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The Games You Want to See

Started by Drew, August 07, 2007, 03:46:31 AM

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Drew

From another thread:

QuoteI'd love to see a console game set in either the Fighting Fantasy or Lone Wolf worlds. A third person action adventure title that spanned Firetop Mountain, Darkwood Forest and The city of Thieves, with plenty of wilderness roving in between would be just incredible.

EDIT: And I have a title!

Grand Theft Allansia: Port Blacksand

C'mon, tell me you wouldn't snap it up!

So. What tabletop RPG property would you like to see given the console/computer game treatment? I'm talking about modern gaming systems here, anything that's workable on a decently specced home computer or of the PS2 + generations. How would you see them working in terms of gameplay? Multiplayer or not? Dialogue heavy, immersive storylines or relentless action?

A few games I think that would translate very well include Iron Heroes, Exalted and Warhammer Fantasy Roleplay (NOT the Battle game, I'm thinking more along the lines of a Silent Hill style investigative adventure where you play the archetypal ratcatcher in way over his head...)

A cool or humorous title would be a bonus, too.

Thoughts? Suggesdtions?
 

Geoff Hall

Well, Warhammer is getting the MMORPG Treatment already and it looks pretty damn cool...
 

Drew

Quote from: Geoff HallWell, Warhammer is getting the MMORPG Treatment already and it looks pretty damn cool...

That does indeed look cool, although I'd prefer to see something a little less epic in scope. Mass battles and huge monsters are well and good, but the essence of WFRP (to me, at least) lies in playing the little man faced with forces he barely comprehend, let alone cope. That's why I drew the Silent Hill analogy, WFRP is ideal for survival horror that gradually morphs into action adventure.

That, and I can't stand MMORPGS. The lack of narrative consequences, persistent farming for xp, the abundance of wankers online. I'd far rather have a single player self-contained story I could really sink my teeth into.
 

Skyrock

QuoteI'd love to see a console game set in either the Fighting Fantasy or Lone Wolf worlds.
Actually, there is a seven-days-roguelike losely based on "Warlock of Firetop Mountain": http://members.dodo.com.au/~savre/DemiseRL/download.html

Nothing officially of course, and I never played it far enough to tell about the proximity to the original, but I may be the best what you could get at the moment.
My graphical guestbook

When I write "TDE", I mean "The Dark Eye". Wanna know more? Way more?

Drew

Quote from: SkyrockActually, there is a seven-days-roguelike losely based on "Warlock of Firetop Mountain": http://members.dodo.com.au/~savre/DemiseRL/download.html

Nothing officially of course, and I never played it far enough to tell about the proximity to the original, but I may be the best what you could get at the moment.

Can't seem to get it to run, but I'm an inveterate slacker when it comes to pc knowledge. I'll get a friend to look at it later.

Cheers for the link, though. :)
 

The Yann Waters

Quote from: SkyrockActually, there is a seven-days-roguelike losely based on "Warlock of Firetop Mountain": http://members.dodo.com.au/~savre/DemiseRL/download.html
Also, fans have been converting the Fabled Lands books into Inform games in the manner of the old text adventures, so that you can play them on a computer as well.

Wasn't there an official Firetop game once, too?

(Apparently so, although it seems to have had precious little in common with the original...)
Previously known by the name of "GrimGent".

Danger

While not a tabletop RPG, I would love to see a modern version of:

Space Motherfucking-Hulk.

Conversely, Paranoia would be a very excellent MMORPG.
I start from his boots and work my way up. It takes a good half a roll to encompass his jolly round belly alone. Soon, Father Christmas is completely wrapped in clingfilm. It is not quite so good as wrapping Roy but it is enjoyable nonetheless and is certainly a feather in my cap.

Geoff Hall

Quote from: DangerWhile not a tabletop RPG, I would love to see a modern version of:

Space Motherfucking-Hulk.

Conversely, Paranoia would be a very excellent MMORPG.

I loved the original Space Hulk PC game.  The limited 'freeze time' where you could give orders was a brilliant mechanic and seeing through the terminators eyes as the genestealers tore through your squad mates, their sections of the screen devolving into static, was terrifying.  I'd so go for a new version of that with amped up graphics!
 

Seanchai

Really, more third person action titles. I understand that first person shooters are all the rage, but they don't have the same ability to convey advances in character or changes in circumstances. Also, I'm not good at them.

Seanchai
"Thus tens of children were left holding the bag. And it was a bag bereft of both Hellscream and allowance money."

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ghost rat

 

Seanchai

Quote from: ghost ratShadowrun.

A real one, please.

QFT.

Seanchai
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Skyrock

Quote from: ghost ratShadowrun.

A real one, please.
Was the Genesis version a false one? It's still one of my all-time favourites among CRPGs.
(Something that cannot be said about the SNES version... And despite all the rumors, there's no X-Box SR. It's a misprint on the cartridge, really.)
My graphical guestbook

When I write "TDE", I mean "The Dark Eye". Wanna know more? Way more?

ghost rat

Quote from: SkyrockWas the Genesis version a false one? It's still one of my all-time favourites among CRPGs.
(Something that cannot be said about the SNES version... And despite all the rumors, there's no X-Box SR. It's a misprint on the cartridge, really.)
No, I was referring to the Xbox 360 one. I hear good stuff about the Genesis version, but still, I want something with modern-day shine and muscle.
 

Sosthenes

Team-based or single-character (i.e. Syndicate/X-Com or GTA/Oblivion)?
 

ghost rat

Good question.

Whatever it is, it needs to have a damn fine 1-player mode. However, I have always thought of SR as being based around a team of people with different skillsets. It would be cool to have multiplayer runs that turn out differently depending on who you take with you.

Like, for a typical "break into the corp and steal the paydata" run, you could have heavily guarded areas that take some serious magic/stealth to bypass, but there's also a corp garage with a single guard who can be talked through by a face guy. Killing the guard results in immediate garage lockdown. If you took along a deck- damn, deckers don't exist anymore :( - a hacker, he could do a minigame to forge IDs, which would make the face guy's job easier.