Just a quick question, to see what's got your attention.
Who else picked up the 6th Edition Warhammer 40,000?
Has anyone else gotten Flames of War 3rd Edition?
Surely some roleplayers are interested in this as part of their hobby, as I am.
edit: Sorry, this should have been posted in "Other Games". My mistake. Can a mod move this for me since I can't delete it?
Quote from: Blackhand;556170Just a quick question, to see what's got your attention.
Who else picked up the 6th Edition Warhammer 40,000?
Nope. I like miniatures wargames, but I have no intention of getting on the WH40K rules/supplement treadmill. (I'm not interested in the WH40K genre, anyway.)
QuoteHas anyone else gotten Flames of War 3rd Edition?
I did pick up the
Flames of War 3rd edition
Achtung! starter set. But that's the only
Flames of War rule set that I have. (That is, I don't own 1e or 2e.) The jury is still out on whether I'll get into it, or not.
The systems I'm most interested aren't popular/visible ones (at least not in the game stores around here). At the moment, my interest in focused on
Field of Glory, but also
HAVOC,
Chainmail, and the various rules in John Bobek's
Games of War book. DBA and
Hordes of the Things probably deserve a mention, too.
Quote from: Philotomy Jurament;556208Nope. I like miniatures wargames, but I have no intention of getting on the WH40K rules/supplement treadmill. (I'm not interested in the WH40K genre, anyway.)
That's just incendiary. It's way less a treadmill than any RPG. All you need is a codex and army and you can be done forever and still say you play 40k. Well, I did have to buy an ork codex when it came out...but I get 10 years outta my last one and it sucked really hard.
Compare that to the 4e D&D book treadmill, just to have it undone so you literally have to buy them all again. Please.
Don't riposte and say you meant army treadmill...because you will
never have enough minis.
Quote from: Philotomy Jurament;556208I did pick up the Flames of War 3rd edition Achtung! starter set. But that's the only Flames of War rule set that I have. (That is, I don't own 1e or 2e.) The jury is still out on whether I'll get into it, or not.
The systems I'm most interested aren't popular/visible ones (at least not in the game stores around here). At the moment, my interest in focused on Field of Glory, but also HAVOC, Chainmail, and the various rules in John Bobek's Games of War book. DBA and Hordes of the Things probably deserve a mention, too.
You should get into it. Give mainstreaming a chance man.
Actually, Flames isn't all that popular here.
Quote from: Blackhand;556229That's just incendiary. It's way less a treadmill than any RPG. All you need is a codex and army and you can be done forever and still say you play 40k. Well, I did have to buy an ork codex when it came out...but I get 10 years outta my last one and it sucked really hard.
Last time I was in my FLGS I was talking with some of the 40k guys and they were all abuzz about 6th edition and the changes and fixes and such. Reminded me way too much of the D&D rules treadmill. That and *6th* edition makes me wary.
I guess it depends on who you're playing with. I know you can buy a set of rules and army lists and play with those for years. But if it's a popular game and you're into tournaments and play in leagues hosted by a game store it seems like there'd be a lot of pressure to "keep current."
I'll concede the argument, though, because you're speaking from experience with the game and I'm not.
QuoteCompare that to the 4e D&D book treadmill, just to have it undone so you literally have to buy them all again. Please.
I never stepped onto that treadmill, either. No more D&D treadmills or carousels for me. :)
QuoteYou should get into it. Give mainstreaming a chance man.
If the genre was something more up my alley, I probably would succumb. The 40k guys at the game store said they'd lend me any army to give it a try, though, so who knows, I might give it a shot.
Quote from: Philotomy Jurament;556245I guess it depends on who you're playing with. I know you can buy a set of rules and army lists and play with those for years. But if it's a popular game and you're into tournaments and play in leagues hosted by a game store it seems like there'd be a lot of pressure to "keep current."
Literally years pass between waves for armies. If you're only playing one army, it will be years before new things come out. Staying current is a matter of keeping an up to date rulebook and codex. Codexes stay current an average of 7 years. The rulebook changes every 4, just like the Olympics.
Quote from: Philotomy Jurament;556245If the genre was something more up my alley, I probably would succumb. The 40k guys at the game store said they'd lend me any army to give it a try, though, so who knows, I might give it a shot.
So what exactly is the genre you're looking for?
Quote from: Blackhand;556251So what exactly is the genre you're looking for?
