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Other Games, Development, & Campaigns => Other Games => Topic started by: JongWK on May 14, 2012, 03:11:21 PM

Title: Richard Garfield's Netrunner is back!
Post by: JongWK on May 14, 2012, 03:11:21 PM
Blast from the past: (http://www.fantasyflightgames.com/edge_news.asp?eidn=3272)

QuoteFantasy Flight Games is proud to announce the upcoming release of Android: Netrunner! Originally designed by Richard Garfield and released in 1996, Netrunner was widely hailed as one of the greatest customizable card games of its era. Now, with Android: Netrunner, players can look forward to revisiting the game’s exciting play… or experiencing it for the first time.

Android: Netrunner is an asymmetrical Living Card Game™ for two players. Set in the cyberpunk future of Android, the game pits a megacorporation and its massive resources against the subversive talents of lone runners. Corporation players try to score points by advancing their agendas, and netrunners try to score points by breaking through the corporation’s defenses and stealing valuable data. The first player to seven points wins the game, but not likely before he suffers some brain damage or bad publicity.
Title: Richard Garfield's Netrunner is back!
Post by: Ghost Whistler on May 14, 2012, 04:20:34 PM
(http://www.deviantart.com/download/95293468/Awesome_Smiley___Sniper_TF2_by_Sitic.png)
Title: Richard Garfield's Netrunner is back!
Post by: Dodger on May 14, 2012, 05:19:11 PM
Meh.
Title: Richard Garfield's Netrunner is back!
Post by: Benoist on May 14, 2012, 05:23:08 PM
This smiley isn't big enough. It ought to break the tables more.
Title: Richard Garfield's Netrunner is back!
Post by: Spinachcat on May 14, 2012, 08:43:32 PM
I have only heard great things about Netrunner. Looking forward to giving it a spin.
Title: Richard Garfield's Netrunner is back!
Post by: daniel_ream on May 14, 2012, 11:43:56 PM
There were so, so many good CCGs that got wiped out by the post-MtG boom and bust.  Netrunner looked good but I've never been able to stomach RTal's CP2020 fluff.  Here's hoping the Android-themed remix works well.

The X-Files CCG was a treat of good design, too.  I suppose you could Conspiracy-X reskin it trivially.
Title: Richard Garfield's Netrunner is back!
Post by: Brasidas on May 15, 2012, 12:53:48 AM
Netrunner just went to the top of my gencon buy list; I've regretted dumping my cards for years now.
Title: Richard Garfield's Netrunner is back!
Post by: DKChannelBoredom on May 15, 2012, 02:22:53 AM
Cool. Now we just need someone to blow some life into On The Edge and INWO and I'll turn into a teenager with too much pocket money.
Title: Richard Garfield's Netrunner is back!
Post by: silva on May 15, 2012, 04:25:41 PM
Awesome news.

Never manage to play the original game, but heard a lot of great things about it.
Title: Richard Garfield's Netrunner is back!
Post by: Mikko Leho on May 20, 2012, 12:26:15 PM
Hopefully FFG will do justice to this great game
Title: Richard Garfield's Netrunner is back!
Post by: Phantom Black on May 24, 2012, 05:45:38 PM
I just came.
Omfg, ffs, hope they won't mess up this one.
Title: Richard Garfield's Netrunner is back!
Post by: StormBringer on May 25, 2012, 12:25:15 AM
Quote from: Ghost Whistler;539199
I believe the phrase you are looking for is:
(http://golgotron.com/wp-content/uploads/Shut-up-and-take-my-money.jpg)
Title: Richard Garfield's Netrunner is back!
Post by: silva on January 27, 2013, 06:33:05 PM
Just to say I played my first game of Netrunner. It was a blast.

Anyone else playing?
Title: Richard Garfield's Netrunner is back!
Post by: Brasidas on January 27, 2013, 10:13:31 PM
Quote from: silva;622476Anyone else playing?
I've been playing since September, having a great time so far.
Title: Richard Garfield's Netrunner is back!
Post by: fellowhoodlum on January 28, 2013, 12:04:26 AM
Picked up the game last December but haven't got a lot of sessions in.  Been avoiding the local community because I have no chance of standing up to people who buy two or three core sets...

However going to meet up with some friends for more casual play this afternoon.
Title: Richard Garfield's Netrunner is back!
Post by: everloss on January 28, 2013, 03:07:32 AM
I always thought the original game sounded fun, but I got burned out by Magic by the time I was 16. Been poor ever since. CCG's may be fun, but it's a scam as far as I'm concerned.

