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Torchbearer: dungeon exploring and survival simulation

Started by silva, April 24, 2013, 07:54:04 PM

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Mistwell

I did find their suggestion to make an "Amber Dice Game" pretty funny.

J Arcane

QuotePlus that's a pop at nerdy stereotypes in general, so he's basically alienated a lot of his potential customers in one stroke.

Not really. His fanbase are exactly the kind of un-self-aware "less nerdy than thou" types who never realize when the joke's on them.

It's Nirvana syndrome. The lyrics are dripping with contempt, but the fans are mostly oblivious to it.  

The difference is Crane is far too self-important to risk depriving the world of his "genius" by eating a mouthful of buckshot.
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Rincewind1

One of the admins or moderators should write to the man responsible for D&D Hipster Edition's appearance on Forbes' blogosphere, and send him a link here for a material on "Old time RPG players in outrage about new rpgs". So we can have some press on Lucky Luke's account.

Quote from: The Traveller;649568The whole affair is blatantly trying to ride on D&D's coat tails (Ds and Ds was ixnayed as a name for this opus because of legal concerns) while also attempting to capitalise on the success of Dungeon World, since he's apparently unable to come up with a compelling setting or game by himself, and this place is a major D&D bastion, so I'd have expected a more stirring insult, even given the limitations of twitter. That's the point of such pot shots.

Plus that's a pop at nerdy stereotypes in general, so he's basically alienated a lot of his potential customers in one stroke. Not only lacking in the creativity/originality department and weak at witty repartee, but none too smart on top of all that. I've never heard of this guy previously and don't expect to hear much about him in future, but this particular knock kneed run for the sun is going to be entertaining to watch.

*munches cheetos*
You assume his primary customer base is not composed of people who play RPGs for the deep  creative story creation process, maan.

I've read some of the tweets related to #D&DHipsterEdition. Here was my favourite:

Quote@skinnyghost 14h
Played some #torchbearer tonight. Poor  characters got their asses beat on. They got a bag of copper and I could see tears of joy.

Hyperbole or not, I believe any notion that this game is anything but an ironic, pseudo - counter cultural statement on D&D is gone.
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

Opaopajr

Hmm, I like PBR, Cheetos, and encumbrance. But this game sounds like a convoluted chore. It sounds like "Spelunking: the Dithering," a poseur's attempt to mock with no life in its satire.

When your 'coolness' becomes a joyless, high maintenance job, you're obviously so far away from cool anymore you cannot recognize your own self-inflicted misery.
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Kyle Aaron

#154
Rolling dice, eating cheetos and arguing about rules while pretending to be an elven princess are inherently ridiculous, we don't need some scrawny goateed commie hipster making up a whole string of bullshit to do it.

What we do is ridiculous. This is what makes it fun. I always knew this, but meeting McCracken reminded me of it.

If you take roleplaying games seriously, you end up with something depressing, twisted and stupid, like Poison'd or rpg.net. And yet feel yourself superior to other gamers. Fuck I hate that. You're just a geek like the rest of us.
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Spinachcat

I look forward to playing a demo of this game.

Is it D&D Hipster Edition? Yeah, probably. But that might not keep if from being really fun.

In 2001 and interesting small press RPG showed up called Tomb Reavers. The game had a great concept. You were dirty peasants in an oppressive regime in a stratified society. There was no social mobility and nobody needed any heroes. So the peasants just ate their gruel in sadness....except for you and your crazy ass buddies. You guys robbed the tombs of the dead!

Dungeoneering gear is illegal and no peasant could swagger around big dick style in armor and weapons. So instead, you guys snuck out a night, scrambled to enter a tomb with its guardian monsters, traps and tricks, rob it or die and then if lucky, hide your loot from the authorities until you were successful enough to buy your way up the social ladder (aka endgame).

Here's a review by Clinton R. Nixon.
http://www.rpg.net/news+reviews/reviews/rev_7287.html

I also really enjoy the DCC funnel. There is something really fun about playing the bumbling fools desperately trying to survive, as a counterpoint to many other games where my PC is a badass or where winning is 90%+ assured.

If Torchbearer can give me that experience, it may be great fun. If its a stilted irony fest, then fuck it. But I won't really know until I get to play a demo.

But I still think it should be a boardgame.

Opaopajr

I think the whole teasing of D&D as an insider trying to be an outsider is so insular against something so marginal as to be a pointless effort against a powerless thing. Like shooting fish in a barrel; too much power against impotent things, so tightly packed you can't possibly miss. To do such in the end just looks sad because it is ridiculous.

And the tragedy of this is that the "shooting" effort is rather impotent as well. Ribbing "game design exploration" through encumbrance and lighting rules? That's like using a water pistol to shoot fish in a barrel. Ironic on multiple levels perhaps, but humorless through its needless and self-aware complexity. Brevity is the soul of wit, people.
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

The Traveller

Quote from: Spinachcat;649632I look forward to playing a demo of this game.

Is it D&D Hipster Edition? Yeah, probably. But that might not keep if from being really fun.

In 2001 and interesting small press RPG showed up called Tomb Reavers. The game had a great concept. You were dirty peasants in an oppressive regime in a stratified society. There was no social mobility and nobody needed any heroes. So the peasants just ate their gruel in sadness....except for you and your crazy ass buddies. You guys robbed the tombs of the dead!