I tend to prefer historical miniatures games. Ancients and medieval are probably the most interesting, to me, followed by the American Revolutionary period/American Civil War/Napoleonics, followed by WWII. I'm not as interested in modern or WWI. Age of sail naval is appealing, too.
All that said, I must admit that a Barsoom miniatures wargame seems appealing, too, so sci-fi/fantasy isn't out of the question.
EDIT: I forgot Pike-and-Shot. It should be in there with the American Revolution/ACW and Napoleonics.
I'd really like to play some wargames, but the local wargame society, afaik, meets on the same night as the rpg club.
And adorable girlfriend would murder me, literally, if I bought the CSM warband/army that I really want. So I'll just have to make do with the lone squad leader on my desk.
I used to play WHFB Chaos Warriors, up through 6th, which I hated. 5e, now that was a game. You bring your hundred orcs, I'll bring thirty-three Chaos Warriors, and we're going to have a fight. A tide of iron indeed.
Well, I've got my Kings of War kickstarter hardback on the way. I'll have to wait a year for the miniatures I'm getting.
I'm torn on 40k. I've got a couple armies and my boys want me to carry it at my miniatures gaming focused store, but the comic shop in town already does and gives a 20% discount to people who buy a $100/year membership. So, the existing fan base has a solid reason to shop there and I don't want to get into a price war over something that would represent such a huge investment.
Also, I've grown to hate Games Workshop. Maybe I'm just mad about what they've done to fantasy. I know that lots of people like it but personally it's a call back to fifth edition and the only reason I stuck with it after fifth edition was that sixth was seriously focused on troops and core units and less of a ultimate monster mash with ultimateness. As 40k has also gone that way now and GW isn't doing anything else I'm not sure I need to be abused by their pricing structure anymore.
If their competitors get some support in the retail field they I hold out hope that they'll grow into real competitors. That's what I'd like to see. Real competition in the miniatures market. It'd be good for GW, they'd actually have to try to keep their fans.
Used to play a 40K Dark Eldar army, and a WFB Bretonnians army. D&D 4E kind of burned me out on miniatures.
Well, not kind of. More 'absolutely'.
Quote from: Philotomy Jurament;556258I tend to prefer historical miniatures games. Ancients and medieval are probably the most interesting, to me, followed by the American Revolutionary period/American Civil War/Napoleonics, followed by WWII.
So you know what Flames of War is, right?
What's wrong with it other than it's starting to get some recognition?
Quote from: Blackhand;556711So you know what Flames of War is, right?
Sure. Remember up-thread I said I recently picked up the starter kit?
QuoteWhat's wrong with it other than it's starting to get some recognition?
I don't think there's anything wrong with it. (Not that I know of, anyway.)
EDIT: To clarify, when I said the games I'm most interested in aren't the popular ones, I didn't intend to imply that I don't like games
because they're popular. It just happens that the ones I'm most interested in *aren't* very popular, unfortunately.
Field of Glory is probably the most mainstream of my "top interest" games.
I gave up on 40k sometime during 4th edition. I got sick of having half my army invalidated by a new codex. It was a lot of fun for a few years, though.
I've never had an army "invalidated".
Unless you count Lost and the Damned or 13th Company. But since I roll them under Guard and Wolves Codeci, I keep my minis.
Rules come and go.
I had a big Nurgle army with two large units of cultists. Couldn't use it with the new codex at that time (and everyone in the store jumped to the new rules, so I was out of luck).
Similar changes happened to a bunch of other people. I got tired of rebuying my army.
Quote from: Philotomy Jurament;556258Age of sail naval is appealing, too.
that's something i'd like to get into. nothing huge like trying to re-create Trafalgar, just something that could do a few units per side. right now i have kinda both ends of the spectrum--privateers & gentlemen/heart of oak, and the pirates constructible game. a personal project to find or make a light middle of the two is an ongoing thing for me.
Quote from: beeber;557320privateers & gentlemen/heart of oak
That's what I've got, too.
I've had a very active Flames of War player running demos at my store since I opened. There was a crushed Achtung! Box in my shipment this week so I cracked it open. So I guess I started with third edition. I'm building Americans. I had a few stewarts and a Grant that I picked up for Gear Krieg years ago. I don't suppose they'll let me use my General Early's or Longstreets. :(
Quote from: danbuter;557147I had a big Nurgle army with two large units of cultists. Couldn't use it with the new codex at that time (and everyone in the store jumped to the new rules, so I was out of luck).