However, I think Garfield's run on Magic was the best time of that game. That later shit was and is just that... shit.
Title: Richard Garfield's Netrunner is back!
Post by: The Yann Waters on January 28, 2013, 08:30:28 AM
Quote from: everloss;622578However, I think Garfield's run on Magic was the best time of that game. That later shit was and is just that... shit.
Well, Garfield did come back for the recent Innistrad block, which piqued my interest in MTG for the first time in many, many years.
Title: Richard Garfield's Netrunner is back!
Post by: jibbajibba on January 28, 2013, 09:15:45 AM
I only play magic casually but I play (or was playing back in the UK) it quite a lot casually buying 3 or 4  boxes a year or so and just running booster draft with my mates and its great. Really good . Been into Zendikar, Return to Mirrodin and innistraad and all were great with excellent world building and nuance.

a Box of boosters costs c. $100 and will last us for 4-6 games of booster draft (dependng on nmber of players ) and then we can booster draft from the old cards again using any one of a number of draft game types. Great fun all round and cheaper than a round of drinks in a bar in Singapore ..... so meh :)
Title: Richard Garfield's Netrunner is back!
Post by: fellowhoodlum on January 28, 2013, 10:30:19 AM
oh FYI this iteration of Netrunner is no longer a CCG but a "Limited Card Game" so there's not random boosters, all sets and expansions have fixed content.
Title: Richard Garfield's Netrunner is back!
Post by: jcfiala on January 28, 2013, 11:12:01 AM
Quote from: silva;622476Just to say I played my first game of Netrunner. It was a blast.

Anyone else playing?

A bit.  We've got an every other week group meeting here in Denver, and I was able to drop by to the last one and enjoy some games - amusingly people kept playing 'Kate' as the runner and losing... it looked like the only times the runner was winning was when they played Gabriel.

I had a blast, although getting used to the new rules for traces took a bit.
Title: Richard Garfield's Netrunner is back!
Post by: silva on January 30, 2013, 04:59:13 PM
Ok, im still learning to play it, but I think the different groups can be classified more or less like this:

Runners:

Criminals: resource/money grabbers, and dirty tricks specialists

Anarchs: trashers/sabotage specialists.

Shapers: software and hardware specialists.


Corps:

Jinteki: Ambushes and dirty tricks specialists.

NBN: tracers and taggers specialists.

Haas-Bioroid: ?

Weyland: ?

Didnt play the corps enought to pinpoint their specialties. Also, I think their strenghts are broader than the runners.

Is this accurate ?
Title: Richard Garfield's Netrunner is back!
Post by: Brasidas on January 31, 2013, 12:55:03 PM
Quote from: silva;623284Ok,Corps:

Jinteki: Ambushes and dirty tricks specialists.

NBN: tracers and taggers specialists.

Haas-Bioroid: ?

Weyland: ?

Didnt play the corps enought to pinpoint their specialties. Also, I think their strenghts are broader than the runners.

Is this accurate ?

For Jinteki, I'd add:  Net damage also seems to be their thing, and misdirection.  Weak ice right now, although Sensei helps.

NBN adds:  Non-violent ways to mess with runners once tagged, potentially the fastest corp (SanSan, Psychographics, and Autopilot Script).  Their ice isn't terribly powerful, but they all have effects you can't break.

HB:  Money generation and powerful ice.  Probably the strongest corp from the core set.  Very good ice, but E3 implants (criminals) hurts them massively, so beware.

Weyland:  The other tag faction.  Focuses on direct damage once they know where you are.  Powerful ice; doesn't do the brain damage of HB, but doesn't have the "click to bypass" weaknesses either.  Also has extra money generation.
Title: Richard Garfield's Netrunner is back!
Post by: silva on February 02, 2013, 08:06:49 PM
Thanks for the info, Brasidas. One thing I noticed about Weyland is that they dont bother about bad publicity or having its name showing in the news. They do what they have to do, fuck discretion. And they hit hard.

Is it just my impression or Jinteki seems the weakest faction of the Core set ? I mean, yeah, they have all that traps and misdirection (Project Junebug is freaking mean) but on the other hand, if the runner knows what theyre running against, its not hard to take precautions to nullify most of Jinteki´s tricks. No ?
Title: Richard Garfield's Netrunner is back!
Post by: Brasidas on February 03, 2013, 01:29:23 PM
I agree that Jinteki was the weakest of the core sets.  The ice they had wasn't enough to really slow down a runner, and the net damage they could do outside of Junebug wasn't enough.  As long as you were careful running on remote servers, any of the runner factions should do alright.

The second data pack, Trace Amounts, helps bring Jinteki up to speed.  Between Fetal AI, Sensei*, and the new identity, I'm seeing a lot more of them.  In fact, at our first tournament, the guy who won used Jinteki for his corp.



