http://www.rockpapershotgun.com/2013/01/09/planescape-torment-sequel/
QuoteFirst up, the new setting for this new Torment will be Numenera, an original roleplaying setting and system created (and recently Kickstarted by) Monte Cook, a contributing writer/designer on the original Planescape pen and paper RPG and assorted other Wizards of the Coast projects. A mix of fantasy and sci-fi with a strong focus on storytelling freedom, it may not be Planescape but hopefully it offers an appropriate blend of liberty and strangeness for a new Torment game. Have a look at its site for fulsome details of what's planned for it. Here, meanwhile, inXile boss Brian Fargo sheds a whole lot of light on what the partnership means for his studio's Torment sequel.
Cook seems to be doing very well for himself since he left WotC.
Quote from: Peregrin;616515http://www.rockpapershotgun.com/2013/01/09/planescape-torment-sequel/
Thanks for the link. I'll definitely be keeping an eye on this one as well as on Monte Cook's new system. Both look really interesting to me.
"RPS – Can you talk about why Wizards of the Coast were resistant to licensing Planescape again?
Fargo: We asked and were rebuffed. In reality we didn't push very hard on licensing it as the team was excited to work with Monte on Numenera and they felt that there would be less creative restriction. And WotC has been pretty silent on this space for some time. Neither Feargus nor I was able to get a Baldur's Gate 3 project going."
/facepalm
How idiotic on WotC's part.
I hope Disney buys Hasbro and sells off D&D.
Even though I like 4e, WotC is a company that can't make anything but bad decisions and companies like that don't deserve to survive in the marketplace.
I had big hopes for a new Planescape game, but good luck to Monte. I was not thrilled with the Numenera promo, but hopefully the final product will be impressive.
WotC aren't entirely to blame for the lack of a decent set of D&D4 games, though - it's "Atari" that held the licence for the period, although there were legal disputes for two years.
And in the D&D4 years, Atari managed to produce a shit SRPG game based on the wrong rule system and released for the wrong console, a rubbish Diablolike, and a microtransactiony skirmish games. Oh, and yet another dull fantasy MMO that's slipped a few times, and should probably be out this year.
Sure, perhaps "Atari" shouldn't have been granted so long a license originally, but it's "Atari" that dropped the ball on D&D4 video games. WotC have done okay since they got it back, and in late 2011 it was undoubtedly clear that D&D5 was coming, so putting in proper development effort into a 4e game would have been a waste of money.
Hopefully they've got the beginnings of something for D&D5.
Infogrammes. TOS 4 life.
I can't see the word "Numenera" without thinking "doot-doooo doo doo doot" (http://www.youtube.com/watch?v=8N_tupPBtWQ).
Quote from: Warthur;619468I can't see the word "Numenera" without thinking "doot-doooo doo doo doot" (http://www.youtube.com/watch?v=8N_tupPBtWQ).
Or in my case, Numenor.
I wonder how the computer game will handle Numenara's Storytelling elements?:p
Quote from: flyerfan1991;619487Or in my case, Numenor.
Doot-doooo doo doo doot. Damn it, there I go again!
Quote from: Libramarian;618216"RPS – Can you talk about why Wizards of the Coast were resistant to licensing Planescape again?
Fargo: We asked and were rebuffed. In reality we didn't push very hard on licensing it as the team was excited to work with Monte on Numenera and they felt that there would be less creative restriction. And WotC has been pretty silent on this space for some time. Neither Feargus nor I was able to get a Baldur's Gate 3 project going."
/facepalm
How idiotic on WotC's part.
So Wotc did not go for a Planescape or a Baldurs gate 3 game?
Wow.
Obsidian is making a BG3 style game much like the Numenerascape.
Wotc does not like money?
Quote from: CRKrueger;619560I wonder how the computer game will handle Numenara's Storytelling elements?:p
Electrodes attached to the players......
Quote from: Spinachcat;618226I hope Disney buys Hasbro and sells off D&D.
Even though I like 4e, WotC is a company that can't make anything but bad decisions and companies like that don't deserve to survive in the marketplace.
WRT D&D, it's arguable, especially in this specific case given the traction Obsidian producers and Fargo have in the wider world of gaming (not as much as Miyamoto or Newell, but still way more than D&D).
WRT the company as a whole, they make enough good decisions with Magic that it doesn't matter.
Really, they are "the Magic company" more than anything else these days (much like they were before).
Very very cool. Still got Torment in my cupboard.
Quote from: Peregrin;616515http://www.rockpapershotgun.com/2013/01/09/planescape-torment-sequel/
Cook seems to be doing very well for himself since he left WotC.
Very very cool. Still got Torment in my cupboard.
Well, this took off like a shot--over 2 million in 2 days.
http://www.kickstarter.com/projects/inxile/torment-tides-of-numenera/
Quote from: Spinachcat;618226I hope Disney buys Hasbro and sells off D&D.
Even though I like 4e, WotC is a company that can't make anything but bad decisions and companies like that don't deserve to survive in the marketplace.
I hope Disney buys Hasbro and gives D&D to JJ Abrams. :)
Hope springs eternal, once Hasbro is out of the picture...
Honestly, listening to 'autie Lisa' tell stories of WoTC is pretty intriguing. And she'd probably back up a lot of where you're going, but I wonder how much is them and how much is Hasbro. I don't remember MtG being in bad shape, back in the day.
Quote from: Ladybird;618251Oh, and yet another dull fantasy MMO that's slipped a few times, and should probably be out this year.
This is genuinely all the farther anyone need go for the reason there are no non-MMO D&D games worth a damn. Take a look at Blizzard, for example. With their WoW cash cow, we may well likely never see another Warcraft game, period. And that was their bread and butter before the MMO monster took over. Likewise, when we did finally get Diablo III, it was an MMO without the depth. And I do appreciate the irony in that statement...
Maybe I'm just nostalgic, but I remember the gold box products, Baldur's Gate, and the like being a huge deal among my friends. They really fumbled something big here, particulary with Hasbro cash behind them.
Quote from: mcbobbo;635401This is genuinely all the farther anyone need go for the reason there are no non-MMO D&D games worth a damn. Take a look at Blizzard, for example. With their WoW cash cow, we may well likely never see another Warcraft game, period. And that was their bread and butter before the MMO monster took over. Likewise, when we did finally get Diablo III, it was an MMO without the depth. And I do appreciate the irony in that statement...
Maybe I'm just nostalgic, but I remember the gold box products, Baldur's Gate, and the like being a huge deal among my friends. They really fumbled something big here, particulary with Hasbro cash behind them.
I do wonder how much has been invested in Neverwinter. There's money to be made in a second-string, middle-range MMO; there's no money to be made competing against WoW, though. Being Cryptic, I presume they're aiming for that mid-range, but you never know...
There's obviously an audience for this sort of solo adventure, though; look at this, Obsidian's game, and - for an even lower budget - Spiderweb Software continue to do well (I'm sure people can find more, too). But that level of profit may be below Hasbro's interest levels...
Quote from: Warthur;619468I can't see the word "Numenera" without thinking "doot-doooo doo doo doot" (http://www.youtube.com/watch?v=8N_tupPBtWQ).
:rotfl:
doot-doo-doot doot
:cheerleader:
(I will never read that game the same ever again now, and for that I thank you!)