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Skyrim

Started by kryyst, November 11, 2011, 11:30:40 AM

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Patrick Y.

Quote from: Doom;490000Indeed. I just *love* luring monsters into dungeon traps, to the point that I fear I'm losing valuable skill increases just for the pleasure of watching big spiky walls smash bad guys.

I did that last night. Had three big old monsters chasing me through the crypts, and activated a spike wall trap deliberately to get them. Two of them were killed where they stood, and the third ending up flying about 100 feet through the air and right out the door. I laughed for about five minutes over that one.

danbuter

Last night I had 2 bears chasing me. I saw a giant and ran past him. The giant killed the bears. I thought it was pretty damn funny.
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Narf the Mouse

Quote from: danbuter;490052Last night I had 2 bears chasing me. I saw a giant and ran past him. The giant killed the bears. I thought it was pretty damn funny.
I've been staying *Away!* from the giants.
The main problem with government is the difficulty of pressing charges against its directors.

Given a choice of two out of three M&Ms, the human brain subconsciously tries to justify the two M&Ms chosen as being superior to the M&M not chosen.

DominikSchwager

Quote from: Ghost Whistler;489961The combat in this game hasn't convinced me at all. 1st person melee has never worked and the archery is dire. There's only a few moves anyway;quick attack or slow heavy attack. Stamina regeneration is completely borked as well. There are some cool things in the game, and there are also some immersion breaking misfires.

I am morbidly curious. Are there actually any games that you think are well done?

Narf the Mouse

Quote from: DominikSchwager;490069I am morbidly curious. Are there actually any games that you think are well done?
For me, at least, the combat is often too easy.
The main problem with government is the difficulty of pressing charges against its directors.

Given a choice of two out of three M&Ms, the human brain subconsciously tries to justify the two M&Ms chosen as being superior to the M&M not chosen.

thedungeondelver

I have a house, a dog, I cook and...

wait a second
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

Ghost Whistler

Quote from: DominikSchwager;490069I am morbidly curious. Are there actually any games that you think are well done?

No you aren't, but yes there are.
"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.

Ghost Whistler

Quote from: Narf the Mouse;490109For me, at least, the combat is often too easy.

The problem is how they've handled archery.
"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.

Peregrin

Useful tweaks for PC users:

Forcing either v-sync, mouse acceleration, or both to "off" may help if you feel your mouse is sluggish, laggy, or just "weird."  I turned both off, upped the in-game sensitivity, and barring occasions when the frame-rate drops a bit (probably because, like many console-to-PC games, input feels linked to FPS), it feels much tighter and responsive.

Also, no ability scores.  Woot!  Seriously, some CRPGs carry over way too many sacred cows from tabletop than is necessary.
"In a way, the Lands of Dream are far more brutal than the worlds of most mainstream games. All of the games set there have a bittersweetness that I find much harder to take than the ridiculous adolescent posturing of so-called \'grittily realistic\' games. So maybe one reason I like them as a setting is because they are far more like the real world: colourful, crazy, full of strange creatures and people, eternal and yet changing, deeply beautiful and sometimes profoundly bitter."

thedungeondelver

Quote from: Peregrin;490167Useful tweaks for PC users:

Forcing either v-sync, mouse acceleration, or both to "off" may help if you feel your mouse is sluggish, laggy, or just "weird."  I turned both off, upped the in-game sensitivity, and barring occasions when the frame-rate drops a bit (probably because, like many console-to-PC games, input feels linked to FPS), it feels much tighter and responsive.

Also, no ability scores.  Woot!  Seriously, some CRPGs carry over way too many sacred cows from tabletop than is necessary.

I liked the numeric scores in Oblivion (and Morrowind) but I don't miss them here.  It's like I'm playing OD&D with some crazy, by-the-seat-of-pants DM who keeps my character on a 3x5 card and says "You're better at attacking now.  Don't worry about the numbers, worry about that mammoth cheese you're trying to steal."
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

Narf the Mouse

Quote from: thedungeondelver;490181I liked the numeric scores in Oblivion (and Morrowind) but I don't miss them here.  It's like I'm playing OD&D with some crazy, by-the-seat-of-pants DM who keeps my character on a 3x5 card and says "You're better at attacking now.  Don't worry about the numbers, worry about that mammoth cheese you're trying to steal."
Welcome to the Elder Scrolls games. :)
The main problem with government is the difficulty of pressing charges against its directors.

Given a choice of two out of three M&Ms, the human brain subconsciously tries to justify the two M&Ms chosen as being superior to the M&M not chosen.

Ghost Whistler

There are mobs that are easy enough to fight (not to tough, not to easy), then there are a few, sprinkled here and there with no warning, that are so overpowered it's like playing a different game. I don't understand this at all. Everytime I think i'm getting a groove with htis game, something like this pops up.
Horses - what a waste of time. Seriously, if you're going to include mounts then at least make them quick enough to be worthwhile and have them so they don't stand there trying to fight the bear that's just appeared and dying horribly. Just make them invincible and unobtrusive. Do what WoW does and have them summon from inventory and disappear back when you dismount.
"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.

thedungeondelver

Quote from: Narf the Mouse;490216Welcome to the Elder Scrolls games. :)

Oh, I've been "there" since Morrowind (and have gone back and dallied with the others via dosbox and so on); I just think it's most acute in Skyrim.

"Hey, what do I need to roll to hit this guy?  Have I leveled?"
"Yeah, you leveled.  Just roll dice, I'll tell you if you hit."

person to person that would get frustrating (and it has; I've played with game masters who were all about hiding the numbers - all numbers - from the players) but in a CRPG, not so much.
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

Narf the Mouse

Quote from: thedungeondelver;490233Oh, I've been "there" since Morrowind (and have gone back and dallied with the others via dosbox and so on); I just think it's most acute in Skyrim.

"Hey, what do I need to roll to hit this guy?  Have I leveled?"
"Yeah, you leveled.  Just roll dice, I'll tell you if you hit."

person to person that would get frustrating (and it has; I've played with game masters who were all about hiding the numbers - all numbers - from the players) but in a CRPG, not so much.
Cool. :)

Perhaps because in a CRPG, at least if there's numbers being fudged, it's consistently and probably because you set a difficulty level.
The main problem with government is the difficulty of pressing charges against its directors.

Given a choice of two out of three M&Ms, the human brain subconsciously tries to justify the two M&Ms chosen as being superior to the M&M not chosen.

thedungeondelver

#59
If I were to take a drunken* swipe at classifying the three ES games I have played to the conclusion of the main quest by D&D systems I have played I'd go:

Morrowind: some crazy 2e plot-heavy shit going on there with great houses and dabbling in the affairs of gods and meeting vivec and all that jazz, plus the cross-rip of Asian, European, and middle-eastern fantasy styles in a sort of post-apocalyptic wasteland that reminds me faintly of Dark Sun (when you get around Red Mountain).  Note this is a positive rather than negative view.

Oblivion: AD&D 1e, because holy cow you've gotta stop this guy from summoning the devil so you go to hell to fight his minions oh yeah and there's dungeons!  Of course it all looks like Excalibur because that movie is bad ass except some dudes called...the blades, yeah!  They have Katanas because again, bad-ass (again, positive rather than negative)

Thus far, Skyrim: OD&D, the DM may or may not have his own skill system (he's not telling) going on behind the screen.  Elves are bright and terrible, and Everything Out In The Wild Can Kill You.  Pure northern European fantasy. (again, so far)

(EDIT: *=I am not drunk.)
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l