I have a review up elsewhere of RuinsWorld.
Basically it was an early CCG that forged off into the RPG territory. No GM required and it was purely co-op or solo with a bit of backstabbing potential in the background. No real role playing. But it does capture the feel of exploration and travel with a group.
Neet little abstract system for handling combat.
The game came and went. Never saw expansions.
Currently with permission the games cards are up on a web site. The rules summary uses parts of my review and some of my game aids.
http://www.arielarchives.com/wiki/index.php?title=Ruins_World
Anyone else tried RuinsWorld?
What was your impressions of it?