currently Revisiting: Napoleonic/Age of Sail in Space

Zak S

Quote from: Zachary The First;670452GM: Oookay, and that's....(rolls) 28 more points of damage from the poison, plus the Ogre's attack. With an agonized yawlp, Gladius the Ranger passes from this mortal realm. Derek, roll up another....Derek, you ok, man?

Derek: I just...man....

Player 1: It's ok man. We're here for you.

Player 2: We totally understand if you need a minute to absorb this.

Player 1: Yeah, release those emotions. You're among friends. We will talk this out with you, brother, however long it takes.

Derek: I just...I gotta get out of here. This....this...THIS SUCKS.

(Exits the basement, openly sobbing)

Player 1 (to GM): YOU ASSHOLE! You know how what the rulebook says about Absorb/Release time!

Player 2: Yeah, man, it's like you have enough torchlight for the three of us, but never Derek. Resource manage, man--that's what we're here for. And couldn't he have just compromised with the Ogre? Huh? Where's the character-driven play in that?

Player 1: And now he's left! It's been like, 2 minutes, dude! When has he eaten last? He could be HUNGRY and THIRSTY up there!

GM: Well, dammit, how was I supposed to do anything? He didn't give me enough time! And besides, I was trying to calculate how much rope was needed given the number of turns, and then I couldn't remember if his Elf yearned for gulls or wanted grief, and my therapist says I'm still working out my own issues from when you killed my Fighter with that Ennui Golem, so CUT ME A GODDAMN BREAK!

(The group stares angrily at one another, before being interrupted by the sound of a single muffled gunshot from up above).

Whoa. Problematic.
I won a jillion RPG design awards.

Buy something. 100% of the proceeds go toward legal action against people this forum hates.

Piestrio

Quote from: Zak S;670439Well I've thought about it carefully, actually, and I've decided the best response would be to join a web community populated largely by other people having trouble dealing with the fact that they lost characters in games.

Then I'll write my own game, and it'll have lots of rules to make 100% sure that if anyone ever loses a character playing, that death will have meaning and will therefore be special and hippie, like the yearning of the gulls as they soar westward.

Perhaps then, one day, I may find peace.

It's for the best. You need to come to terms with... the incident.
Disclaimer: I attach no moral weight to the way you choose to pretend to be an elf.

Currently running: The Great Pendragon Campaign & DC Adventures - Timberline
Currently Playing: AD&D

Piestrio

Quote from: Zak S;670455Whoa. Problematic.

I just realized that "problematic" serves the same rhetorical function among keyboard crusaders as "controversial" does for evangelical christians.

Now THAT's hilarious.
Disclaimer: I attach no moral weight to the way you choose to pretend to be an elf.

Currently running: The Great Pendragon Campaign & DC Adventures - Timberline
Currently Playing: AD&D