Dungeoneering gear is illegal and no peasant could swagger around big dick style in armor and weapons. So instead, you guys snuck out a night, scrambled to enter a tomb with its guardian monsters, traps and tricks, rob it or die and then if lucky, hide your loot from the authorities until you were successful enough to buy your way up the social ladder (aka endgame).
You really need to check out 'I Sell the Dead', a brilliant movie whose plot could have been lifted from the above.
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Rincewind1

Quote from: Spinachcat;649632I look forward to playing a demo of this game.

Is it D&D Hipster Edition? Yeah, probably. But that might not keep if from being really fun.

In 2001 and interesting small press RPG showed up called Tomb Reavers. The game had a great concept. You were dirty peasants in an oppressive regime in a stratified society. There was no social mobility and nobody needed any heroes. So the peasants just ate their gruel in sadness....except for you and your crazy ass buddies. You guys robbed the tombs of the dead!

Dungeoneering gear is illegal and no peasant could swagger around big dick style in armor and weapons. So instead, you guys snuck out a night, scrambled to enter a tomb with its guardian monsters, traps and tricks, rob it or die and then if lucky, hide your loot from the authorities until you were successful enough to buy your way up the social ladder (aka endgame).

Isn't this what Warhammer is about, if you tackle the social strata of the setting with a heavy hand? ;p

Quote from: The Traveller;649634You really need to check out 'I Sell the Dead', a brilliant movie whose plot could have been lifted from the above.

There's also Burke & Hare.
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

Mistwell

#159
Quote from: Spinachcat;649632In 2001 and interesting small press RPG showed up called Tomb Reavers. The game had a great concept. You were dirty peasants in an oppressive regime in a stratified society. There was no social mobility and nobody needed any heroes. So the peasants just ate their gruel in sadness....except for you and your crazy ass buddies. You guys robbed the tombs of the dead!

Dungeoneering gear is illegal and no peasant could swagger around big dick style in armor and weapons. So instead, you guys snuck out a night, scrambled to enter a tomb with its guardian monsters, traps and tricks, rob it or die and then if lucky, hide your loot from the authorities until you were successful enough to buy your way up the social ladder (aka endgame).

Here's a review by Clinton R. Nixon.
http://www.rpg.net/news+reviews/reviews/rev_7287.html

That sounds really fun!

Unfortunately, I can find no way to obtain it.

Spinachcat

Quote from: The Traveller;649634You really need to check out 'I Sell the Dead', a brilliant movie whose plot could have been lifted from the above.

That's a fun movie! I recommend I Sell the Dead to all fans of Warhammer.


Quote from: Rincewind1;649636Isn't this what Warhammer is about, if you tackle the social strata of the setting with a heavy hand? ;p

Yes. You can definitely do it with Warhammer 1e if you limit the careers to those only peasants could achieve. You would have to make the social strata tighter and calm down the outside threats to the Empire.

In Tomb Reavers, the concept was you had to go looking for trouble to find it. It isn't a monster filled world, instead Tomb Guardians are mostly bound to the individual tomb. The threats in the outside world would be town guards, jealous merchants, suspicious nobles and other humans who suspect that you are trying to upset the "natural order" of the Empire.

It would play fine with RuneQuest as well. What Tomb Reavers did nicely was design a CR style chart for dungeon creation and had built in world concepts for why some dungeons were "low level", aka belonged to lesser nobles who could not afford the luxuries such as really powerful magic traps and major monsters.

Quote from: Mistwell;649707That sounds really fun!
Unfortunately, I can find no way to obtain it.

It was on Jhkim's website previously. He posts here so shoot him a PM.

casek

hey guys, you could, you know just... not play the game ever maybe.  i mean, if it's that painful and all that.  i mean do you guys carry around a blacklist of shit you're not supposed to play because it doesn't meet a set of ridiculous non-criteria?

Black Vulmea

And so, the butthurt begins.

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ACS

casek

Quote from: Black Vulmea;649842And so, the butthurt begins.

i mean... not really? i don't play any of crane's stuff but i'm also not a d&d guy either? i just don't get the outcry, it makes no sense.  just don't... play it?  get mad about something else?

Quote from: Black Vulmea;649842Welcome to the adult swim.

what

The Traveller

Quote from: casek;649838hey guys, you could, you know just... not play the game ever maybe.  i mean, if it's that painful and all that.  i mean do you guys carry around a blacklist of shit you're not supposed to play because it doesn't meet a set of ridiculous non-criteria?
I was on the bus to Dublin a couple of weeks back, it's much cheaper than driving when you look at tolls and fuel costs etc, and there was this American guy sitting behind me chatting up one of his countrywomen. He said the word "like" on average once every 7 seconds for a solid half an hour. I know because I calculated it as a matter of scientific interest, using a stopwatch and the back of an envelope.

I read the above post in the voice of that man.

Anyway it feels like more of an atmosphere of mild ennui than any particular rage. Nobody really cares.
"These children are playing with dark and dangerous powers!"
"What else are you meant to do with dark and dangerous powers?"
A concise overview of GNS theory.
Quote from: that muppet vince baker on RPGsIf you care about character arcs or any, any, any lit 101 stuff, I\'d choose a different game.