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Torchbearer: dungeon exploring and survival simulation

Started by silva, April 24, 2013, 07:54:04 PM

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crkrueger

Quote from: estar;649350Because in the end when people want to play D&D they are going to play D&D and not something like it.

You're missing the point.  The audience are people who wouldn't touch D&D with a ten foot bat penis.  The OSR however, has limelight and mindshare and so the new front of the Memetic War is opened.
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One Horse Town

Quote from: CRKrueger;649376You're missing the point.  The audience are people who wouldn't touch D&D with a ten foot bat penis.  The OSR however, has limelight and mindshare and so the new front of the Memetic War is opened.

Well, at least now that there will be a game all about dying in a ditch full of shit, some people will stop calling WFRP that game.

Spinachcat

Quote from: ZWEIHÄNDER;649240Forgist or not, it made Forbes. That's a good sign from a sales perspective, even if it pisses off the old guard.

Forbes??? It's so weird. Why Forbes???

But hot damn, kudos to Luke Crane for the PR.


Quote from: The Ent;649287A kinda meta game about dungeoncrawlers could be fun mind, but only as a break from other Games (like once a Year or something).

Exactly why it would be more fun as a boardgame that you broke out every few months.

thedungeondelver

Quote from: Spinachcat;649421Forbes??? It's so weird. Why Forbes???

But hot damn, kudos to Luke Crane for the PR.

Forbes has had a "geek" section for a while now.
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Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

J Arcane

QuoteForbes??? It's so weird. Why Forbes???

But hot damn, kudos to Luke Crane for the PR.

It's the "contributors" section, which is nothing but people's personal blogs made to look like official Forbes news posts.  I could write a "news" story on Forbes if I could be arsed to.
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Jason Coplen

Quote from: Spinachcat;649421Forbes??? It's so weird. Why Forbes???

But hot damn, kudos to Luke Crane for the PR.

Almost anyone can have a blog there. It doesn't mean anything other than some blogger there blogged about it.
Running: HarnMaster and prepping for RQ 3.

StormBringer

Quote from: One Horse Town;649378Well, at least now that there will be a game all about dying in a ditch full of shit, some people will stop calling WFRP that game.
I will never stop calling WFRP that game.
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Imperator

It is very sad to see the schizophrenic love-hate relationship these people have with RPGs. Seriously, a few months ago Luke Crane was posting APs from his Moldvay's game and praising both the game and B2 to high heaven. No they're adoing the effort of designing a game that will do exactly the same thing D&D did if you only could be bothered with using the actual rules. Or MERP. Or RQ.

Well, we'll see. The guy has very good ideas and I like BW, some things from it I have used in other games. Wait and see.
My name is Ramón Nogueras. Running now Vampire: the Masquerade (Giovanni Chronicles IV for just 3 players), and itching to resume my Call of Cthulhu campaign (The Sense of the Sleight-of-Hand Man).

Spinachcat

Quote from: J Arcane;649424I could write a "news" story on Forbes if I could be arsed to.

Start arsing yourself!

Here's the thing guys. I get it that "any blogger" can spew on Forbes.com, but I imagine such knowledge isn't commonplace to most gamers. Just imagine if you had a small game in the FLGS where you quoted a review on Forbes.com on the back? That's useful PR.

estar

Quote from: CRKrueger;649376You're missing the point.  The audience are people who wouldn't touch D&D with a ten foot bat penis.  The OSR however, has limelight and mindshare and so the new front of the Memetic War is opened.

And yet they are focusing on some of the very things about D&D that cause many not to touch it with a ten foot pools. And yes I realize that there is a possibility that they could have a new take on resource management that would be fun.

Having a bunch of gaming friends who are big fans of Burning Wheel I get the appeal of the system. Based on that I think it is would be more interesting to see what would result they playtested a campaign where they explore a dungeon using their core rules. Then publish the result. Not only they would be taking advantage of the OSR Meme, the result will also be a Burning Wheel derived RPG.

For example you take a Burning Wheels fantasy campaign, do a conversion of the A-series modules (Slaver series) and run your players through it. Or Judges Guild Dark Tower. What would be the result?

While I am not familiar enough with Burning Wheels to guess. With GURPS it turned out that stealth raids was the most effective way of coping with a big dungeon. First recon places where we could get the drop on the inhabitants without kicking over the ant hill,and execute the ambush. Even with that, usually we had to withdraw after a few encounters to recuperate.

Dealing with dungeons with other RPGs also had their own distinct ebb and flow.

Imperator

I believe you are overthinking this too much.

Look, it's more a cult of personality thing. Many hardcore indie people will play anything as long as the proper persons allow them to do so. See, AW (which is a fucking traditional game as hell), DW, and so on.

So now Crane gets out a game on dungeoncrawling focused on obsessive minutia about encumbrance, and encumbrance is cool now because the right person says so.

Nothing more.
My name is Ramón Nogueras. Running now Vampire: the Masquerade (Giovanni Chronicles IV for just 3 players), and itching to resume my Call of Cthulhu campaign (The Sense of the Sleight-of-Hand Man).

estar

Quote from: Imperator;649437It is very sad to see the schizophrenic love-hate relationship these people have with RPGs. Seriously, a few months ago Luke Crane was posting APs from his Moldvay's game and praising both the game and B2 to high heaven. No they're adoing the effort of designing a game that will do exactly the same thing D&D did if you only could be bothered with using the actual rules. Or MERP. Or RQ.

Well, we'll see. The guy has very good ideas and I like BW, some things from it I have used in other games. Wait and see.

It not schizophrenic to have a critical opinion as long as it based on careful consideration. And like I said in my previous post that it is possible that they could design something new and novel.

For example I wasn't sold on the DCC RPG by Goodman Games. It seemed to me something better handled by a supplement to D&D. That it would take a lot of work (both design and promotion) to make it a success. And you know what?! the Goodman Team did put in the work and had a successful product. Which may well be the case for Torchbearer.

One Horse Town

Quote from: StormBringer;649433I will never stop calling WFRP that game.

:rant:

The Traveller

Quote from: estar;649456While I am not familiar enough with Burning Wheels to guess. With GURPS it turned out that stealth raids was the most effective way of coping with a big dungeon. First recon places where we could get the drop on the inhabitants without kicking over the ant hill,and execute the ambush. Even with that, usually we had to withdraw after a few encounters to recuperate.
That's how I always imagined a realistic dungeon crawl would go.
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Quote from: that muppet vince baker on RPGsIf you care about character arcs or any, any, any lit 101 stuff, I\'d choose a different game.

Eisenmann

Quote from: Crabbyapples;649323I have a hard time calling the Burning Wheel a Story game. The game has very few force narrative mechanics. While Mouse Guard and Burning Empires has more narrative control, making both Story Games, I found Burning Wheel to be very traditional.  I ran a Sandbox Burning Wheel not too long ago, and it played nothing like a story game.

Shhh. You must hat teh story gamez.