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Planescape: Torment Successor will be set in Monte Cook's Numenera

Started by Peregrin, January 09, 2013, 07:15:30 PM

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Peregrin

http://www.rockpapershotgun.com/2013/01/09/planescape-torment-sequel/

QuoteFirst up, the new setting for this new Torment will be Numenera, an original roleplaying setting and system created (and recently Kickstarted by) Monte Cook, a contributing writer/designer on the original Planescape pen and paper RPG and assorted other Wizards of the Coast projects. A mix of fantasy and sci-fi with a strong focus on storytelling freedom, it may not be Planescape but hopefully it offers an appropriate blend of liberty and strangeness for a new Torment game. Have a look at its site for fulsome details of what's planned for it. Here, meanwhile, inXile boss Brian Fargo sheds a whole lot of light on what the partnership means for his studio's Torment sequel.

Cook seems to be doing very well for himself since he left WotC.
"In a way, the Lands of Dream are far more brutal than the worlds of most mainstream games. All of the games set there have a bittersweetness that I find much harder to take than the ridiculous adolescent posturing of so-called \'grittily realistic\' games. So maybe one reason I like them as a setting is because they are far more like the real world: colourful, crazy, full of strange creatures and people, eternal and yet changing, deeply beautiful and sometimes profoundly bitter."

Dana

Quote from: Peregrin;616515http://www.rockpapershotgun.com/2013/01/09/planescape-torment-sequel/
Thanks for the link. I'll definitely be keeping an eye on this one as well as on Monte Cook's new system. Both look really interesting to me.

Libramarian

"RPS – Can you talk about why Wizards of the Coast were resistant to licensing Planescape again?

Fargo: We asked and were rebuffed. In reality we didn't push very hard on licensing it as the team was excited to work with Monte on Numenera and they felt that there would be less creative restriction. And WotC has been pretty silent on this space for some time. Neither Feargus nor I was able to get a Baldur's Gate 3 project going."

/facepalm

How idiotic on WotC's part.

Spinachcat

I hope Disney buys Hasbro and sells off D&D.

Even though I like 4e, WotC is a company that can't make anything but bad decisions and companies like that don't deserve to survive in the marketplace.

I had big hopes for a new Planescape game, but good luck to Monte. I was not thrilled with the Numenera promo, but hopefully the final product will be impressive.

Ladybird

WotC aren't entirely to blame for the lack of a decent set of D&D4 games, though - it's "Atari" that held the licence for the period, although there were legal disputes for two years.

And in the D&D4 years, Atari managed to produce a shit SRPG game based on the wrong rule system and released for the wrong console, a rubbish Diablolike, and a microtransactiony skirmish games. Oh, and yet another dull fantasy MMO that's slipped a few times, and should probably be out this year.

Sure, perhaps "Atari" shouldn't have been granted so long a license originally, but it's "Atari" that dropped the ball on D&D4 video games. WotC have done okay since they got it back, and in late 2011 it was undoubtedly clear that D&D5 was coming, so putting in proper development effort into a 4e game would have been a waste of money.

Hopefully they've got the beginnings of something for D&D5.

Infogrammes. TOS 4 life.
one two FUCK YOU

Warthur

I am no longer posting here or reading this forum because Pundit has regularly claimed credit for keeping this community active. I am sick of his bullshit for reasons I explain here and I don\'t want to contribute to anything he considers to be a personal success on his part.

I recommend The RPG Pub as a friendly place where RPGs can be discussed and where the guiding principles of moderation are "be kind to each other" and "no politics". It\'s pretty chill so far.

flyerfan1991

Quote from: Warthur;619468I can't see the word "Numenera" without thinking "doot-doooo doo doo doot".

Or in my case, Numenor.

crkrueger

I wonder how the computer game will handle Numenara's Storytelling elements?:p
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

Warthur

Quote from: flyerfan1991;619487Or in my case, Numenor.
Doot-doooo doo doo doot. Damn it, there I go again!
I am no longer posting here or reading this forum because Pundit has regularly claimed credit for keeping this community active. I am sick of his bullshit for reasons I explain here and I don\'t want to contribute to anything he considers to be a personal success on his part.

I recommend The RPG Pub as a friendly place where RPGs can be discussed and where the guiding principles of moderation are "be kind to each other" and "no politics". It\'s pretty chill so far.

Bill

Quote from: Libramarian;618216"RPS – Can you talk about why Wizards of the Coast were resistant to licensing Planescape again?

Fargo: We asked and were rebuffed. In reality we didn't push very hard on licensing it as the team was excited to work with Monte on Numenera and they felt that there would be less creative restriction. And WotC has been pretty silent on this space for some time. Neither Feargus nor I was able to get a Baldur's Gate 3 project going."

/facepalm

How idiotic on WotC's part.

So Wotc did not go for a Planescape or a Baldurs gate 3 game?

Wow.

Obsidian is making a BG3 style game much like the Numenerascape.

Wotc does not like money?

Bill

Quote from: CRKrueger;619560I wonder how the computer game will handle Numenara's Storytelling elements?:p

Electrodes attached to the players......

Peregrin

Quote from: Spinachcat;618226I hope Disney buys Hasbro and sells off D&D.

Even though I like 4e, WotC is a company that can't make anything but bad decisions and companies like that don't deserve to survive in the marketplace.

WRT D&D, it's arguable, especially in this specific case given the traction Obsidian producers and Fargo have in the wider world of gaming (not as much as Miyamoto or Newell, but still way more than D&D).

WRT the company as a whole, they make enough good decisions with Magic that it doesn't matter.

Really, they are "the Magic company" more than anything else these days (much like they were before).
"In a way, the Lands of Dream are far more brutal than the worlds of most mainstream games. All of the games set there have a bittersweetness that I find much harder to take than the ridiculous adolescent posturing of so-called \'grittily realistic\' games. So maybe one reason I like them as a setting is because they are far more like the real world: colourful, crazy, full of strange creatures and people, eternal and yet changing, deeply beautiful and sometimes profoundly bitter."

corefighter

I liek zis sci-fi boek - Splice Children

corefighter

Quote from: Peregrin;616515http://www.rockpapershotgun.com/2013/01/09/planescape-torment-sequel/



Cook seems to be doing very well for himself since he left WotC.

Very very cool. Still got Torment in my cupboard.
I liek zis sci-fi boek - Splice Children