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Skyrim

Started by kryyst, November 11, 2011, 11:30:40 AM

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Cranewings

Eh, I'm done with Skyrim. I can't stand how enemies scale. All of the sudden the game decided that rogues and guards can live through my fireball. What's the point of even working to unlock this and that if the game is just going to add hp to my enemies. Back to MW3 I guess.

Ghost Whistler

Quote from: Broken-Serenity;499531the thieves guild quest isnt bugged you can fail it and still get into the guild, if the quest guy isnt moving to the pub thats a glitch but even thats workable with abit of faffing about(check the elder scrolls wiki it will tell you how), yeah theres a few minor bugs in certain quests but alot can actually be worked around.

Oh it is bugged. Very bugged. Day or night, Brynjolf and the rest of the traders are stood around as per his accusing the dark elf of treachery.
The fix seems to involve attacking Bryn and then yielding. I tried that, it didn't work. In fact he just kept attacking me and then the dark elf joins in and starts attacking him! I've tried healing him and nothing. If he's killed he just respawns in the same bugged position. This ain't no minor bug. It's like a waxwork museum of fail. This is on the console so there's no getting into the game to tweak the script or whatever. It's a lost cause.
"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.

danbuter

Never buy a Bethesda game on console. I thought this was common knowledge.
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greylond

Must not be. I personally know of a couple of dozen people here in town that are playing Skyrim on xBox 360 and having fun with it and it is working just fine...

Tahmoh

It's a random bug then coz i didnt have that issue, heck i havent even had the other supposedly bigger issue either in the Blood on the ice quest in Windhelm (which is supposed to be massively broken) so i guess these bugs arent in every console version(im playing on xbox 360 aswell) i do however do have the broken quest Ill met by moonlight(the great elk has run into an area i cant reach) but since its a deadric artifact quest im not that fussed at the moment as i have enough junk to carry around as it is without some light armour i'll never use.

Ghost Whistler

Bugs by their nature are random and unpredictable, surely?

I think on balance DA2 was better. I liked the way it handled resource gathering and the fact you could choose what time of day you travelled/arrived at. Something that would make TES much better. Alchemy in Skyrim is too random to be of any use.
"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.

greylond

Quote from: Ghost Whistler;499760Bugs by their nature are random and unpredictable, surely?

Well, some what. Typically for a "Bug" it is repeatable to some degree. I'm not saying that others aren't experiencing Bugs but there are many different factors involved. Some could be having a problem with their xBoxes, depending on what xBox they own. Could be a problem between the xBox O/S and the software. Who knows without having someone troubleshoot the code. All I know is that my son and I play it and several of his friends have been playing it. Now, most of the people that I know didn't start playing it when it first came out and from what I've read that when it first came out there were worse things that were happening that have since been fixed by patches and I know when we started a couple of weeks ago the first thing that happened was a pretty big patch/update download so I'm assuming most of those issues have been fixed. Now, I have seen several glitches, water effects that disappear and other graphics that look weird but that's not a game breaker for me as long as I can play it...

danbuter

Bethesda has at least partially fixed all the game-stoppers as far as memory issues. The PS3 still has major problems for large saves, though. Compared to the problems at release, the game is much more stable now.

Over the next few weeks, Bethesda should release a patch addressing quest bugs. How successful they will be is anyone's guess.

Regarding PC's, modders will fix all the bugs that Bethesda doesn't bother to fix. These mod patches will not be imported into the main game. There are two huge bug-fix patches made by modders for Oblivion that have never been put into the game for console users, even though the fixes are done and wouldn't cost Bethesda very much to review and use.
Sword and Board - My blog about BFRPG, S&W, Hi/Lo Heroes, and other games.
Sword & Board: BFRPG Supplement Free pdf. Cheap print version.
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GameDaddy

Quote from: Ghost Whistler;499760Bugs by their nature are random and unpredictable, surely?

I think on balance DA2 was better. I liked the way it handled resource gathering and the fact you could choose what time of day you travelled/arrived at. Something that would make TES much better. Alchemy in Skyrim is too random to be of any use.

Hrrrmm??? Alchemy is not random at all. Each time you start a game however, I believe the ingredients required to make a potion changes... so any attempt to catalog the potions for future games is destined to fail.

To find out one aspect of an ingredient, you taste it. Careful though, you can easily get hurt. Then to make a potion, mix two (or more) ingredients  with the same properties in the alchemy shop. The more ingredients you add (to a maximum of four) the more powerful the potion effect.

It's actually very nice, and learning to mix up a few potions especially healing and stamina have been a real benefit. The resist fire potion has also proved most useful when facing those nasty Dragons, who seem to like to spit fire often.
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Doom

I'm pretty sure the properties are fixed from game to game, at least on the PC...I'm on my third character.

Alchemy is mostly income for me, and it's hardly random. The game keeps track of what what you've tried to mix with what, so you can systematically figure everything out in time. Granted, "trial and error" is expensive for vampire dust and void salts and such, but you can get plenty of awesome potions without those, and can often guess a few (I mean, c'mon, take a guess at what fire salts might be able to do...).
(taken during hurricane winds)

A nice education blog.

danbuter

Alchemy recipes don't change (at least the base stuff). You can add in extra effects sometimes, but the base components remain the same. Also, only 3 ingredients per potion.

http://elderscrolls.wikia.com/wiki/Potion/Poison_Recipe

http://www.seasonedgamers.com/forums/index.php?showtopic=79045
Sword and Board - My blog about BFRPG, S&W, Hi/Lo Heroes, and other games.
Sword & Board: BFRPG Supplement Free pdf. Cheap print version.
Bushi D6  Samurai and D6!
Bushi setting map

greylond

Yep, I've found Cure Disease is a must have. I always carry 1. I tend to pick up as many ingredients that I find laying around and then store then whenever I'm at a house or other place that you can safely store things for later use...

Ghost Whistler

Alchemy doesn't work because it's overcompllicated: lots of ingredients each with 4 potential (often contradictory) uses. That's why i say it's random.
For it to work you need to consistently and reliably source ingredients for the potions you want to build, eg health potions. That is a huge chore: the shops have piss all reagents (as well as potions themselves which, given how much money you end up with, are easier to buy than build otherwise), and tramping around the countryside for one spawn of nordic barnacles each time they appear is just not fun.
Far better is the way Dragon Age 2 did things.
But that's the problem Skyrim has. They over egged the pudding.
But the biggest problem the game has, beyond the superficial and highly repetitive gameplay, is the scaling. It's just ridiculous.
"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.

Cranewings

I used my alchemy to make a legendary bow. Mist of the time I just drink potions out of combat or sell them for nothing. It's just avdun little mini game with some benefits, but for fucks sake, it isn't a botany game. You don't need 100 skill ranks in alchemy.

Werekoala

Since you guys seem to be experienced Elder Scrolls players - I actually have the "Oblivion Game of the Year" edition for PC, and I've tried to play it a couple of times but for some reason it just dosn't grab me. This coming from a guy who will play Lord of the Rings online for hours...

Is it worth giving another shot? If so, any hints or suggestions? I know it's right up my alley with the whole sandbox thing, and I'm a huge exploration junkie, but... I just dunno. Maybe I'm broke in the head. :)
Lan Astaslem


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