*Not sure about Sensei yet, I splashed it into my NBN deck, thinking it might be useful, since NBN's ice doesn't have a lot of End the run subroutines either, but it didn't work out as well as I wanted, and I'm pulling it out next time I tweak the deck.  I think it will work better with Jinteki.
Title: Richard Garfield's Netrunner is back!
Post by: Ghost Whistler on February 09, 2013, 02:18:28 PM
This is a good game and the data packs are pretty decent, except for the inexplicable nonsense of printing multiple identities you don't need.

However as well as Jinteki's weaknesses there are a couple of things that bother me:

Tagging seems to be overpowered; it's a tactic the runner has to meta for which is not what I like in games. I don't like my deckbuilding choices made for me.

The Anarch cards are almost all overpriced.

Crypsis needs to be buffed considerably.
Title: Richard Garfield's Netrunner is back!
Post by: silva on February 15, 2013, 09:49:24 PM
Yeah, the Trace rules seems the weak point in the game right now.

I just dont see the point with the Anarch costs. Ive played some (very successful) games with Noise and had no problem with it.

And Crypsis can be a great early game tool, but a terrible late game one (except if youre Gabriel Santiago and have lots of money).
Title: Richard Garfield's Netrunner is back!
Post by: Ghost Whistler on February 17, 2013, 08:48:56 AM
Quote from: silva;628683Yeah, the Trace rules seems the weak point in the game right now.

I just dont see the point with the Anarch costs. Ive played some (very successful) games with Noise and had no problem with it.

And Crypsis can be a great early game tool, but a terrible late game one (except if youre Gabriel Santiago and have lots of money).

Crypsis is just far too weak: even if the token you have to sacrifice was once per run it would be an improvement, not every piece of ice. And for the anarch's to make the most of it you need the 3 cost hardware that gives everything a virus token when they come into play. That's 8 credits right off the bat; and that's the problem the anarch's have: too much cost.

Their cards aren't bad, it's just everything is expensive.
Title: Richard Garfield's Netrunner is back!
Post by: silva on February 17, 2013, 10:10:50 AM
Ghost, I think youre confusing it. Its the Criminal programs that are expensive, not the Anarch ones. Lets take a look.


Anarch program costs:

- Wyrm:
1 to install,
3 to break subroutine,
1 to own str+1 or ice str-1
4 total

- Datasucker:
1 to install
1 total

- Corroder:
2 to install,
1 to break subroutine,
1 to str+1
4 total

- Parasite:
1 to install
1 total

- Djinn
2 to install,
1 to search virus in stack
3 total

- Mimic
3 to install,
1 to break subroutine
4 total

- Medium
3 to install
3 total

- Yog.0
5 to install,
0 to break subroutine
5 total

(Anarch program cost average: 3,125 )


Criminals program cost:

- Aurora
3 to install,
2 to break subroutine,
2 to str+3
7 total

- Ninja
4 to install,
1 to break subroutine,
3 to str+5
8 total

- Sneakdoor Beta
4 to install
4 total

- Femme Fatale
9 to install,
1 to break subroutine
2 to str+1
12 total

(Criminal program cost average: 7,75 )

See ? :)
Title: Richard Garfield's Netrunner is back!
Post by: Brasidas on February 17, 2013, 10:57:15 AM
Silva, you've really got to compare breakers to a specific ice they're trying to break.

I think your Wyrm is a bit off. You have to install, raise Wyrm's strength to the value of the ice, then pay to lower the ice's strength to 0, then start paying to break subs. It's hellacious.  

I also disagree with Ghost, I really like Crypsis. I'll try to go into why, once I get to a proper computer.
Title: Richard Garfield's Netrunner is back!
Post by: silva on February 17, 2013, 11:20:07 AM
But I never use Wyrm to directly break anything, so I never pay its 3 cred cost. I use Wyrm to lower the Ice´s power so my other breakers can work (Mimic, Corroder, Yog, even Crypsis). Actually, I think Wyrm was created for this. If you are using it for directly breaking things, youre using it wrong (or sub-optimally). Other Anarch breakers even lack the buff (+1 str) ability, forcing you to use them in combination with Wyrm (or other Ice weakening card).

What takes us back to Ghost Whistler question: no, Anarch programs are not expensive. In fact, they tend to be cheaper, because to make the most use of them, they must be used in combination with other Ice weakening cards. Take a look at "Mimic" for eg - its a 3 strenght breaker that costs 3 creds. Its cheap compared to most other breakers. Or look at "Yog.0" - its a 3 strenght decoder that breaks subroutines for 0 creds (!!) and costs only 5 creds to install. Its already good as it is, but in combination with Wyrm/Parasite/Datasucker, its amazing.
Title: Richard Garfield's Netrunner is back!
Post by: Ghost Whistler on February 17, 2013, 11:55:23 AM
Quote from: silva;629066But I never use Wyrm to directly break anything, so I never pay its 3 cred cost. I use Wyrm to lower the Ice´s power so my other breakers can work (Mimic, Corroder, Yog, even Crypsis).

