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New Editions for Wargames

Started by Blackhand, July 03, 2012, 08:02:59 PM

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beeber

Quote from: Philotomy Jurament;556258Age of sail naval is appealing, too.

that's something i'd like to get into.  nothing huge like trying to re-create Trafalgar, just something that could do a few units per side.  right now i have kinda both ends of the spectrum--privateers & gentlemen/heart of oak, and the pirates constructible game.  a personal project to find or make a light middle of the two is an ongoing thing for me.

Philotomy Jurament

Quote from: beeber;557320privateers & gentlemen/heart of oak
That's what I've got, too.
The problem is not that power corrupts, but that the corruptible are irresistibly drawn to the pursuit of power. Tu ne cede malis, sed contra audentior ito.

David Johansen

I've had a very active Flames of War player running demos at my store since I opened.  There was a crushed Achtung!  Box in my shipment this week so I cracked it open.  So I guess I started with third edition.  I'm building Americans.  I had a few stewarts and a Grant that I picked up for Gear Krieg years ago.  I don't suppose they'll let me use my General Early's or Longstreets.  :(
Fantasy Adventure Comic, games, and more http://www.uncouthsavage.com

Blackhand

Quote from: danbuter;557147I had a big Nurgle army with two large units of cultists. Couldn't use it with the new codex at that time (and everyone in the store jumped to the new rules, so I was out of luck).


If you had a big Nurgle army with cultists at that time, you were fielding Lost and the Damned.  You were not out of luck with the new codex...you simply were left with two different armies.  Shoulda used the Guard codex for your cultists and big mutants.

Having to do something else with your models doesn't mean the army is invalidated, just that particular way of using the models.

Quote from: David Johansen;557336I don't suppose they'll let me use my General Early's or Longstreets.  :(

Good on ya for starting the game.

I have no idea what tanks you are referring to here, so lets go with 'no'.
Blackhand 2.0 - New and improved version!

David Johansen

Quote from: Blackhand;557497I have no idea what tanks you are referring to here, so lets go with 'no'.

They're the American light and heavy walkers from Gear Krieg.  Actually Gear Krieg is a bit odd in that they're not really much better than the tanks or armored cars.  A little more mobility for a lot more mass and cost.  They're really neat looking but even in the game they're not very practical.
Fantasy Adventure Comic, games, and more http://www.uncouthsavage.com

Blackhand

Tell me about it.

Impractical walker design has been the bane of my galactic conquest for centuries!
Blackhand 2.0 - New and improved version!

Spinachcat

I demo'd the new 40k 6th edition rules.  I am not amazed, but not turned off either.  The book is too damn thick though. I'm far less interested in mega-tome rulebooks these days.

Any good new pre-painted wargames?

Ladybird

Quote from: Spinachcat;559086I demo'd the new 40k 6th edition rules.  I am not amazed, but not turned off either.  The book is too damn thick though. I'm far less interested in mega-tome rulebooks these days.

Any good new pre-painted wargames?

The mini-book is due in September, I think.
one two FUCK YOU

Blackhand

Quote from: Spinachcat;559086Any good new pre-painted wargames?

Sacrilege!

The offender should be dragged to the pit!!
Blackhand 2.0 - New and improved version!

Opaopajr

I remember a friend who gave the advice before any of his other friends got into 40k and the like: "The 'painting your army' thing is just about 1/2 the game. If you don't like selecting your army and lovingly painting it to be *just right* you're probably not going to stick with this hobby -- and you'll be out a few $100"

I thought it was rather spot on myself. I'm not a big 'paint my mini' person, and thus never got into these games. Which is odd because I love turn-based strat over RTS, and rather positive on the whole about most settings for the minis. Necromunda was fun, and squads are a rather smaller jump-in point, but nope, it's the painting thing that does me in.

Here's the funny thing, I dig/dug DiscWars. And boy, did that burn some 40k fans. The (faux?) venom and elitism literally made their nostrils flare. And even when I joked about running a 40k slime army made of jellies and jujubees and jell-o jigglers their eyes twitched with (faux?) rage. Only thing worse would be eating Cheetos and touching their models with Cheetos-dusted fingers (never did that, that's just rude or mean).

I will say I liked the aesthetics of Malifaux. And what was that game part D&D part tactics mini from Europe (France?). Starts with a "C"... Damn, now I have to scour my bookmarks. That had a nice look, too.
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

The Good Assyrian

Quote from: Philotomy Jurament;556258I tend to prefer historical miniatures games.  Ancients and medieval are probably the most interesting, to me, followed by the American Revolutionary period/American Civil War/Napoleonics, followed by WWII.  I'm not as interested in modern or WWI.  Age of sail naval is appealing, too.

For WW2 games I can highly recommend Command Decision:Test of Battle, which is the latest edition of the venerable Command Decision rules by Frank Chadwick.  I have played every version of the game over the last 20 years and this makes one of my favorite games substantially better.

A few quick highlights:
 - Battalion/regimental scale so each stand is a platoon
 - Basing neutral so you can cheerfully use FoW troops if that is what you have (that's what we do in fact)
 - Built in historical force building by point buy, but with a clever mechanism where you divide your list into a holding force, a reserve force, and an assault force.  You always get your holding force, but depending on the mission type you may or may not get the other two, or they come in as reinforcements.  It is a nifty way to have "balanced" lists but allow for the delaying action kind of missions.
 - Excellent table and mission generators.  We just testing these out fully this weekend with good results.  A friend of mine and I played a late war Eastern Front game with list building and table generation included in about 5 hours.  We didn't play the game out to the bitter end, but it was to a good conclusion.

As for Flames of War I have payed a fair amount of 2nd edition and have heard good things about 3rd.  I am not a fan of tournament play and I want games that encourage and emulate historical tactics, so Flames of War is just not my cup of tea.  Good game mind you, but doesn't scratch my itches.


- TGA
 

Philotomy Jurament

Quote from: The Good Assyrian;560673For WW2 games I can highly recommend Command Decision:Test of Battle...
That sounds pretty cool and up my alley; I'll check it out.
The problem is not that power corrupts, but that the corruptible are irresistibly drawn to the pursuit of power. Tu ne cede malis, sed contra audentior ito.