If you had a big Nurgle army with cultists at that time, you were fielding Lost and the Damned. You were not out of luck with the new codex...you simply were left with two different armies. Shoulda used the Guard codex for your cultists and big mutants.
Having to do something else with your models doesn't mean the army is invalidated, just that particular way of using the models.
Quote from: David Johansen;557336I don't suppose they'll let me use my General Early's or Longstreets. :(
Good on ya for starting the game.
I have no idea what tanks you are referring to here, so lets go with 'no'.
Quote from: Blackhand;557497I have no idea what tanks you are referring to here, so lets go with 'no'.
They're the American light and heavy walkers from Gear Krieg. Actually Gear Krieg is a bit odd in that they're not really much better than the tanks or armored cars. A little more mobility for a lot more mass and cost. They're really neat looking but even in the game they're not very practical.
Tell me about it.
Impractical walker design has been the bane of my galactic conquest for centuries!
I demo'd the new 40k 6th edition rules. I am not amazed, but not turned off either. The book is too damn thick though. I'm far less interested in mega-tome rulebooks these days.
Any good new pre-painted wargames?
Quote from: Spinachcat;559086I demo'd the new 40k 6th edition rules. I am not amazed, but not turned off either. The book is too damn thick though. I'm far less interested in mega-tome rulebooks these days.
Any good new pre-painted wargames?
The mini-book is due in September, I think.
Quote from: Spinachcat;559086Any good new pre-painted wargames?
Sacrilege!
The offender should be dragged to the pit!!
I remember a friend who gave the advice before any of his other friends got into 40k and the like: "The 'painting your army' thing is just about 1/2 the game. If you don't like selecting your army and lovingly painting it to be *just right* you're probably not going to stick with this hobby -- and you'll be out a few $100"
I thought it was rather spot on myself. I'm not a big 'paint my mini' person, and thus never got into these games. Which is odd because I love turn-based strat over RTS, and rather positive on the whole about most settings for the minis. Necromunda was fun, and squads are a rather smaller jump-in point, but nope, it's the painting thing that does me in.
Here's the funny thing, I dig/dug DiscWars. And boy, did that burn some 40k fans. The (faux?) venom and elitism literally made their nostrils flare. And even when I joked about running a 40k slime army made of jellies and jujubees and jell-o jigglers their eyes twitched with (faux?) rage. Only thing worse would be eating Cheetos and touching their models with Cheetos-dusted fingers (never did that, that's just rude or mean).
I will say I liked the aesthetics of Malifaux. And what was that game part D&D part tactics mini from Europe (France?). Starts with a "C"... Damn, now I have to scour my bookmarks. That had a nice look, too.
Quote from: Philotomy Jurament;556258I tend to prefer historical miniatures games. Ancients and medieval are probably the most interesting, to me, followed by the American Revolutionary period/American Civil War/Napoleonics, followed by WWII. I'm not as interested in modern or WWI. Age of sail naval is appealing, too.
For WW2 games I can highly recommend Command Decision:Test of Battle, which is the latest edition of the venerable Command Decision rules by Frank Chadwick. I have played every version of the game over the last 20 years and this makes one of my favorite games substantially better.
A few quick highlights:
- Battalion/regimental scale so each stand is a platoon
- Basing neutral so you can cheerfully use FoW troops if that is what you have (that's what we do in fact)
- Built in historical force building by point buy, but with a clever mechanism where you divide your list into a holding force, a reserve force, and an assault force. You always get your holding force, but depending on the mission type you may or may not get the other two, or they come in as reinforcements. It is a nifty way to have "balanced" lists but allow for the delaying action kind of missions.
- Excellent table and mission generators. We just testing these out fully this weekend with good results. A friend of mine and I played a late war Eastern Front game with list building and table generation included in about 5 hours. We didn't play the game out to the bitter end, but it was to a good conclusion.
As for Flames of War I have payed a fair amount of 2nd edition and have heard good things about 3rd. I am not a fan of tournament play and I want games that encourage and emulate historical tactics, so Flames of War is just not my cup of tea. Good game mind you, but doesn't scratch my itches.
- TGA
Quote from: The Good Assyrian;560673For WW2 games I can highly recommend Command Decision:Test of Battle...
That sounds pretty cool and up my alley; I'll check it out.