Er, it's my understanding that breakers don't work that way. You can't use one to lower the strength and another to crack the subroutines. Any breaker that wants to crack subroutines has to also have the strength, regardless of what other breakers you have.
Title: Richard Garfield's Netrunner is back!
Post by: Brasidas on February 17, 2013, 12:12:47 PM
Quote from: Ghost Whistler;629092Er, it's my understanding that breakers don't work that way. You can't use one to lower the strength and another to crack the subroutines. Any breaker that wants to crack subroutines has to also have the strength, regardless of what other breakers you have.

Quote from: Netrunner FAQCan the Runner use multiple icebreakers on a single piece of
ice?
Yes, although there are few situations where this is beneficial.
The Runner cannot use one icebreaker’s strength to break with a
different icebreaker’s ability.

Quote from: ibidCan the Runner use Wyrm to lower the strength of any ice, at
any time?
The Runner can only use Wyrm to lower the strength of a
currently encountered piece of ice, and only if Wyrm is of equal
or higher strength than that ice.

So you can use multiple breakers on a piece of ice, you just can't use Wyrm's strength when you switch to the second breaker.

But this is why Wyrm is so corner-case.  Even with the idea of lowering another ice's strength so you can use YoG or Mimic, you still have to boost up Wyrm, then drag down the ice to whatever you need, then pay (or not in Yog's case) to break the subroutines.

I do like that Wyrm is flexible, and I think it'll get a little better with time.  My favorite scenario is when you've got Ice Carver, Datasucker with a couple counters, and a Parasite on something you want to kill (hello, Archer).  Then you can run, use Wyrm to drag Archer down to strength 0 and kill it.  Hello wasted agenda points.  Pretty corner case though.  That said, I've got a Noise deck right now that makes use of Wyrm for just such an occasion.
Title: Richard Garfield's Netrunner is back!
Post by: Brasidas on February 17, 2013, 12:19:48 PM
Quote from: Brasidas;629057I also disagree with Ghost, I really like Crypsis. I'll try to go into why, once I get to a proper computer.

Okay, so, Crypsis.

Crypsis is expensive, no doubt, and I can't fault someone for choosing not to run him.  However...:)

He's flexible.  Crypsis can break any type of ice in the game.  This is really his key strength.  Sometimes it's better to have a subpar breaker than no breaker at all.

He's a virus, so there's some synergy with Noise.

If you've got Special Orders in your deck, than you probably don't need Crypsis, you'll be able to grab what you need when you need it, most likely.

Otherwise, I usually look at Crypsis as my 4th breaker.  I have lost count of the times when he's come in handy, because I've got a code gate breaker and a sentry breaker on the table, but can't pull Corroder for the life of me.  As a secondary benefit, if you mistep and get a few programs shredded by the corp, having a Crypsis in hand can be a game-saving stopgap.

Currently I almost always run him with Noise, almost never run him with Gabriel, and will consider him when running with either Kate or Whizzard, depending on what else I have in the deck.
Title: Richard Garfield's Netrunner is back!
Post by: silva on February 19, 2013, 04:56:24 PM
Quote from: "Brasidas"So you can use multiple breakers on a piece of ice, you just can't use Wyrm's strength when you switch to the second breaker.

But this is why Wyrm is so corner-case. Even with the idea of lowering another ice's strength so you can use YoG or Mimic, you still have to boost up Wyrm, then drag down the ice to whatever you need, then pay (or not in Yog's case) to break the subroutines.

I do like that Wyrm is flexible, and I think it'll get a little better with time. My favorite scenario is when you've got Ice Carver, Datasucker with a couple counters, and a Parasite on something you want to kill (hello, Archer). Then you can run, use Wyrm to drag Archer down to strength 0 and kill it. Hello wasted agenda points. Pretty corner case though. That said, I've got a Noise deck right now that makes use of Wyrm for just such an occasion.
I agree it's a corner case. Even more so than using Crypsis as a joker. But I just commented in reaction to your argument that Wyrm was "hellacious" (was that the word ?). Datasucker and/or Ice Carver and/or Parasite is a much more efficient tactic for Noise.

By the way, the more I play with Noise, the more I like him. Im almost changing my opinion bout the best runner in the core (thought it was Gabriel at first, but not so sure anymore). Interesting how the runners are much more balanced than the corporations.